• 3

    posted a message on Isn’t it about time they nerfed warrior?

    The amount of times they've highrolled Mr Smite from the juggernaut is ridiculous for me. Confirmation bias, but it's utterly BS. They should not summon legendary minions...  Maybe, "Summon a 3 cost pirate or less" ... that, with the weapon, and the 4 dmg, is just too much every turn.

    Had one return the captain to his hand to play another the next turn for 2x juggernauts, it was just disgusting.

    Posted in: General Discussion
  • 8

    posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!

    Make illucia a spell instead of a minion, "Mindrender Illucia's scroll of topsy turvy." and make that spell holy. Think outside the box.

    She is now useless as why I want a copy of my opponents hand for 3 mana? She can join the ranks of many of the other useless priest legendaries.

    Very lazy.

    Posted in: News
  • 1

    posted a message on Hearthstone Gets Constructed Balance Changes Next Tuesday - Warlock Card Ban, Priest Card Redesign, 5 Nerfs, 7 Buffs
    Quote from Mackie264 >>

    Bro watch the "redesign" have nothing to do with Illucia and I'll lose my shit. 

     Could be a redesign to priest questline. Nothing to do with illucia.

    Posted in: General Discussion
  • 5

    posted a message on Varian in Everything

    Dead by turn 8. No reason to waste a slot in your deck.

    Posted in: Card Discussion
  • 0

    posted a message on Balance Changes Coming Next Thursday July 15th
    Quote from Phoesias >>

    W T F , Nerf Priest, the only control class left in this Meta of Hunters, Shamans, DH‘s & Swarm Druids

     

     

     Yeh, the devs and community seem to want to die by turn 4 every game instead of having a fun turn 10+ game. So ridiculous that priest catch a nerf again. Renew was nerfed when discover was changed so you couldn't discover the same spell.. now will get nerfed again most likely.. priest already struggles to stay alive in early game, drastically healing itself to survive until they can unleash.. now we just will die.

    If they want to nerf aspects of priest, they NEED to buff other aspects.. give better minions, give better defence... this will be horrible if nothing gets buffed along with the nerf. 

    Posted in: News
  • 2

    posted a message on Patch 20.4.2 Mobile Issue Fix Coming

    Still waiting.

    Posted in: News
  • 1

    posted a message on Stealer of Souls Breaking Wild?

    Possible solution to stealer of souls:

    Change the text to: Drawn Demons cost health instead of mana.

    That way you still get a benefit, but you can't do silly shenanigans like brann + alex early. They still get the chance to put out stupid boards of demons, but less likely since spells/non-demons no longer cost health.

    Posted in: Card Discussion
  • 6

    posted a message on Prepare Yourself Adventurer, the Wailing Caverns Mini-Set is Here! - All the Cards!

    Sure, priest gets shafted once again.  A 1/2 ... wow. It could at least be discover a copy, you have to heal and play this and you just draw a card.. 0/5.

    Posted in: News
  • 5

    posted a message on What is up with Priest?
    Quote from jazzfan27 >>

    Lose Res, lose Galakrond.  Gain????

    Im not really sure what you are supposed to play if you want to play Priest.

    Aggro control with zero draw?

    Silence Priest with hardly any payoff and bad hands galore?

    Im at a loss.  Someone out there smarter than me give me the answer.

     Don't forget we lost:

    Plague of death, mass dispel, silence (now priest has no silence capability yet other classes do), mind control (yes we didn't put it in deck but if we generated it we used it), shadow madness, shadow word: pain, penance (for heal and removal), forbidden words.

    It really leaves priest in a bad position.  The board clears we got also do not hit face.  We have no capability to hit face except for holy ripple (malygos is rotating and we don't have class spell damage) so 1 dmg to face... wow.

    Looking at what other classes have got is absolutely scary.  I don't know how they can turn priest around throughout the year, they dug a pretty large grave for them... oh speaking of grave, losing grave rune too, which on a taunt was fantastic if not sapped/silenced.

    The legendary we got that AoE's for the healing done is interesting, yet it's a one off battlecry, which does not hit face.  The typical way to win a game of hearthstone is to actually hit your opponents face with something, be it a minion, a spell, or fatigue.  Priest can't do this enough with the tools we have been given. If that legendary was an 'each turn, or end of turn deal dmg' at least that would require its removal from the board... now they just ignore it.  I don't know, I'm getting tired of the same rhetoric, but devs like iksar just don't seem to care if priest dwell at the bottom.

    Yes I understand some pro's can create magical priest decks that seem to do amazing versus their legend meta, and so streamers etc say how OP priest are when in fact in the pleb league range that I sit in P10 to D1(which is the majority of players) at any given time, those same decks just don't work always as you'll end up queued against some janky deck that totally counters you.

    I could hope and pray for a 3 mana priest spell that summons 2x 2/4's with taunt, or a 2 mana, spellburst minion that heals a random friendly character for 5, or anything else, but alas no.  We can't effectively defend ourselves.  Sethekk exists, It's hardly reliable though and prone to removal. Nazmani exists but doesn't stop us getting hit in the face.  Fingers crossed we can make something of all this during this expansion, hoping for something viable in the near future.

     

    Posted in: General Discussion
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