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    posted a message on Hearthstone is more reasonably affordable than I thought.

    For me, a comparison of HS to other CGs is moot, because I don't enjoy the others like I do Hearthstone.  I would never argue that HS is cheap, but compared to what other video games [of varying genre and type] offer, Hearthstone is worth considering.

    And, as was mentioned by a couple others, AAA titles are finite, so I have to consider not only their initial cost but also the quantity of them I would need to fill the same timeslot as HS.  That brings the overall price of HS more in line with what I already have been spending on other games and entertainment.

    Posted in: General Discussion
  • 3

    posted a message on Hearthstone is more reasonably affordable than I thought.

    I have no idea why you're comparing hearth to other genres. Compare it to other tcgs, Hearthstone is extremely expensive...

    I compare one game to another game for the same reason I compare one form of entertainment to another form of entertainment for the same reason I compare one unnecessary expense to another unnecessary expense:  perspective.
    Since I'm not restricted to exclusively playing CCGs/TCGs, I don't restrict myself to exclusively comparing Hearthstone to other CGs.  And since I also have many other entertainment options, I also don't restrict myself ... instead considering them all for a broader perspective.
    Pretty much every video game gives me the same sense of enjoyment, so my decision boils down to "How much am I willing to spend on video games, and on which game(s) will I get the most return/pleasure for my expense?"  (I like to consider my Soda/Coffee spending to answer the first question.)
    Posted in: General Discussion
  • 15

    posted a message on Hearthstone is more reasonably affordable than I thought.

    TLDR:  At what I call the "moderately high end" of Hearthstone, it still only costs $1 per day for essentially unlimited playtime.  I spend more than that on Mountain Dew and coffee.

    While explaining economics to my son and why I'm willing to buy for him premium currency and items in some games but not others, I managed to change my mind a lot on how expensive Hearthstone is.

    I'll start quickly with a little perspective, since I reached my new conclusion by comparison with other games.

    In games like Castle Crush or Clash of Clans, unlocking things with premium currency doesn't ultimately help with the reward system -- they just allow the player to more quickly get to the next paywall.  The game is literally pay to play ... you'll either continually pay with $IRL or with a LOT of time (typically in the form of waiting while unable to even play the game).

    In titles like Forza, Fallout, Witcher, Civilization, Mass Effect, DragonAge, etc, purchasing the game allows you to play as much or as little as you want.  There is no paywall.  Granted, there's typically a point where you beat, finish, or just lose interest in the game, but you can still pay once and play ad nauseam.

    I don't spend money on games with persistent unavoidable paywalls.

    So onto Hearthstone now ...

    Prior to each expansion, Blizzard offers a 50-pack pre-order for $50 USD.  During the ~120 days between expansions, players can easily earn 7200g [at 60g per day for wins + daily quests] -- or 72 more packs.  So for $50 every ~3 months, a player can open 122 packs per expansion.  (This is generally enough cards to amass a decent, competitive collection.)

    To really feel like you're getting the most out of Hearthstone, I think 180 packs per expansion is a great goal.  That means another $70 USD for 60 more packs.  At a grand total of $120 per ~120, that comes out to $1 per day.  I spend more than that on Mountain Dew and coffee.

    Unlike many popular mobile games, Hearthstone has no hard paywall.  The more you win at the game, the more you earn, which makes it easier still to win more games, which makes it easier to -- you get the picture.  If anything, Hearthstone's paywall is very soft, because the alternative to $IRL is to play the game more -- not wait for some arbitrary timer to count down.

    Like for-purchase titles, Hearthstone also permits unlimited play.  For me, most of these titles are played out after about 2 months.  At $60 a pop for a AAA title every ~2 months, that comes out to $1 per day -- the same as Hearthstone near its high end.

    It's worth noting, I think, that if your entire gaming budget is $1 per day, Hearthstone can monopolize that budget -- whereas spending the budget on for-purchase titles means an entirely new game/experience every couple months.  But if your budget is more than that, Hearthstone may not hurt as much as it initially seems.

     

     

    Posted in: General Discussion
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    posted a message on Right time to start saving for next expansion?

    I have two accounts (regions).  Each one alternates/staggers which expansion it "mains".  So for this expansion, the one account had almost 15k to burn.  That gives plenty of current cards and enough dust to craft the last expansion's cards still in the meta.  Next expansion, the other region will do the same and become my main for a while.

    Posted in: General Discussion
  • 5

    posted a message on Problems of Hearthstone

    My biggest issue against Hearthstone is the "bad RNG".  There are too many random cards whose variance is too great.

    Firelands Portal might summon a Bomb Squad and lose you the game or a Doomguard/Earth Elemental and win you the game.

    Primordial Glyph is another example.  Since it can literally create any Mage spell, it's nearly impossible to play around its result -- especially since [for no apparent reason except because Mage] the new card is also discounted.

    As Kripp has pointed out many times, you can play Hearthstone for hours without ever making a meaningful decision due to bad RNG.

    Posted in: General Discussion
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    posted a message on Synergy Picks in the Arena are Being Removed

    I like the idea of synergy picks; I just disagree with what cards they thought were synergistic (they put all the activated cards despite the activators being the important ones).

    I'd like to see them bring it back with one list of activators and another of activated ... and then offer once from each list but also at random times.

    Posted in: News
  • 4

    posted a message on What Do You Guys Think About Dust Values For Cards Rotated To Wild?

    For me, the real issue is duplicates.

    When you open 100 packs (valued $120 USD) and are still missing a dozen rares and most of the epics, despite having a substantial number of duplicates, it really feelsbadman.

    Either one of two things would be better, IMO:  (A) we can't open duplicate Rares or Legendaries or (B) duplicates starting at the 3rd d/e for more dust.

    Posted in: General Discussion
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    posted a message on DKs and discover cards

    Your class is the opponent's class.  Functioning as designed.

    EDIT:  For clarity, if you play the DK Hunter card, you become a DK Hunter, thus you are a Hunter -- your opponent's class.

    Posted in: General Discussion
  • 5

    posted a message on Blood Magic - Standard is This Week's Brawl!

    There is only one thing good about this Brawl:  It is Turn 1 OTK all the way, so farming 30 wins for 100g goes by super quick, and you can do whatever the hell else you want, since there is not skill involved.

    Posted in: News
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    posted a message on 68 GAMES - 94% WR.

    This is the deck from last week's Brawl.

    Posted in: 68 GAMES - 94% WR.
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