I'm happy that it has been working out for you :) Even though the main idea is based around the two Legendaries (like you said) I also think that a more Silver Hand Recruit focussed deck can work out pretty well. And it is true, some people prefer Arcane Golem, and some people prefer Wolfrider. But if you think Wolfrider isn't really that good in the deck I think Equality is indeed a really good replacement for it. It is good for trading (if really necisarry) and since your deck is more focussed on spawning a lot of 1/1's which you can buff later means that there isn't much loss on your side. Thanks for taking the time to refine this deck to what works out for you :)
Maybe you should consider playing the deck more as a rushy face deck with hard to remove stuff instead of trading a lot of times like some people might do, it's all in the playstyle. A deck is not only made out of the cards, playing it right is also very important :) Of course the rank you play on plays a big role as well, the meta slows down the higher rank you get :P
First of all I agree with you that keeping Fjola Lightbane or Eydis Darkbane in your hand is not really good, especially because there is a lot of other cards that you want to draw before them. This is why I only keep them when the two/three other cards are good enough to get me through the early game. Preferably at least one being a Clockwork Gnome. (I should probably update this in the mulligan section).
Then your other point, about Fjola Lightbane. Since I replaced Blessing of Kings with Seal of Champions I have noticed that Eydis Darkbane has really showed up in the deck while her sister has been less good. This is mainly because like you said, stacking divine shields is not really worth it. I still think a 3/4 for 3 mana is really good just because the stats are good and the divine shield effect can still work in some cases.
But since you state that you don't have Eydis I think you can try replacing the Clockwork Gnome's with Leper Gnome's and then you can replace Fjola with a Warhorse Trainer or an Ironbeak Owl for now (Two Owls can be a bit overkill but when facing certain decks a lot it should be really handy). I would really recommend crafting Eydis as soon as possible though as this makes the deck 10x better and it will surprise you how fast she can go out of hand.
Good luck with all the changes, hope they work out for you. Just post a comment to let me know if they work, since I have not tested the deck with so many changes before.
Really really good, especially vs Warrior. Just buffing one minion to have a shitton of attack and divine shield and they won't be able to deal with it :) It allows Eydis Darkbane to have divine shield so you have more turns to abuse her 3 damage ability. Also good for trading with big minions you need to deal with to be able to keep a dominating board presence.
I actually looked at Seal of Champions one more time after I saw it being played in a deck that really seemed to work well for the opponent, and I started testing a bit with it. It seems like it is actually stronger than I first thought, even though the buff is maybe a bit too expensive for what you get in comparison to the other buff cards, it seems that a 3 mana cost buff works pretty well with this deck. The 4 mana that Blessing of Kings costs is in some cases a bit too high for the curve, and sometimes divine shield is even better than gaining extra health.
Im going to keep testing with replacing Blessing of Kings with Seal of Champions, and if it turns out it works better in the long run I will change it in the deck list as well :) Ill keep everyone updated!
I can understand that people don't seem to understand if this is a face or a midrange deck, but in my opinion it really depends on the cards that the opponent plays and the cards that you draw. Some games will turn into amazingly easy and fast wins because of the rush potential, other games you will have to invest more cards into keeping a board advantage and these games will take a longer time.
I can't really agree on the replacement of Arcane Golem with Dread Corsair, mainly because there will be a lot of times where topdecking that extra 4 damage (or even more when you have buffing spells and/or a Time Rewinder). I play this deck as a rush deck almost all of the games, just letting the opponent try to get through the big amount of divine shields and also the quick ways to fill up the board. The divine shields should also limit the trading opportunities.
Murloc Knight is really an exceptional card and I even considered putting two of them in the deck instead of one. It is just so so strong right now, the potential you can get out of it is just way too high. If you have even the slightest amount of board presence and you can put down a Murloc Knight and play your hero power, this will push you over the edge to win the game almost all of the time.
