Ive played like 10 game with the warrior quest (small sample size) and the deck is doing pretty good against most of the deckt exept the new rouge deck 0-4 right now. Its a cool deck but it has the same feeling as playing against jade druid, because they just simply out vaule you realy easy.
I still need someone to explain to me (write slowly and in caps) why anyone would choose Elise the Trailblazer over Prince Malchezaar. Elise shuffles 5 cards with high possibility of including a legendary into your deck. Prince M. shuffles 5 legendaries into your deck. And is more durable by 1 point. Is it for a possible synergy between Un'Goro cards? Or the possibility to get spells? This simply would be not good enough for me.You will have a harder time
You will have a harder time to draw your important cards if you have 35 cards in your deck and that will hurt your win rate alot in aggro matches. Elise the Trailblazer is a better card because you get to controll when her effect takes place.
Im pretty sure that most of us thinks that PW is a little bit to fast for the game to be in a healthy state and as title says, how fast do you think an agressive deck should be? In my oppinion it should be something like a arena hunter deck. Have a solid curve up to turn 5-7 to take controll over the board. After that you start going face and win with you hero power or a Kill Command
Note: this is not a salt thread, i aslo played alot of PW and some agressive rouge
i can agree that arena is less fun now because its more similar to ranked, but you cant complane abute your wr going down. Im an avagrage or slightly over average in arena with 5.7 wr in 52 arena (msg pre nerf era) and now i have 5.5 wr in 10 games (msg after nerf) ( 2 of the games i went 1-3 because i didnt know how to draft, but now i do).
My opponent mange to use his heropower twice although his Garrison Commander got polymorphed as you can see in the attachments. Is this a bug or is it intended???
they added more spells and removed some of the op early game cards (cough Zombie Chow cough). That means that its harder to curve out and then its harder to win a tempo game. And if you cant win a tempo game then you need to win the late game, aka have a greeder deck
this is some great stuff for arena exept for the standard thing in arena. I realy enjoy playing with the naxx/gvg cards even if some are completly busted like,Zombie Chow, Muster for Battle and Piloted Shredder. But i think its great that we have a standard arena but they should also keep the wild format
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Ive played like 10 game with the warrior quest (small sample size) and the deck is doing pretty good against most of the deckt exept the new rouge deck 0-4 right now. Its a cool deck but it has the same feeling as playing against jade druid, because they just simply out vaule you realy easy.
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Direhorn Hatchling
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1.Freeze mage
2.Controll Warrior
3.Maly Rouge
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You will have a harder time to draw your important cards if you have 35 cards in your deck and that will hurt your win rate alot in aggro matches. Elise the Trailblazer is a better card because you get to controll when her effect takes place.
0
Im pretty sure that most of us thinks that PW is a little bit to fast for the game to be in a healthy state and as title says, how fast do you think an agressive deck should be? In my oppinion it should be something like a arena hunter deck. Have a solid curve up to turn 5-7 to take controll over the board. After that you start going face and win with you hero power or a Kill Command
Note: this is not a salt thread, i aslo played alot of PW and some agressive rouge
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they should up the rewards a little bit now that we have 3 expansions
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i can agree that arena is less fun now because its more similar to ranked, but you cant complane abute your wr going down. Im an avagrage or slightly over average in arena with 5.7 wr in 52 arena (msg pre nerf era) and now i have 5.5 wr in 10 games (msg after nerf) ( 2 of the games i went 1-3 because i didnt know how to draft, but now i do).
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quick question: are the alternatives pre nerf or after nerf
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My opponent mange to use his heropower twice although his Garrison Commander got polymorphed as you can see in the attachments. Is this a bug or is it intended???
0
they added more spells and removed some of the op early game cards (cough Zombie Chow cough). That means that its harder to curve out and then its harder to win a tempo game. And if you cant win a tempo game then you need to win the late game, aka have a greeder deck
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Undercity Huckster
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Do you like the new arena meta???
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http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
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this is some great stuff for arena exept for the standard thing in arena. I realy enjoy playing with the naxx/gvg cards even if some are completly busted like,Zombie Chow, Muster for Battle and Piloted Shredder. But i think its great that we have a standard arena but they should also keep the wild format
0
Why not im doing fine in ranked, just climed from rank 16 to 10