• 4

    posted a message on Year of the mammoth - Rip f2p?

    365 days / 3 expansions = 121.6 days cycle

    121.6 / 3 days * 2 packs = 81.06 packs per cycle "casually"

    121.6 / 3 days * 5 packs = 202.6 packs per cycle "grinding"

    100 packs is roughly 75% of an expansion

    --------

    The moral of the story is that a f2p casual player who periodically grinds can reasonably expect to acquire most of an expansion at the time of its release.

    Posted in: General Discussion
  • 1

    posted a message on New Hunter Quest Card - The Marsh Queen

    So many people talking about "Turn 10" ... as if games even last that long anymore.

    If you have to make your deck completely around a quest with that quest as your only win condition, that deck is going to suck.

    Posted in: Card Discussion
  • 4

    posted a message on New Priest Card - Curious Glimmerroot
    Quote from Nellast >>

     whats with priests doing more stealing than rouges? lol

     That was Priest's original flavor.  Rogues are the ones doing all the impersonation lately.
    Posted in: Card Discussion
  • 6

    posted a message on New Hunter Quest Card - The Marsh Queen

    Too bad Renounce Darkness isn't a Hunter card.

    Posted in: Card Discussion
  • 4

    posted a message on New Hunter Quest Card - The Marsh Queen

    PLAY seven 1-cost minions.

    So not only do you have to have [at least] seven 1-cost minions in your deck, but you also have to draw into and play them ... all while starting with 1 less card in your opening hand.

    WTF am I missing that so many people think this card is meta-defining.  It has anti-synergy even with itself.

    When Kripp reviewed this card today, he said the quest is to "just play the game".  Well, when Hunter does that right now, it loses.  So imagine now making your deck even worse by filling it with even more 1-mana minions and then trying to play it (and win).

    Yes, the reward is batsh*t crazy, but I think the setup to actually get there is going to be a little harder than we think.

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Card - Tol'Vir Warden

    Maybe if it was a beast, and maybe if they later reveal something with synergy here.

    Otherwise it's just bad.

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Legendary Card - Sherazin, Corpse Flower

    How often does a Miracle Rogue perform a "Miracle Turn"?  Not often enough to make this viable.

    If the revived Sherazin, Corpse Flower had Charge, this could make for a sick combo.  Too bad Blizzard doesn't approve of either.  :(

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Legendary Card - Swamp King Dred

    Even if this turns out to be a great card, its counters are so simple it would get tech'd right out of the meta anyway.

    This card won't be any good -- much less great.

    Posted in: Card Discussion
  • 1

    posted a message on How do I win with Jade Druid

    You may simply be piloting it wrong.  Jade Druid essentially plays like a fatigue deck.  You mostly ignore face and control the board to the nth degree until you can start dropping giant golems they can't answer.

    Because Druid lacks removal, you must find and make good trades with your minions on board resorting to spells as a last resort.

    Posted in: Druid
  • 1

    posted a message on [Math needed] When is the statistically best time to stop opening packs?

    Wait.  What?  You spend gold on packs?

    The statistically best time to stop buying packs is immediately.

    Play Arena instead.  So long as you can average at least 3.ish wins, you're better off just playing the Arena for your packs.

    Posted in: General Discussion
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