• 0

    posted a message on No Testing?

    I dont have problem with high sustain deck that play lot of armor/health gain and big proactive minions. Its strong but his hero power isnt that good when you dont play small minions against it and he cant burn you down when you are constantly getting armor or health. Anyway Iam sure it will be nerfed soon.

    Posted in: Duels
  • 0

    posted a message on What's the use of the demon that destroys a friendly demon, gains its stats and 3 gold.

    With golden you get 6 gold and double the stats which is nuts. 

    Posted in: Battlegrounds
  • 0

    posted a message on Armor Mismatches

    Lol Rafaam is the best hero I always win with him.

    Posted in: Battlegrounds
  • 13

    posted a message on 22.0.2 Patch Notes - Balance Changes (BG, Constructed), Arena Update, Bug Fixes & More

    Wow such huge nerf for pirate warrior that deck is obviously doomed KAPPA.

    Posted in: News
  • 0

    posted a message on Make hunters and mages unable to play priest

    Priest lacks draw. We can't go any draw minions because of Insight tutor and we can't even run Power word shield because we have elusive minion so any draw we can get is welcomed. You need to draw your minions fast. Amulet and Shard are only tradable priest spells. So basicaly it's just a draw tool because obviously we don't play any deathrattles.

    Posted in: Make hunters and mages unable to play priest
  • 0

    posted a message on Questline Raid the Docks

    I dont like rng of warrior questline reward. Sometimes it gives you 1 dmg weapon and 1/1 pirate and sometimes it gives you gorehowl and summon Mr. Smite. It should not be so highroll. It should be given like summon 4/3 pirate equip 3/1 weapon deal 2 damage to enemy hero and 2 damage to random enemy minion. 

    Posted in: General Discussion
  • 4

    posted a message on is there something in our power to have blizzard remove the questlines from wild?

    I agree wild is not fun anymore. Its easy to hit legend, but deck building is very limited and games are boring because of warrior and hunter questlines. I dont know if we can do something. Iam so pissed that Iam making deck that are made only to f**k with them. Like priest with Kobold monk and Robes of protection vs hunter and rogue with Gollaka crawlers and Lab recruiters vs warrior, but it wont stop them.

    Posted in: General Discussion
  • 0

    posted a message on Quest warrior is so stupidly OP it's not even funny

    My biggest problem is the damned deadmines cards. The cannoner and Smite are a bit too much it gives so much unexpected damage for which you cant prepare. They should never printed these two cards when they play them I always loose no matter what.

    Posted in: General Discussion
  • 2

    posted a message on What are your pre-order pack opening results?

    Mega bundle - 5 legendaries :(

    Posted in: General Discussion
  • 0

    posted a message on Duels double damage Bug

    Ok if it was heroic I take it.

    Posted in: Duels
  • 0

    posted a message on Duels double damage Bug

    You deserve that for playing Diablo with demon seed. Its disgusting.

    Posted in: Duels
  • 0

    posted a message on New Druid Legendary Card Revealed - Wing Commander Mulverick

    It looks bad on first sight, but it's not that bad for agro. You can trade your tokens and replace them with new tokens.

    Posted in: News
  • 1

    posted a message on Quest warrior is so stupidly OP it's not even funny

    Nah the hero cards are too slow, they have no chance against turn 5 Juggernaut. Dead knights heroes are strong and almost noone play them because they are just too slow. I just dont think there should be consistent way to gain infinite value at turn 5 or 6 or even 7. 

    Posted in: General Discussion
  • 0

    posted a message on Quest warrior is so stupidly OP it's not even funny

    Yeah it's terrible. Especialy in wild. If they highroll they can play Rokhara turn 5 otherwise like 6 or 7 and sometimes they don't even need her with Smite. Iam really pissed. I would like if games had at least 10 turns. Maybe if they set quest rewards cost to 8 or 10 mana it would help, but I would love to see it go. They should have make questlines like druid one. Its strong, but easily countered with taunts and armor/heals. I dont like decks which you can't counter.

    Posted in: General Discussion
  • 0

    posted a message on C'Thun the Shattered

    I played game as Diablo against Warlock with the 1 mana discover and discard + draw hero power. One of his passives was the one that set expensive minions cost to 5. I dont remember his second passive, but on turn 5 he suddenly played completed C'Thun the Shattered and dealt 30 damage to me. I was so shocked i didn't even take a picture. He did't play a single part of C'Thun. I won in the end, but I still have no idea how he did it. Any ideas?

    Posted in: Duels
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