• -3

    posted a message on Bootstrap Sunkeneer

    So basically any late game minions are out of play now because rogue can cheaply remove them wirh buff effects etc. Well done Blizzard. Just print card 1 mana - your opponent can't play minions this game.

    Posted in: Bootstrap Sunkeneer
  • -6

    posted a message on New Hearthstone Expansion: Voyage to the Sunken City - April 12th Release Date!

    Lol, so Spellcoiler text is basically spells only Combo Battlecry Discover Spell only with different wording... Ideas are running out.

    Posted in: News
  • 0

    posted a message on Just hit the legend in standard with QUEST PRIEST!

    Against agro? They were conceding around turn 6 or 7 mostly, but sometimes you encounter guy who doesn't know he lost long time ago. Against druid? It takes until they will finish playing solitaire with their draw/ramp cards and start playing their overpowered kazakusan cards, unless you mutinize their Kazakusan on turn 7 obviously (happened to me right now in first legend game).

    Posted in: General Discussion
  • 1

    posted a message on Just hit the legend in standard with QUEST PRIEST!

    Let me tell you it was hard grind. After new miniset hit, that Sick Druid with turn 7 fifteen mana and 24 dmg face dmg spells was a nightmare for me with this deck, but in some games it was still winable (aggression is the key, not focusing on quest, rather having minion on board).

    Against any aggro (basically all decks trying to beat Sick Druid), this deck is slightly favorable, just keep some healing in hand and use it when you have Xyrella.

    Going throuh rank 2 diamond was really hard, for some reason going through rank 1 was not that hard. I met two Sick Druids (one win, one lost) two hunters and aggro druid for legend rank battle (pretty hard fight, not usual net deck list).

    Well here is the deck, enjoy climbing.

    ### Quest Priest
    # Class: Priest
    # Format: Standard
    # Year of the Gryphon
    #
    # 2x (1) Gift of the Naaru
    # 2x (1) Renew
    # 1x (1) Seek Guidance
    # 2x (2) Condemn (Rank 1)
    # 1x (2) Insight
    # 2x (2) Wandmaker
    # 2x (3) Amulet of Undying
    # 2x (3) Entrapped Sorceress
    # 2x (3) Palm Reading
    # 1x (3) Venomous Scorpid
    # 2x (4) Hysteria
    # 1x (4) Xyrella
    # 2x (5) Spirit Guide
    # 2x (6) Lightshower Elemental
    # 2x (6) Undying Disciple
    # 1x (7) Mutanus the Devourer
    # 1x (7) Soul Mirror
    # 1x (8) Mo'arg Forgefiend
    # 1x (8) Xyrella, the Devout
    #
    AAECAd35AwjIvgP73wOW6APU7QOm7wPd9gPM+QPoiwQLk7oD/tED4t4D+OMDmusDnusDzfIDjIEEhaMEiKMEiqMEAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Does anybody know what idiot designed 1 mana mage buff for ping hero power? It should NEVER go to more than 1 and if it does there has to be bigger payoff for this shit to have basically better hunter hero power. But Blizzard went further. This shit can be 6 damage after using Hero card, basically pyroblast, plus additional 6 damage by rare, i repeat, rare 3/5 miniom plus additional pyroblast with 8/8 body for 8 mana. This shit is really sick and beyond bad design. It is like Warrior would have hero power "gain 12 armor" and rare cheap minion "for every enemy minion gain armor equal to your hero power" - than HS would be fair.

     

    Posted in: General Discussion
  • 1

    posted a message on I am very proud to my very own deck which took me to legend on EU servers.

    I made this deck tk beat meta. It does EXTREMELY well against Secret Pala, Aggro Hunter and Spell Mage and very well against Rush Warrior and usual Control Priesr. From D5 to Legend it was smooth ride with minimum loses.

    Yeah I know that Kibler was playing something similar. I brewed this deck before his youtube video actually. I checked it out and if I remember correctly he was not playing 4 mana AOE minions, which are key cards against aggro decks.

    Johnny's Priest

    Class: Priest

    Format: Standard

    Year of the Gryphon

    2x (0) Desperate Prayer

    1x (0) Raise Dead

    1x (1) Draconic Studies

    2x (1) Renew

    2x (2) Horrendous Growth

    2x (2) Insight

    2x (2) Thrive in the Shadows

    2x (3) Apotheosis

    2x (3) Hysteria

    2x (3) Palm Reading

    2x (3) Venomous Scorpid

    1x (4) Blademaster Samuro

    1x (4) Xyrella

    1x (5) Dark Inquisitor Xanesh

    1x (5) Fleethoof Pearltusk

    2x (6) Lightshower Elemental

    1x (7) Soul Mirror

    1x (9) Carnival Clown

    1x (10) N'Zoth, God of the Deep

    1x (10) Y'Shaarj, the Defiler

    AAECAd35AwrIvgPezAPXzgOb2AP+2wP83gPq4QP54wP76APU7QMKk7oDr7oD4t4D+98D9eED+OMDlugDmesDmusDrYoEAA==

    To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Posted in: General Discussion
  • 0

    posted a message on Is Paladin too strong?

