• 0

    posted a message on How to nerf quests

    There is a definitive way to fix all hearthstone card design problems. Change design team with a better one.

    Posted in: General Discussion
  • 0

    posted a message on Why is Warlock so toxic

    The only issue with Warlock is the current dev team. Hopefully some corporate will step up and they will resigned soon to other projects before killing the game. I bet with their current design "competence" they made quit a lot of players which results in much less revenue.

    Posted in: General Discussion
  • 0

    posted a message on How to nerf quests

    Tech card that kill quests would be too much. Maybe something that bring quest progress back by some steps.

    Posted in: General Discussion
  • 2

    posted a message on Quest warrior is so stupidly OP it's not even funny
    Quote from Oddling77 >>

    Mr Smite is the biggest problem that I see with it. If the juggernaut spawns him and the warrior has 1-2 pirates in hand (which they usually do) its instant 10+ dmg not even counting the weapon they randomly get.

    I don't get WHY they made such a high damage charge minion after going totally away from them in favor of rush... I just don't get it.  Of make him not have charge and just grant it at least that would tone it down.  It's seeing play in other decks and offering ridiculous burst (buff pally, rogue and their shadowstep shenanigans) but at least those aren't as oppressive as pirate warrior. 

    I'd like them to nerf stats at the very least... otherwise reduce its cost 1 and make it  Rush give your other pirates rush. Then it could be used to clear boards but not as 10+ burst out of nowhere.

    I got killed by a random generated Mr Smite  topped with random Gorehowl into a played Mr Smite and the 3/3 bomb your opponent. 26 damage ( 2 overkill).  Yeah I know that's rare and RNG.. but still pretty disgusting.

    #OutOfSalt

     

     

     

     It is clear that the current Blizzard team 5 has no experienced designers left and the cards are created\designed by excited kids with no regards to the balance or health for the game.

    The only chance for this game to survive is that the corporate bosses will notice a huge player drop and then resign the developers to other projects, so they can hire professional people for the game.

    Posted in: General Discussion
  • 0

    posted a message on You guys know that, you don't have to buy it?

    You know guys, you don't have to buy it?

    You know guys, you don't have to read people complaining and complain about it?

    Posted in: General Discussion
  • 0

    posted a message on Zeddy is happy about new balance patch

    I am not a fan of Zeddy, but if i had to chose I will chose him everyday over the marketing bots without self-respect that keep parroting "the game is fine and dev team is talented", cause the latter is way more false and cringe than anything Zeddy could say in his entire playlist.

    Don't forget you are consumers not Blizzard sons, and show some self-respect and critical skill.

    Posted in: Standard Format
  • 0

    posted a message on Nerfs are in - what do we think?
    Quote from Carlsberg >>

    garbage nerfs. Control still not viable. brain dead meta continues.

     It will never be viable unless they change the developers team. They clearly said they do not want that kind of control.

    Let's see how many players and profit they lose until some executive hire new staff.

    Posted in: General Discussion
  • 1

    posted a message on Nerfs are in - what do we think?

    8 nerfs after release says all about the team ability to design and balance cards in the first place.

    Maybe it is time to get more qualified people for a job they get paid for 

    Posted in: General Discussion
  • 1

    posted a message on Absolute garbage expansion

    I love how many Blizzard marketing guys pop in the forums, I hope they pay you for that because if you do it for free...it is not worth mate.

    Posted in: General Discussion
  • 0

    posted a message on Mages disappeared from ladder as expected
    Quote from PrincessKenny >>

    ahh, another "just hit face!" post. What if i enjoy playing control? Should i be forced to play aggro just because the quest are badly designed ?

     You have no choice untill the developer team change. They do not like control

    Posted in: Standard Format
  • 0

    posted a message on Mages disappeared from ladder as expected
    Quote from xanzan1 >>

    People complain that Mage ignores the board and only do face damage with spells. You are saying play aggro and only do face damage with minions. You are doing exactly the same thing except using minions. And any non-mage or warlock player you encounter that is just trying to play a fun or interesting deck suffers unless you are saying you autoconcede against them. So make no mistake, you're a shitheel regardless of why you are playing the deck.

     I play aggro only to decimate the mage population, now that i do not see mages anymore, I turned back to play control. Worth it

    Posted in: Standard Format
  • 1

    posted a message on Mages disappeared from ladder as expected

    Today I've played 50 games at legend and I didn't find a single mage.

    I think they all scrapped the deck after being killed at turn 5 by hunters and shamans multiple times.

    As I said before, keep playing aggro if you don't want to see mages and warlocks. They will fade out

    Posted in: Standard Format
  • 3

    posted a message on Blizzard Posts Highest Win Rate Standard Decks for United in Stormwind
    Quote from duchailu >>

    but this is the case, mages are not the problem here, the problem i have is hunters and paladins .... more than 1 out of 2 games is against these classes and is almost a garantied loss.

    I play no monion mage mainly and don't have time to play tons of games everyday, i want to have fun playing the game and i am forced to automatically quit when facing handbuff paladins, face hunters and shadow priests ... the winrate is so low that i do'nt even bother against these archetypes 

    and yet people still complain about mages ..... is this real seriously ? the numbers are here ! just because people can not handle a defeat from time to time against a quest that could finally complete, blizzard have to nerf mages again and let the tier 1 decks go to even higher winrates ? 

     The reason you find aggro hunters and shadow priest is because they are played to counter mage, so blame yourself.

    Posted in: News
  • 5

    posted a message on Blizzard Posts Highest Win Rate Standard Decks for United in Stormwind

    What  a news! Blizzard heavily pushing combo non interactive decks sees as as result a lot of players playing aggro to counter them!

    If devs want aggro to be less played, bring back the control archetype to counter them.

    Posted in: News
  • 2

    posted a message on Hate Solitaire decks? Punish them.

    Play face hunter and make those Warlock and Mages uninstall

    Posted in: General Discussion
  • To post a comment, please login or register a new account.