it only means blizzard gona make some MONEY again :D
- Lounr
- Registered User
-
Member for 9 years, 6 months, and 28 days
Last active Thu, Nov, 16 2023 15:05:48 -
- 1
- 14
- 19
- 0 Followers
- 60 Total Posts
- 103 Thanks
-
8
vronco22 posted a message on Hearthstone New Expansion Teaser - What Could It Mean?Posted in: News -
2
DietThunder posted a message on Duels Reveal by Zeddy - New Warrior Hero Darius CrowleyPosted in: NewsThey need to take druid down a few pegs. Marvelous Mycelium needs to go to discover one w both effects or lose the shuffling ability. Guff or twig need a ban.
Maybe this is an unpopular opinion, but I wish they would phase out some of the heroes. I’m pretty tired of DrekThar and Vandarr. It was cool they added LoE but then it seems like the majority of decks I see are these two clowns.
-
2
brother posted a message on Pirate warrior needs more supportPosted in: General DiscussionSmiteful Summoner genuinely made me laugh
-
11
Hearthsam posted a message on 23.0.2 Patch Notes - Duels, Battlegrounds, Mercenaries Bug Fixes & MorePosted in: NewsNo actually please just keep sphere of sapience banned, druids getting like 15 mana on turn 6 by breaking twig with guff up is pretty stupid. Or just ban twig.
-
4
Tarious posted a message on Duels Reveal by RegisKillbin - The 4 Explorers Return!Posted in: NewsUghhh. Every time they add new heroes to duels is breaks things even more. Look at Vandarr. People are playing him exclusively as divine shield pally or rez priest, cause his 1 mana hero power breaks those decks even more than they're already broken! Let's not forget how diablo broke the game since it was nearly impossible to play a board based deck against him without it being hyper aggro since he'd just complete the warlock quest rapidly with his hero power.
Just a small number of things that need to be addressed
-Deathrattle decks aren't fun to play against, yet dominate the meta due to hero powers and how many deathrattle passive treasures there are.
-Shadowword:Void is still brokenly overpowered that requires immediate counter play.
-Divine shield builds aren't fun to play against due to the ever increasing stats and the difficulty of clearing the board.
-Banned cards can still be obtained through discover and pools.
-Druids are currently getting the "minions that cost more than 5 cost 5" treasure and dumping giants every turn starting on turn 1.
-AV hero cards and UiS quests need to be banned since they're just the same crap as standard but work better with the broken hero powers and treasures.
-There's too little hp the first few rounds, allowing crap decks with fast burn that can't win past 3 wins to rack up wins.
-rogue has no playable decks due to the crap hero powers and treasures.
-
20
Pherosizm posted a message on 22.0.2 Patch Notes - Balance Changes (BG, Constructed), Arena Update, Bug Fixes & MorePosted in: NewsHey everyone! The big nerf to pirate warrior was a success! Earlier I faced one and was able to ping off their 2/1 on turn 2 with my hero power and successfully saved 2 damage to face which didn't matter at all because Defias Cannoneer is still stupidly overpowered and Mr. Smite burst damage post quest completion is just balls!
We can all go back to enjoying the game again. Whew!
-
8
ker111 posted a message on 22.0.2 Patch Notes - Balance Changes (BG, Constructed), Arena Update, Bug Fixes & MorePosted in: NewsQuote from SinAscendant >>The game is not balanced around a game mode that less than 15% of constructed players play my guy. They don't balance for Wild. Why is this such a hard concept for people to figure out?
My guess would be the numerous wild-specific balance changes they have made in the past.
-
10
Legend_Entomber posted a message on 22.0.2 Patch Notes - Balance Changes (BG, Constructed), Arena Update, Bug Fixes & MorePosted in: NewsWild is crying in the corner….
-
14
sPacEtiMe19 posted a message on New Rogue Legendary Card Revealed - Shadowcrafter ScabbsPosted in: NewsI see cards like this and it has me like:
Hearthstone Meta 2024: *Neutral 2 mana 10/10 with charge and wind fury* “Yeah it’s an interesting concept but I don’t really foresee it seeing play other than in niche strategies because the games over by turn 0 anyways.”
-
-8
let4be posted a message on Book of Mercenaries: Tamsin Roame - WarlockPosted in: NewsHS is just a pile of worms and bugs, devs && their managers are just absolute worthless human garbage unfortunately
THe most bugged expansion of all! Check youtube, all kinds of shit is beyond broken(game breaking bugs) not even talking about wild balance which went to total shit...
