Here's my weekly submission. I hope you enjoy it!
Flavor text: "She does really care...about what's inside your wallet"
I've made her like that because she always choose to serve whoever is the healthiest and "wealthiest".
- KunDunFu
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Member for 8 years, 8 months, and 1 day
Last active Tue, May, 19 2020 16:34:13 -
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Nihls posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic]Posted in: Fan Creations -
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ForPortal posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic]Posted in: Fan CreationsFor the Hearts Aflutter option, a Roguish take on Mind Control
(Art is from League of Legends' Heartseeker Ashe splash art.)
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KantLex posted a message on What we don't know about the new formats.Posted in: General DiscussionQuote from BigFatMurloc >>NO ONE knows whether it is good or not. But in terms of balance, it should be healthy in long run.So is this change really ruin the game as stated by many players? That's what we don't know.Have you actually read any stats in the last time? The game atm is perfectly balanced. While having most Tier1+2 decks since release. Game is in the best state ever if viewed from diversity and balance and here they decide to throw the atomic Bomb!Basically theyr bombing us to pre Naxx. And those were bad bad times dude. So this is not like a pointless fear its a fear that based on how it was before belcher healbot, chow.The whole problem is that the want to use standard as tournament format and not wild. this game has a social component around it like streaming, worlds, tournaments and that part they shove completely to the standard side.The other problem will be balane in wilde because now they can release like cards that cause othk. and say "well its broken but you can play standard".Lack of social arangement and bad balancing will kill wilde sooner or later. And with that Blizz is just erasing half your collection each year. It just sounds better than "With the beginning of each year we auto dust half your collection".Your points are valid somehow. What I agree is the Wild mode is going to be crazy in long run. But let's think this way, do you think balancing >1000 cards in future is easy and work for both new/old players? Don't forget there will be tournaments too.As I wrote earlier, Dr. Boom as 7-drop and Pilot Shredder as 4-drop is not good in long run. In other words, unless you are creating more powerful card, they will stay in that way. So the question is, we are in fact erasing our own collection because there are staple cards in the game.You may say, 'well, I can use whatever I want with current system but I don't want Blizzard to take this freedom away from me'. But this freedom is illusional in long run if nothing change to the current system. The game will be getting worse and boring if 'staple cards' are not rotating. -
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BPC posted a message on Armour Smith too hyped?Posted in: Card DiscussionQuote from assassinforu >>No offense, but you don't know very much about Control Warrior.
Card draw- Acolyte usually is killed very swiftly with a straight 3 to its face, it can be used as part of a combo to draw more but that is situational, shield block I run 1, 3 mana 1 card ....op?, so according to your post you run armor smith unstable goul and slam. Slam is also situational many times you gotta use slam early to kill a dude at 2 mana, most people run bash instead, battle rage works with patrons good compare this too many classes the card draw is not on par note I am not saying warrior needs a lot of it but you seem to confident in itCruel - who runs a lot of 1 health creatures? Hunter and aggro paladin come to mind soo not too many are there ? You barely find em even in aggro shaman, sure it can work good in combo with other cards but it is soo bad on its own. Acolyte dosent have high health and why run armour smith if you need to buff her attack in the first placeOh the situation you describe in your opening paragraph is pure theory crafting and not reliable to happen in many games ps i made the thread to get people's opinions so don't wanna come of as very rigid in my ownAcolyte can die pretty quickly if played on an empty board, you're right. In which case you've stalled your opponent's aggro for at least 3 damage and gotten your card back. That is the worst case scenario - an extra turn gained, a bit of tempo lost, in a deck that is amazing at regaining the board in the lategame. Death's Bite says hi.More often, though, you can get some really great trades with cards like, oh, I dunno, Cruel Taskmaster? And just like Armorsmith, it is a card that screams, "If you do not kill me right now you will seriously regret it". It forces out answers, and stalls the opponent, while they deal with minions that, left unchecked, can lead to incredibly high-value plays. They are minions that force a response.And "not reliable to happen in many games"? Well okay, maybe not precisely that, but virtually any combination of these cards is super high value. Drop an early War Axe followed by an Armorsmith or an Acolyte, and what's face gonna do? It makes it really hard to play fast aggro. Just one of each, and Whirlwind becomes "Deal 1 damage to each minion. Gain 2 armor. Draw a card." That's awesome. -
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BPC posted a message on Armour Smith too hyped?Posted in: Card DiscussionNo offense, but you don't know very much about Control Warrior. Turn one coin+Axe, two Armorsmith, turn three Unstable Ghoul, turn four Acolyte of Pain. No matter what, you're gaining 3-4 health off that two-drop, and the longer your opponent ignores it, the more it becomes. It's a significant tempo and life swing, and in some cases (like against Priest), it can get really nasty.
