Never seen that deck all the time I've been playing, this january (I've been playing a lot this month). I don't think it's very popular. Can you link me it? I must say that Hunter has OP tools to activate the Sword very early, though, tools that I don't see in Priest. It's common for me to get the sword on turn 7/8...
I like Secret Plan because of the versatility of choices in each match, and the fact that it is random makes it harder for your opponent to predict what secret you played. On top of that, it will give you a random secret once you play Zul'jin. Those are the reasons, basically.
In the first phases of the deck creation, I tried Phase Stalker, but there are some things to consider: he will bring you random secrets. In fact, of course, it is a very good tempo card, but I kinda like it better controling when to play the secrets (and plus, the versatility/unpredictability Secret Plan offers. Yes, one might be right to argue that it is a preference of someone who likes control decks :P). On top of that, when you get the secrets with him, it doesn't feed Zul'jin. Someone might think the secrets aren't so important for him, but they are a very good support for the big board control he is going to create.
My final considerations, though, is that if you are having a hard time against aggressive decks with this strategy, I agree that Phase Stalker could help because of the tempo gain it offers. As I'm not having that much trouble with those, at least for now, I prefer the controling style of the deck. I'm definitely gonna test him again now, especially if I'm finding too much tree druids and agressive hunters and having trouble against them.
I think about it more like a late game draw, because I think that without it the deck can easily run out of steam. I believe it's quite good in some situations, even when its not late game yet. For example: you have 7 mana, has Clear the Way and Desert Spear already equipped; so you play Starving Buzzard, then Springpaw and his buddy, and as you attack with Desert Spear you get more two cards, as Clear the Way will give you the 4/4 Gryphon. With all that, you draw 4 cards + take care of the board. You can extend those "combos" to the late game too, and draw a lot, if possible (that is, if you manage to control the board in the early game while saving some of the resources buzzard requires).
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I use the boar Strategy. Poisonous can help with the big minions, if the boars aren't strong enough
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For aggro, try to get a lot of Zixor Primes and don't care about the boars.
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+1 Bloodseeker. I'm testing exactly this change and it seems to work quite well...
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Just updated the guide with mulligan tips.
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Just updated the guide with mulligan tips.
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Sorry, I've been busy today, tomorrow I will make the mulligan tips
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Never seen that deck all the time I've been playing, this january (I've been playing a lot this month). I don't think it's very popular. Can you link me it?
I must say that Hunter has OP tools to activate the Sword very early, though, tools that I don't see in Priest. It's common for me to get the sword on turn 7/8...
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When I come back from work today, I will make it. Thanks!
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As I said in the previous comment, I tested Phase Stalker. After a lot of changes, I came down to the decision of:
-2 Secret Plan
-1 Ironbeak Owl
+1 Flare
+1 Phase Stalker
+1 Fresh Scent
Working well. Thanks for the tip!
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I like Secret Plan because of the versatility of choices in each match, and the fact that it is random makes it harder for your opponent to predict what secret you played. On top of that, it will give you a random secret once you play Zul'jin. Those are the reasons, basically.
In the first phases of the deck creation, I tried Phase Stalker, but there are some things to consider: he will bring you random secrets. In fact, of course, it is a very good tempo card, but I kinda like it better controling when to play the secrets (and plus, the versatility/unpredictability Secret Plan offers. Yes, one might be right to argue that it is a preference of someone who likes control decks :P). On top of that, when you get the secrets with him, it doesn't feed Zul'jin. Someone might think the secrets aren't so important for him, but they are a very good support for the big board control he is going to create.
My final considerations, though, is that if you are having a hard time against aggressive decks with this strategy, I agree that Phase Stalker could help because of the tempo gain it offers. As I'm not having that much trouble with those, at least for now, I prefer the controling style of the deck. I'm definitely gonna test him again now, especially if I'm finding too much tree druids and agressive hunters and having trouble against them.
2
Just updated the post with the explanation of how the deck works. I'm sorry that I couldn't make it at the beginning;
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I think about it more like a late game draw, because I think that without it the deck can easily run out of steam. I believe it's quite good in some situations, even when its not late game yet. For example: you have 7 mana, has Clear the Way and Desert Spear already equipped; so you play Starving Buzzard, then Springpaw and his buddy, and as you attack with Desert Spear you get more two cards, as Clear the Way will give you the 4/4 Gryphon. With all that, you draw 4 cards + take care of the board. You can extend those "combos" to the late game too, and draw a lot, if possible (that is, if you manage to control the board in the early game while saving some of the resources buzzard requires).
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I don't really know if this deck classifies as an actual "big hunter" so I just classified it as secret hunter. It might be in the middle ha
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I think Goblin Auto-Barber could work too.