But if your version if the deck is working out better for you, then you should definentaly keep me updated on how it is doing on ladder atm, thanks for your suggestions :) I really appreciate people looking at my deck and finding ways to improve it even more for their own playstyle.
I have looked at Seal of Champions, but just take a look at this: Blessing of Might + Hand of Protection + 1 mana = Seal of Champions. This doesn't sound really good to me and that's one of the reasons why this card is just simply not strong enough to see competitive play. Besides that the other cards in this deck are all so good that replacing them with Seal of Champions is just not worth it.
I think Dragonkin Sorcerer is not nearly as good as the other cards in this deck. One of the reasons is that it costs 4 mana, and you only get one more extra health worth in stats (which is not really important in an aggro deck). Besides that the buff mechanic is a lot worse imo. Gaining divine shield is way better than gaining +1/+1 in 99% of the cases. Also three random damage can kill an enemy minion meaning they have a harder time trading with your stuff. Replacing both Legendaries with Dragonkin Sorcerer's makes the deck really a lot worse.
The reason I picked Murlock Knight as a viable replacement is because in this deck it is really important to use your hero power as often as possible when it gets to the late game, and this card works really well with that. It also helps regaining board control in sticky situations.
Tirion Fordring really is more of a control-style card in my opinion, and if you add a Sword of Justice there is too many weapons in the deck. But if I ever feel like I need to change some stuff, I will definentaly try it out, thanks for the suggestion!
Currently I am in my last year of school and I haven't really had much time to grind the ladder lately for that reason, but out of the ~50 games I played I did get a 75% winrate and I went on some pretty sick winstreaks! So I would just recommend you to try it out for yourself, I think it can be pretty good in the higher ranks as well.
0
It's all about that RNG x)
0
Same as for normal patron warrior, mage and priest are great to ping/heal your patrons
0
Hey,
I'm happy that it has been working out for you :) Even though the main idea is based around the two Legendaries (like you said) I also think that a more Silver Hand Recruit focussed deck can work out pretty well. And it is true, some people prefer Arcane Golem, and some people prefer Wolfrider. But if you think Wolfrider isn't really that good in the deck I think Equality is indeed a really good replacement for it. It is good for trading (if really necisarry) and since your deck is more focussed on spawning a lot of 1/1's which you can buff later means that there isn't much loss on your side. Thanks for taking the time to refine this deck to what works out for you :)
Good luck,
MrPancake
0
Maybe you should consider playing the deck more as a rushy face deck with hard to remove stuff instead of trading a lot of times like some people might do, it's all in the playstyle. A deck is not only made out of the cards, playing it right is also very important :) Of course the rank you play on plays a big role as well, the meta slows down the higher rank you get :P
2
Hey,
First of all I agree with you that keeping Fjola Lightbane or Eydis Darkbane in your hand is not really good, especially because there is a lot of other cards that you want to draw before them. This is why I only keep them when the two/three other cards are good enough to get me through the early game. Preferably at least one being a Clockwork Gnome. (I should probably update this in the mulligan section).
Then your other point, about Fjola Lightbane. Since I replaced Blessing of Kings with Seal of Champions I have noticed that Eydis Darkbane has really showed up in the deck while her sister has been less good. This is mainly because like you said, stacking divine shields is not really worth it. I still think a 3/4 for 3 mana is really good just because the stats are good and the divine shield effect can still work in some cases.
But since you state that you don't have Eydis I think you can try replacing the Clockwork Gnome's with Leper Gnome's and then you can replace Fjola with a Warhorse Trainer or an Ironbeak Owl for now (Two Owls can be a bit overkill but when facing certain decks a lot it should be really handy). I would really recommend crafting Eydis as soon as possible though as this makes the deck 10x better and it will surprise you how fast she can go out of hand.
Good luck with all the changes, hope they work out for you. Just post a comment to let me know if they work, since I have not tested the deck with so many changes before.