Cruel Taskmaster:
- Buffs your big-health dudes like Armorsmith and Acolyte of Pain
- Offers an excellent early-game tempo swing if your opponent is running 1-health creatures
- Sets up for Execute
- Procs Armorsmith, Acolyte of Pain, Frothing Berserker, and Grommash HellscreamAlso, if you think Warrior has weak card draw... Um... What? Alcolyte of Pain, Slam, Shield Block, sometimes Battle Rage... Warrior card draw is great. And even if modern control warrior didn't have good card draw, a large part of the point of control warrior is to be able to last 20+ turns so you can get your huge threats and overpower your opponent.
I don't think you know how this deck works.
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BlackerPaul posted a message on Get rid of emotes!!Posted in: General DiscussionI'd like more emotes tbh. "Hurry the fuck up" would be used a fair bit.
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Kargen posted a message on Designer Insights with Ben Brode: Content UpdatesPosted in: NewsHow could anyone think the devs aren't doing anything? The development cycle for new content takes a long time, years even. Of course they are always working on new content, it's just a question of what they tell us they're doing.
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Wordpainter posted a message on The Pepper Thread - Share your good vibes!Posted in: General DiscussionJust crafted Justicar Trueheart, trying out control for the first time ever (Priest, since I don't have the cards for Mage or Warrior). I'm in casual, because I've literally never played this style before tonight. A few games in, I'm about 50-50 with it, queue up against a pally with perfect starting hand. One: Coin into Shielded Minibot, two: Knife Juggler, three: Muster for Battle. I clean up what I can, but when I throw a Thoughtsteal, I get a Secretkeeper and realize what's coming. Turn six, I play Justicar onto my empty board, but of course he drops Mysterious Challenger and the Christmas tree lights up.
Resist urge to go full tilt. Spend a turn or two building a board, soak up Repentance with his own Secretkeeper, but I don't attack at all to avoid popping too many secrets until I'm ready. His lucky draws must have run out, because he just drops tokens--but emotes "Well played" all the while like he's already won. Finally I play Wild Pyromancer, plus Power Word: Shield, plus thoughtstolen Blessing of Kings, and I've taken care of the tokens, popped the secrets I was most concerned about, and built myself a body to take down the Challenger.
Turn eight, he doesn't immediately drop Tirion Fordring, so I consider myself lucky--until he does his 2nd Muster into Quartermaster instead, which with a lingering token gives him 4 3-3s, and lethal next turn--plus he's spewing "Well played" again, ad nauseum. Tilt urge returns, as I have no clear answer...
Until I topdeck Excavated Evil. Round out my turn nine with my 2nd Thoughtsteal, and get Tirion.
Turn ten, drop him into an immediate ragequit from the pally. And it feels sooooo good.
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Adeimantuss posted a message on Why do people hate Secret Paladin so much?Posted in: General DiscussionPeople hate it because they hate the idea to lose against an "unskilled player".
But keep in mind that in this game, losing is still losing. And by losing, you are fatally the "unskilled one".
Crying against a deck isn't gonna change this...grow up.
Your English is absolutely atrociousyou structure your postslike diary entriesdisappear please -
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eGM1337 posted a message on Why do people hate Secret Paladin so much?Posted in: General DiscussionBrokeBack hit face until turn 6
play Who am I
play dr.7
play tirion
BrokeBack hit what's left of your opponent face
yep, pretty complex
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I agree, but I was thinking about something slightly different - the time it takes for a new player to be able to compete on ladder at all. It may be a bit overwhelming when you start the game and realize how long the journey to a competitive (not even high ranks) level is.
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I know it's too early to say where the meta will actually go after full release of LoE, but after going through initial deck ideas and seeing what happens to ladder I see a big risk coming along with more controllish meta.
I mean, I know it's great to have a perspective of less aggro in ladder, but the fact that aggro dominated ladder was not only caused by the fact it was generally easier to play such decks - those decks are noticeably cheaper than others (e.g. you could still climb through ladder with Secretadin without a single legendary), letting new players do a competitive gaming without months of grind for expansions and packs. Now my doubts are - if we actually come to a ladder full of Reno-and-similar decks, which most are based of control/fatigue archetype, what do you think will be a new player experience?
Before you could actually unlock some of the wings and create an average deck that would bring you close to 40-50% winrate on lower ranks, which surely was motivation for new players (like me). Now if you come to a ladder with a new, F2P account, what really would you be able to craft out to face control decks packed with epics and legendary.
Don't get me wrong, it's not a post to complain "oh noez, can't SMorc anymoar". I don't play huntards or secretards. I'm just wondering if with the meta (if it goes the way it seems to go right now) won't be even more new-player-unfriendly than it was before. Lots of threads discuss how great it is we're gonna finally have anti-aggro tools, but no one seems to see that it may also block new players from coming over, which is eventually going to kill the game?
What you guys think? Maybe I'm exaggerating a bit, maybe it's not like aggro is actually going anywhere? Gimme your thoughts.
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Well, it would utterly destroy cards like Muster for Battle, making it unplayable. I understand the intention of limiting the aggro in HS, but such design is more of a kill-it-completely.
It's kinda like what Blizzard did with Patron - instead of nerfing, you would have just killed it with introduction of few such cards, and seems like Reno Jackson is already doing the job.