    Yes

    Posted in: Paladin
  • 0

    posted a message on Hunter needs to be nerfed

    Welcome to HS where classes with cheap devastating spells, mana cheating and free minions are dominating. Aggro mana cheating HS entertainment since 2014.

    There are several problems in HS since day 1:

    Charge mechanics and cheap face damage (charge was almost eliminated years after developers finally realized they fuck up) - cheap face damage means damage from generated spells and any direct damage spells from mage, rogue or shaman (also cheap and doing too much damage for its cost) and cheap indirect damage (that rush beast in Hunter now, 0 mama buffs in Paladin, that 8/8 minion in demon hunter, new Alextrasza etc.)

    Buffs are problem - weapon minion, doesnt matter.

    Some mechanics destroying whole round for opponent - counter spell.

    In some cases there is not problem with card itself, but that some classes can't counter that.

    Look at Priest for example: they don't have weapons, secrets, direct face damage, good buffs, they have a lot of healing this expansion and two mana cheating spells (which are probably best priest cards right now), but usually spells and minions are too passive and too expensive to counter damage spams from opponents.

    Lets say that elemental for 6 - 6/6 taunt with 8 healing.

     

    It is too expensive for a little healing ans bad stats. It will just delay your devastation about 1 round. Any 1 cost or 2 cost spell doing 3 damage will clear half of it, second half weapon and that 8 heal is irrelevant in this scenario.

    Posted in: Standard Format
  • 0

    posted a message on Tickatus is good or bad for this game because...

    When I play against Warlock with my Priest Tickatus is basically the only card destroying me.

    Posted in: Card Discussion
  • 1

    posted a message on Deck Of Lunacy Needs another revision/Nerf

    Fireball should be hofed long time ago. Or should be made legendary or something.

    I died too many times by 2 fireballs in my face, sometimes three because one was RNG.

    It is Leeroy Jenkins of spells. Definitely top 3 spell in Hearthstone.

    Posted in: General Discussion
  • 0

    posted a message on Report your post-nerf standard experience!

    Good, annoying Rogue was shining long enough. Hope this class will Vanish (pun intended) for a few years together with overpowered 0 and 1 mana spells and cycling through all deck before turn 7.

    Posted in: General Discussion
  • 1

    posted a message on Lunacy experience remains the same

    The problem is mage spells in general. Fireball is crazy, 6 dmg for 4 mana, compare it to the similar rare spell of Warrior where you have crazy condition to do 6 dmg for 4.

    Counterspell usually causes auto lose, but fortunatelly spell mage doesn't have minions for counterspell to be that relevant.

    But they have more cheap face damage. 5 dmg for 5 mana create 5 mana minion, lol. Janice who was nerfed do similar effect and it is legendary card, but there you have a chance to clear it next round.

    7 mana deal 10 dmg is ridiculous. On top of that the generated spells usually contains that 4x3/5 minions going face.

    Yeah, the deck is broken. Whole game is broken. I have just tried Paladins and didnt feel any weakening there.

    Posted in: General Discussion
  • 0

    posted a message on Playing since 2014 and last year meta was the best

    I actually stopped playing two years ago because HS got really boring. I tried it last december again and it was best meta I have ever experienced. Of course Shaman with evolve weapo  was very annoying, but it was not Quest Rogue or Shudderwock annoying.

    After Shaman nerf the meta was amazing. Any class could beat any class basically, there were huge amount of various decka in Tier 1 and Tier 2.

    Now we are back on the old trail and I see reasons why I quit Hearthstone before. I hope the nerfs will help, but I don't think that Paladin/Mage/Rogue will stop being dominating classes.

    Posted in: General Discussion
  • 0

    posted a message on Nerf suggestions / ideas – emphasis on soft nerfs

    Nerfing Pen Isgrinder makes total sense. It is most played card in all decks at this moment. It has effect like legendary minion yet it costs 1 mana. It is too powerful in decks which are already too powerful even without Grinder. It is mind blowing that they marked it as common card. Design fail in tier of old good Quest Rogue. Turn 5 board full of 5/5 divine shields.

    Posted in: Card Discussion
  • 0

    posted a message on This expansion surprised me

    I believe that last expansion was probably best. Every class had strong deck, tier 1 and tier 2 had like 15 different decks. You could play bomb warrior, highlander mage, ress priest, galakrond warlock, pure pala, miracle rogue, otk demon hunter, totem shaman, big druid, highlander hunter and have a chance against all other decks. Every deck had second variant with same strenght - demon warlock, big warrior, big priest, aggro hunter and rogue, pen flinger paladin etc etc 

    Now you have literally 2 competetive classes with 3 competetive decks....

     

     

     

     

    Posted in: General Discussion
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