- To post a comment, please login or register a new account.
2
I just uninstaled after years of enjoying this game because of this expansion
1
At least its balanced now xD
1
Rune of the Archmage: Cast 20 Mana worth of
Mage spells at ENEMIES
1
I agree, but Plaguebringer with flames of kirin tor shaman or Demon hunter with Plaguebringer is even bigger cancer IMO. You dont see it so often but its very uninteractive and with most decks you have no way to beat it. But yes Druid is too good in duels now. Mycelum is super cheap high value and anti fatigue card all in one and plays that you can make with it combined with Guff and twig-sphere combo are insane.
1
I hate questlines and quests. Its too strong win conditions. I somewhat like heroes, but they should not be so impactful. These new hero does too many things when played.
3
Iam passionate Duels player. I enjoyed almost every meta, but now I feel like now it's insanely terrible and I dont understand why is nobody talking about it. Noone is playing Duels or what?
So I know Duels power level is very high and Iam ok with it. Most times every deck has decks that beat it most of times, but now some decks are just unfair and insanely frustrating to play against.
Mostly Priest/Elise with deck full of dragons and passive that reduces cost of dragons by 2 and that would be strong enough on its own, but combined with Emerald googles that reduces left most card by another 2 it's just insane and unfair. They vomit midrange dragons from turn 1, you must clear their board all the time because they can burn you to 15 health with Alexstrasza or finish you with 8 damage from another Alexa. If you manage to make stromg turn they deny it with Murozond. If you have any ace in your deck dont worry they can have it too with multiple Drakonid Operatives. I dont know if i faced something stronger before in Duels and dont understand why Blizzard isnt taking any action. The Dragon treasure should reduce cost only by 1 and Googles shouldnt be offerend that often.
Another cancer in duels are mechs decks which are insanely strong, but Iam ok with them for now because they are 100% more beatable than these dragon priest decks.
Also Marvelous Mycelum needs change to only discover one card because its card that wins game on its own.
Another maybe even bigger nonsence is Shaman that cant be overloaded with treasures that reduces cost of spells by 2 and overload for 1 and second that gives him fireball after casting fire spell. Its very ineractive and fun to get fireball in face for 2 mana every turn. One of those treasures need to go or needs to be made very rare. You can get it in 50% cases. The Dragon one in like 30%. But still I meet these decks every run when I get more than 4 wins.
What do you think?
3
I dont know. I really liked the card, but from my experience it's almost trash. I hardly have a chance to play it in most games. With aggresive pirate rogue game is mostly over by turn 8 - opponent dead or I lost tempo and have nothing in hand and far from lethal. Or I can play it in game I would win anyway even without it. Few times the minion take won me the game and the other two options was never worth to me because in aggro deck it's 8 mana do nothing. It should cost less to be usefull. But I agree that it could be cancerous with bounce cards against certain slow decks. But it's still better than Tickatus. But again the biggest problem with these cards is that you could play it multiple times.
26
So even though pirate warrior is getting more and more support every expansion it's still far from viable deck. I want to share my ideas how to make this deck viable at least at low ranks.
Miss Smite - 6 mana 5/6 Neutral Legendary pirate - Your pirates have windfury.
Fathaarrr Benedictus - 5 mana 4/6 Warrior Legendary pirate - Start of the game: If minions in your deck are all pirates give all pirates in your hand and deck divine shield.
Seabound Inquisitor - 8 mana 8/8 Neutral rare pirate - rush, cost 1 less for every pirate you have. After you hero attacks an enemy this attacks it twice.
Smiteful Summoner - 6 mana 4/4 Neutral epic pirate - Battlecry: Reveal highest cost legendary pirate from your deck. Summon random legendary pirate with the same cost.
Patches the Buccaneer - 1 mana 1/1 Neutral legendary pirate - Battlecry: After you play this summon random pirate from your deck.
Your thoughts?
2
Call to Arrrms - 4 mana epic Warrior spell
Recruit 3 pirates from your decks that costs 2 or less. They count as if they were played to progress your questline. Also trigger their battlecries with random targets. Negative battlecries targets enemies if possible. Also give them charge, divine shield and winfury. If they all die this turn cast this again.
13
Wow such huge nerf for pirate warrior that deck is obviously doomed KAPPA.