• 2

    posted a message on Dragon's Breath

    I'm a little confused why theres 2 mage cards now. Is each class getting 2 new cards?? If so, then i dont think theres going to be that much more neutral cards

    Posted in: Dragon's Breath
  • 2

    posted a message on Blackwing Corruptor

    Better value fire elemental thats a neutral card, if you have a big dragon like alexstraza or nefarion, or hungry dragon in your hand. Definately will see play

    Posted in: Blackwing Corruptor
  • 2

    posted a message on Nefarian

    I just went through the card book, looking through every class's spells and the only class that has worthless spells is rogue. Every spell in the game has balanced value pertaining to its mana cost. Even moonfire. The reason why people think cards like moonfire are bad is because they don't fit into any decks. IE people dont run them because they dont have enough room in their deck to fit them. The only spells in the game that dont out value their mana cost are stuff like totemic might, mind games, and blessed champion. There are no such things as "bad spells" there are just spells that people cant fit in their deck because they dont fit the theme. If you get them for free anyway with this card, they get all their value without having to take up a card slot in your deck. The chances of getting something crappy like totemic might are almost the same as getting something like doomsayer from a shredder. Imagine being a mage then going against this card, guess what. You now have to play around flamestrike the entire game. Or better yet, polymorph or pyroblast. And if youre a warlock, you can instantly lose the game from your opponent getting sacrificial pact because every single warlock deck runs at least 1 demon at 5 or more mana and your opponent can kill it literally for free and gain 5 hp. I guarantee you control warriors are going to run this card over sneed's old shredder as well as a number of decks

    Posted in: Nefarian
  • -8

    posted a message on Dragon Egg

    This is by far the worst 1 drop in the game and one of the worst cards in general. you will never ever see this card played. Enrage cards like worgen infiltrator are never used in constructed because theyre way too slow and they rely on your opponent not being able to remove them on their turn which is very likely because rage minions have lower stats than other ones for balance purposes. But with worgen infiltrator, when youre lucky enough for it to survive and have an activator, you gain windfury and 8 damage minimum to face or something else. With this, it doesn't even attack, so you have to use a spell or a buffer card like argus, taskmaster, or dire wolf to even have it attack a minion, and the chances of it finding a 1 damage minion to do that are extremely slim. And when you do get it to go off, you get a 2 1 HOORRAY. the vast majority of 1 drops are already 2 1 minimum, but they have abilities to go along with it. You can't even combo this with anything. It's being suggested as a warrior card, but the whelps all die to whirlwind and death's bite. The absolute dream is to play turn 1 dragon egg, then your opponent coins or plays a 3 2 and you use cruel task on it and then trade, and thats the absolute perfect circumstance. Soooo many things have to go perfectly for that to happen and all you get in return is two 2 1s on the field, so basically it's just 2 2 1s for 1 mana IN THE PERFECT CIRCUMSTANCE. turn 1 zombie chow is still 10x better in any situation and only relies on 1 card and no circumstances other than drawing it. For dragon's egg to be viable, the whelps would need to be 2 2s, and for the egg to have 4 HP. And it still wouldnt be that great of a card, because people would trade into it without taking damage on their minion.

    Posted in: Dragon Egg
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