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    posted a message on Quest rogue - early days

    So this quest is unbelievably fast to complete...

    Turn 1 - they coin, clever disguise, vendetta my minion

    Turn 2 - Clever Disguise and quest Bazaar Burglary completed...

    What?

    Turn 3, immune attacking 3/2 weapon ... rogue easily obtains cards from other classes... at this rate it is an unstoppable force.

    Without Clever Disguise the quest is still obtainable too early.  It should be "Play _6_ cards from another class" I don't know how they came up with only "Add _4_ cards..." not even play 4 cards, just add them. It needs modifying asap.  I feel this will become a problem, especially with all the value rogue can generate, I haven't met a player using shadows yet, but myra's into shadow leeroy will be a thing and with the quest granting attacks without harm to pick off leftovers it's scary.

    Thoughts?

    Posted in: General Discussion
  • 0

    posted a message on 5 Legendaries in 133 packs, definitly my worst opening ever and you?

    Opened 101 packs for 10 legendaries and crafted amet. Not bad compared to other expansions.

    Posted in: General Discussion
  • 1

    posted a message on What deck seems to be strong atm?

    Rogue quest is far far too easy to complete and the reward is insane.

    Quest priest is far too slow and runs out of steam,  cant stick minions to buff with hero power and they lack any decent card generation.

    Shaman quest is also too easy to complete with insane payoff.

    Havent met other classes yet.

    Posted in: General Discussion
  • 0

    posted a message on Pharaoh's Warmask

    .... wtf... a class that easily gets a board full of charging minions,  or at the least full of minions that cant be dealt with next turn... can perma buff the attack to all... this is bs

    Posted in: Pharaoh's Warmask
  • 1

    posted a message on New Mage Secret - Flame Ward

    Because mage really needs something like this right now. /s

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Card Revealed - Shadow of Death

    HoF Leeroy and Malygos

    Posted in: News
  • 0

    posted a message on New Hunter Card - Wild Bloodstinger

    Why did hunter get this? They have enough already.

    Posted in: Card Discussion
  • 0

    posted a message on Cyclone mage and Aggro rogue will be the god tier decks after the nerfs
    Quote from Blightcaller >>

    What Pogo-Hopper buffs? If so, I'm really excited about these buffs coz I've been trying to push a consistent pogo deck and haven't been able to do so. It simply gets crushed by any aggro decks out there, if not by giant mage.

     Pogo hopper is to be 1 mana. Combo it with magic carpet to obtain rush and +1 attack.

    Posted in: General Discussion
  • 0

    posted a message on Prieststone Inc.......
    Quote from Trollbert >>

    This combo concerns me because it's a two card combo for infinite damage that only requires you to have a mech that can attack.  Unless I'm looking at this combo wrong you can attach it to a mech over and over again for 0 mana.

    It's going to be rare to see it combo off on turn 4 but I see it more applicable with the stealthy squirrel mech.  Drop that on turn 8.  Unless the enemy has a board wipe you can blow out infinite damage with a mass dispel for good measure so you don't even have to worry about taunts.

     How many priests are still alive at turn 8?

    Posted in: General Discussion
  • 0

    posted a message on Prieststone Inc.......
    Quote from Thonson >>
    Quote from Guyanese >>

    The combo takes three cards to pull off, and only one of those three are legendaries(snipsnap which can be tutored.  Cottontail on 4 also means this set up has little to no counterplay considering hardly any class can deal with a 4 health minion with stealth on turn 4. If people were losing their minds with an turn 3/4 perfect scenario throw away your hand 10/10 Edwin, I can’t wait to see what people have to say with a turn 5 80/80.

     I'm not saying it's impossible, but you have to basically hard mulligan for Experimenter, Coppertail, and either a Ringer or SnipSnap).  Big Priest in WIld is a largely high rolling deck, but it wins because it has so many board clears to survive and spells that revive.  So it can win sometimes even with bad draws (AKA: No Barnes).  This deck will need either high rolling draws or a plan on how they will survive long enough to get what they need in hand.  When someone pulls it off, it's going to feel really bad for the losing player.  But I have a hard time seeing this as anything more than a 40-45% win rate meme deck at most.  If I'm wrong I hope they do something to change it fast.

    Quote from Skiprichards >>
    Quote from Infirc >>

    how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet  but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....

     If a mech is on the board then its an unlimited amount of sn1p sn4ps that can attack hero aka you win the game if there isnt a taunt in the way.  

     Don't forget that it's a Priest theorycraft, so Silence is available to negate any taunts. But again, you have to high roll with perfect draws to get this on turn 5.

     Exactly. By turn 5 priest is already dead!

    Posted in: General Discussion
  • 3

    posted a message on Prieststone Inc.......

    Bring it on. Had enough roguestone, warriorstone and hunter stone to last a lifetime. Cry me a river.

    Posted in: General Discussion
  • 0

    posted a message on Mind control ability

    Should cards using mind control as the main effect of the card (Mind Control, Cabal Shadow Priest), effect minions that have no mind? i.e., constructs, plants, undead etc (even though these have no official tribe) & mechs?

    Also, Mind Control Tech should be on par with Shadow Madness and Potion of Madness, only controlling the minion taken until the end of turn.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Fucking nerf rogue and hunter into oblivion already!! FUCK THEM!

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This is getting beyond a joke.  Rogue needs a nerf.

    Posted in: General Discussion
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