MrPancake
2
Really really good, especially vs Warrior. Just buffing one minion to have a shitton of attack and divine shield and they won't be able to deal with it :) It allows Eydis Darkbane to have divine shield so you have more turns to abuse her 3 damage ability. Also good for trading with big minions you need to deal with to be able to keep a dominating board presence.
2
I made it into a permanent change in the decklist!
2
I actually looked at Seal of Champions one more time after I saw it being played in a deck that really seemed to work well for the opponent, and I started testing a bit with it. It seems like it is actually stronger than I first thought, even though the buff is maybe a bit too expensive for what you get in comparison to the other buff cards, it seems that a 3 mana cost buff works pretty well with this deck. The 4 mana that Blessing of Kings costs is in some cases a bit too high for the curve, and sometimes divine shield is even better than gaining extra health.
Im going to keep testing with replacing Blessing of Kings with Seal of Champions, and if it turns out it works better in the long run I will change it in the deck list as well :) Ill keep everyone updated!
MrPancake
0
Hey,
I can understand that people don't seem to understand if this is a face or a midrange deck, but in my opinion it really depends on the cards that the opponent plays and the cards that you draw. Some games will turn into amazingly easy and fast wins because of the rush potential, other games you will have to invest more cards into keeping a board advantage and these games will take a longer time.
I can't really agree on the replacement of Arcane Golem with Dread Corsair, mainly because there will be a lot of times where topdecking that extra 4 damage (or even more when you have buffing spells and/or a Time Rewinder). I play this deck as a rush deck almost all of the games, just letting the opponent try to get through the big amount of divine shields and also the quick ways to fill up the board. The divine shields should also limit the trading opportunities.
Murloc Knight is really an exceptional card and I even considered putting two of them in the deck instead of one. It is just so so strong right now, the potential you can get out of it is just way too high. If you have even the slightest amount of board presence and you can put down a Murloc Knight and play your hero power, this will push you over the edge to win the game almost all of the time.
But if your version if the deck is working out better for you, then you should definentaly keep me updated on how it is doing on ladder atm, thanks for your suggestions :) I really appreciate people looking at my deck and finding ways to improve it even more for their own playstyle.
MrPancake
2
Just take a look around the comment section, I have explained about this before :) There is also a replacement section in the guide above ^^
0
No problem! I hope it works out for you :)
2
Hey,
I have looked at Seal of Champions, but just take a look at this: Blessing of Might + Hand of Protection + 1 mana = Seal of Champions. This doesn't sound really good to me and that's one of the reasons why this card is just simply not strong enough to see competitive play. Besides that the other cards in this deck are all so good that replacing them with Seal of Champions is just not worth it.
Thanks for the suggestion though :)
MrPancake
3
Hey,
I think Dragonkin Sorcerer is not nearly as good as the other cards in this deck. One of the reasons is that it costs 4 mana, and you only get one more extra health worth in stats (which is not really important in an aggro deck). Besides that the buff mechanic is a lot worse imo. Gaining divine shield is way better than gaining +1/+1 in 99% of the cases. Also three random damage can kill an enemy minion meaning they have a harder time trading with your stuff. Replacing both Legendaries with Dragonkin Sorcerer's makes the deck really a lot worse.
The reason I picked Murlock Knight as a viable replacement is because in this deck it is really important to use your hero power as often as possible when it gets to the late game, and this card works really well with that. It also helps regaining board control in sticky situations.
Thanks for your suggestion though :)
MrPancake
2
Tirion Fordring really is more of a control-style card in my opinion, and if you add a Sword of Justice there is too many weapons in the deck. But if I ever feel like I need to change some stuff, I will definentaly try it out, thanks for the suggestion!
1
Hey,
Currently I am in my last year of school and I haven't really had much time to grind the ladder lately for that reason, but out of the ~50 games I played I did get a 75% winrate and I went on some pretty sick winstreaks! So I would just recommend you to try it out for yourself, I think it can be pretty good in the higher ranks as well.
Good luck,
MrPancake