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    posted a message on THE SHAMAN BUFFS

    XD < this was the only comment possible for such buffs. OP got the point

    Posted in: General Discussion
  • 0

    posted a message on I reached legend with a Control Warrior that beat Tickatus

    If you like control warrior and are afraid of Tickatus use this list, i've won vs all tickatus i've encountered from rank 5 to legend with it.

     

    https://www.vicioussyndicate.com/decks/saurfang-control-warrior/

    Posted in: Standard Format
  • 0

    posted a message on nerf ticatus players

    I play face hunter and make Tickatus players uninstall. Do like me so Tickatus will disappear without need to be nerfed

    Posted in: General Discussion
  • 0

    posted a message on Should I give up and just play Warlock?

    Control priest is very strong, I reached legend with it.

    The problem you are facing is on low rank where people play warlock and get stuck at rank 10\5. My suggestion is to use aggro and then switch to control priest or warrior when you rank up cause warlock is not played anymore because skilled people realized that tickatus warlock only wins vs priest and lose vs anything else.

    Posted in: Standard Format
  • 0

    posted a message on So we are already back to an aggro meta?

    People play face hunter cause someone still plays lunacy mage or tickatus warlock.

    Stop play those decks and aggro will disappear

    Posted in: General Discussion
  • 1

    posted a message on Rogue is DEAD !

    Rogue has always been busted, it won't hurt having it in the dump

     

    Also there is the added benefit that rogue players now will need to use a bit of brain instead of smashing the mouse buttons and throw random cards from hand to win games.

    Posted in: Standard Format
  • 0

    posted a message on Tickatus is good or bad for this game because...
    Quote from Kittenwolf >>

    Honestly, my biggest issue with Tickatus isn't the card destruction per-se (though not playing Combo no doubt biases me there), it's the fatigue push.

    Like, Fatigue decks are boring and oppressive to play against, so Tickatus to me is less "Ah crap, I could have used that card" and more "Oh yay, my deck is ten cards shorter than my opponents. Yay fatigue death, my favourite!"

    Personally I think Tickatus would be far more fun if it was "Replace the top five cards of your opponent's deck with random cards", maybe with a price penalty on them (like the opposite of Deck of Lunacy).

     That's a cool idea, it will be still used for combo breaker but at the same time it will give more rooom to other control decks

    Posted in: Card Discussion
  • 1

    posted a message on The state of the HS community

    You miss the point where people are not complaining about Tickatus power level, they are complaining about its wrong design.

    If Tickatus and Deck of lunacy 2 mana had 10% winrate and they were the worst decks in the game to climb, the issue still persist.

    Winrate or power level are irrelevant to the argument

    Posted in: General Discussion
  • 0

    posted a message on Nerfs Announced
    Quote from RomanKnight >>

    By nerfing watch posts (though I agree they were too strong), they made mage able to deal with it turn 2. It means its not gonna see play and that 4 mana DoL nerf might not then be enough. Paladin are not nerfed enough. That libram package is too strong still. At least they will not push face so hard without the pen flingers- They are just going to switch back to broom sticks. You will see, 60% of paladins in ladder even after nerfs. 

     Don't worry, if mage still in play we all play aggro face and delete them from the game

    Posted in: General Discussion
  • 1

    posted a message on When are the nerfs coming?!?!?!

    A friend of mine told me that they hire card creators and balance team at Mcdonalds.

    He was working there and then a Blizzard manager came and asked random people if they wanted to join the team.

    Take this with a grain of salt, of course.

    Posted in: General Discussion
  • 0

    posted a message on When are the nerfs coming?!?!?!

    As expected, Lunacy mage dropped his winrate. Many  people playing aggro to counter it, and many of them probably dropped the deck after being killed at turn 5 multiple times

    Posted in: General Discussion
  • 0

    posted a message on If Mage dies, Control warrior will probably take over

    Btw, Rattlegore+faceless is op vs druid, he do the 7 mana spell and with only 2 mana you get 2 rattlegores on board and he's done 

    Posted in: General Discussion
  • 0

    posted a message on If Mage dies, Control warrior will probably take over
    Quote from Aegis24 >>
    Quote from Maziskynet >>

    Also, as an added bonus I will add a very nice card I've found pretty useful agains warlocks and paladins: the new troll that swap minion on board with one in hand, can't remember the name.

    It silences paladins librams and also he pulled out multiple times a Tickatus, you always know they have in hand when they do the annkward turn 7 play to corrupt it,

     I was thinking about this myself, unfortunately that card isn’t super good in many other matchups.

     

     

    Quote from Shadowrisen >>

    Well written and I agree, Shadow Hunter Vol'jin has a lot of potential for trying to mess up Tick Lock and others.

    However, I just hit 28-13 with Silas Warrior against Tick Lock.  It's not that hopeless a match.  It's my hope that by the end of this meta, I will finally have enough individual stats that it actually IS a relevant sample size, at which point we can finally draw some conclusions.

    How does your deck fair against, well everything else.  It’s gotta be hard to maintain that armor level against aggro and mid range decks.   Do you have a secondary win condition? 

     LoL, against aggro you don't need the combo, just survive and you automatically win

    Posted in: General Discussion
  • 1

    posted a message on If Mage dies, Control warrior will probably take over

    Guys I am playing control warrior only since the expansion launched, I've played hundreds of games and tried every combination possible, even to try wins against mages, warlock, etc., those are my conclusions so far:

    -Etc win condition does not exist anymore, too little damage avaiable

    -Ash tongue\Sylas win condition is almost impossible unless very passive matchups such as control priest.

    -Any random mid-range deck will keep you always way below the armor needed to make the combo and there are very little and sub-par armor gain tools after skipper said goodbye.

    -Scrapped Golem are very sub-optimal, burst mages and aggro shamans use devolving missile and u wasted 8 mana for a 1\1.

    Priest may copy or soul mirror them and he get 9 armor and make you combo harder. They are good vs rogues, hunters and demon hunters but you win those matchups without them anyway and without combo anyway so it is a wasted slot. Druids gain lot of armors they always use the double armor spell and go out combo range always.

    Not to mention he screw up the buff combo if you have a swordeater in hand, and you need those not only because it is a very good minion but he provide activator for cutlass which help draw.

    -The only win-condition I've found the most consistent is rattlegore in mid to late game. Polymorph spell have already been used on Kargath at that point, so they can't remove it. 

     

    Also, as an added bonus I will add a very nice card I've found pretty useful agains warlocks and paladins: the new troll that swap minion on board with one in hand, can't remember the name.

    It silences paladins librams and also he pulled out multiple times a Tickatus, you always know they have in hand when they do the annkward turn 7 play to corrupt it,

    Posted in: General Discussion
  • 0

    posted a message on After nerfs we will lose mage and paladin only to have Tickatus meta.
    Quote from Tommykoppo >>

    The ones who thinks tickatus need a nerf really have no idea

     I don't think he need a nerf, I think i need to be deleted. It's not strong at all but it is just wrong, which is different.

    Half of lunacy mages lose because they only get removal spells and they have no more wincondition, so it can be a really bad card.

    This doesn't make DOLunacy automatically fine.

    The same applies for Tickatus

    Posted in: Standard Format
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