Vanndar Stormpike
Card Text
Battlecry: If this costs
less than every minion
in your deck, reduce
their Cost by (3).
Flavor Text
His favorite modes of transportation? Van, car, board, bike.
Battlecry: If this costs
less than every minion
in your deck, reduce
their Cost by (3).
His favorite modes of transportation? Van, car, board, bike.
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This could be An op card cuz its 4mana and not 5 and have it in starting hand with coin on turn 3 especially with nzoth het to 7 and other sinanigans its better then drek'thar that alone be used in aggro decks
5/5
This has to be the slowest card in the history of Hearthstone. Building a deck around this means you won't be playing anything before turn 5 in about half of your games, which equals an automatic loss for about half of all games? Am I getting something wrong here?
I disagree you can use 1-4 cost spells and easily wait till 5 I can see druids with spells that summon minions and and possibly other classes as well spell based decks will love this card
Faceless Manipulator costs 5. Mr. Smith costs 6. I can already see OTK shenanigans. If only we can somehow tutor for this first....
Control warrior seems good. Grommash will cost 5 Rattlegore cost 6. Can absolutely use 2 facelesses in 1 turn.
Control warrior is dead until the quest rotates.
Actually won most games against quest mages yesterday but the sample is low. I adjusted quite a lot of changes so it's probably not control warrior anymore, more like control-oriented rush warrior, replacing removal spells into removal minions like rush.
Mages can only freeze few times before getting run over or uninteractive grommash+faceless on turn 8.
Still, you always lose if you don't draw new legendary early though.
Basically aggrostone if you pull this you just win not a fan
Do you understand how slow this card is?
Stuffy your Big Paladin with 8-10 manas.
And your Call To Adventures.
My issue with a card like this is it can almost never be used in an honest way. No one is going to be running a big creature deck that will use this to discount big creatures that they then play later.
The only way it sees use is in some degenerate combo. And the fact that it only effects your deck and not your hand is a big problem.
Could you imagine how much more broke this would be if it was a Start of Game mechanic?
If the Wild meta ever slows down, you can tutor this out with Call to Adventure