Flavor Text: Now that's adaptation we can believe in.
Summoned : "You can never have too many options."
Attacking: "Make up your mind!"
Destroyed: "I failed... to adapt..."
Clarification: The extra keywords would be added to the pool that the 3 Adapt options are randomly selected from. You don't pick from 3 random ones, plus these.
Design Explanation: Charge is a very powerful effect, so I see why Blizzard left it out of Adapt. However, I think by adding two other options which are more-or-less useless to aggro, its strength is balanced out. In fact, it might even be more useful for control decks, where it gives them two situationally useful options, as well as the off chance at a surprise-lethal charge. Obviously, no one deck is running so much Adapt right now that they would sacrifice a card slot for this, but perhaps it could spawn some new decks. If not, it's at least a fun pick in Arena to buff your Volcanosaurs, etc.
Extra Adapt Tokens:
32
2
Mage has been one of the most consistently OP classes throughout HS history. Glad to see them not at tier 1.
2
Yea I've changed it up a bit since release, almost immediately removed justicar. I'll upload the new list when I get off work.
1
5
How is Omega Assembly a 1 star? Even if all 3 mechs are bad, that's 1 mana for 3 cards. Even the 1 mana discover cards only barely didnt make the cut in most constructed decks.
2
Seems like this is built to be a midrange deck, and losing half of the card pool for more armor gain doesn't seem like a good choice in a midrange deck.
I would take out Baku, this type of deck wants to curve out.
1
Yea I don't foresee Togwaggle being a huge issue, maybe it hits me once or twice, but pretty much the only decks that run it are combo, and they draw their deck first, which is good for me.
Dr7 might be a good add, but IDK what I'd remove.
1
I think I'm going straight for wild with this one. Single turn shuffle 4 10 dmg mines in. If both Brann and Elekk Survice you can shuffle another 8 5 dmg mines in the next turn.
1
I might head over to wild and see if I can make Mine warrior work with Seaforium Bomber Iron Juggernaut and Augmented Elekk
Add in Brann and you can get 40 damage shuffled in in a turn, plus those 2 bombers should make it pretty deadly. What do you guys think about Blood Warriors for something like that?
6
Yep. The game specifically makes azairvine win, and then creates computer opponents with fake decks (made out of real cards for authenticity) to slam him into the ground.
All with the goal of keeping you at rank 17, which we know nobody has ever gotten past.