Yes, the point of the brawl is that you draw a 1-cost card on turn 1, a 2-cost card on turn 2 and so on, so you'll always draw Vanndar on turn 4 as it's the ONLY 4-cost card in the deck.
I found it's not that bad to take a bit of early game damage though, as the power spike at turn 5 is so huge with cards like Mo'arg Forgefiend to recover..
As for the cost, you are free to replace any of the epics or legendaries with other big guys which you do have, as Vanndar Stormpike reduces their cost and you are able to get a big advantage at turn 5. The demon package with ideally Illidari Inquisitor on turn 5 and Pit Commander on turn 6 is just super strong and fun imo
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Care guys, DarkDragon is active
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Battletag: LostSoul#2692
Region: EU
Trade Only: Yes, you go first
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Yes, the point of the brawl is that you draw a 1-cost card on turn 1, a 2-cost card on turn 2 and so on, so you'll always draw Vanndar on turn 4 as it's the ONLY 4-cost card in the deck.
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If you get wrecked by early agro, it's wise to replace the 1/2/3 cost slots for countering that agro with cards like Throw Glaive, Felscream Blast. Fel Barrage, Immolation Aura, Chaos Leech or Eye Beam
I found it's not that bad to take a bit of early game damage though, as the power spike at turn 5 is so huge with cards like Mo'arg Forgefiend to recover..
As for the cost, you are free to replace any of the epics or legendaries with other big guys which you do have, as Vanndar Stormpike reduces their cost and you are able to get a big advantage at turn 5. The demon package with ideally Illidari Inquisitor on turn 5 and Pit Commander on turn 6 is just super strong and fun imo