• 1

    posted a message on RR forum section?

    Shirvallah’s vengeance seems hard to manage for the AI. Had a couple of opponents suicide by pinging me before killing the shrine, when we were both low on health. LOL!

    Posted in: Site Feedback & Support
  • 0

    posted a message on RR forum section?

    My 1st pick was pally, with the shrine that hurts opponent hero whenever your hero suffers damage. Later got the teammate that destroys a random enemy minion each time there's a heal.

    Leveraging the hurt yourself / heal yourself mechanic, it was fairly easy... up to 6th boss at least, where warrior utterly destroyed me.  That card which kills all minions and gain as much armor at the same time (pumping up their Akali's Champion to boot) was a big swing for Voone ;)

    -----

    EDIT, 2nd try: Warlock with Hir'eek's Hunger shrine + Unlicensed Apothecary + Imp Master seems a pretty broken combo... if you manage to throw in a Knife Juggler or two, that wont' hurt either (won't hurt you, that is XD)

    Posted in: Site Feedback & Support
  • 0

    posted a message on RR forum section?

    Guys, what about creating a forum section for Rastakhan Rumble solo mode, just like those which were made for Dungeon Run and Monster Hunt?

    Posted in: Site Feedback & Support
  • 1

    posted a message on A Royal Recipe Is This Week's Tavern Brawl! Battle With The New Deck Recipes

    Picked Mage. Faced Warlock. Easy pack.

    Posted in: News
  • 3

    posted a message on Bloody Genius

    Congrats for the idea, and for making it work.

    But... 32 minutes for one game? Not my cup of tea, sorry mate.

    Posted in: Warrior
  • 1

    posted a message on Collection - Only 5 pages for neutral minions

    Just noticed, I suffer from this issue as well. Wondering if it's the same for others, but maybe most of them don't realise and don't report it?

    Anyway, here's a little extra info, hoping it'll help those who will troubleshoot it:

    • Collection Stats are fine, expansion release sync issues have long been solved now. However:
    • As other have pointed out, checking Neutral cards tab with "All Cards" option only shows 5 pages worth of cards
    • Selecting "Cards I own" still shows 5 pages (compared to 152 I see in game)
    • Selecting "Cards I  Don't own" shows only 1 page, with just 2 cards. Actually, according to Collection Stats I own 1038/1267 Neutrals, hence missing 229.
    • Performing specific searches yields incomplete or empty results as well. For instance, searching "egg" on Collection page (with All Cards) finds Dragon Egg  and no more. Mojomaster Zihi is nowhere to be found.  "Boom" gives nothing, ignoring both old and new Dr. Boom, Kaboom Bot, The Boomship. And so on and so forth.

    Ok, maybe it's not the most urgent of bugs, and users have other ways to find the same info, but still...

    Posted in: Site Feedback & Support
  • 0

    posted a message on NERF candidates

    Let's talk about this 2  months from now, thx.

    Posted in: Standard Format
  • 0

    posted a message on Sharing my Demon Bee Gees Disco Lock
    Quote from Delver >>

    PLEASE
    Check it out

     Thanks. I would, but this disco is a bit on the costly side... ;)

    Posted in: Warlock
  • 0

    posted a message on Innkeeper Errors on Collection Sync w/ Rastakhan's Rumble Expansion
    Quote from Fluxflashor >>

    Hey everyone, I'm back!

    We've made a change to data on the site that should fix the issue for everyone.

    • I'm seeing a 100% success rate since the change was made a couple of minutes ago.
    • I still see people on old versions of Innkeeper. Please update it. Easiest way is to restart the application. People on old versions don't have the latest data which means the overlay may not correctly work.

    I'll be monitoring the data uploads and error logs for a bit to make this is actually resolved.

    Thank you for your patience while we tracked down this issue and fixed it.

     It works here. Thanks Flux & Co.  :)

    Posted in: Innkeeper Feedback & Support
  • 1

    posted a message on (New Zubatlock Added ! ) Zubatlock and Handbuffy Discolock !!

    Aahh, OK! Thanks both GiraffeDeity and DanAnon.

    I know of Pokemons' existence (how not to?) but never been a fan, only one whose name I remember is Pikachu, lol. Apologies to all Poke-fans out there ;)

    Posted in: Warlock
  • 0

    posted a message on (New Zubatlock Added ! ) Zubatlock and Handbuffy Discolock !!
    Quote from Almaniarra >>


    Here is Zubatlock 

     Ehr... "bat" and "lock" I get, no problems, but "Zu"? Afraid I might be missing some obvious reference there.

    I would have gone for smthg like Gurubatlock ;)

    Sorry but atm half-drunk and quite sleepy :P

    Posted in: Warlock
  • 1

    posted a message on When Rogue Will Get A Broken Card?
    Quote from RichardSRocha >>

    What about a 1 cost weapon thay returns to your deck on deathrattle keeping all of it's buffs?

    That would be broken af.

     You made me smile.

    And since I needed it, you get my upvote.

    Posted in: Rogue
  • 1

    posted a message on Innkeeper Errors on Collection Sync w/ Rastakhan's Rumble Expansion

    TL;DR version:

    There was an error... and there still is.

    Sorry but dusting cards seems hardly a solution, common as they might be.

    Posted in: Innkeeper Feedback & Support
  • 2

    posted a message on Mojomaster Zihi
    Quote from SaerosExire >>

    I'm not sure if I'm reading this correctly of how it works, but the wording makes it sound extremly overpowered. Stay with me...

    So of course control decks may use this to delay combo decks, which is already good enough to find place in some decks. But "set each player to 5 mana crystal" sounds like 5 full mana crystal (that is, not empty). So an aggro deck could use this at turn 10, using a 4-mana minion, then this minion, then having 5 more mana, and your opponent would only have 5 mana to answer a 15-mana worth board.

    I hope this is not the case, because it would become a universal card that would be slammed into every deck, and I'm hopping someone proves me wrong.

     In your scenario (use this at turn 10, using a 4-mana minion, then this minion) that would leave the player at 0 out of 5 crystals, so no.

    Source: Peter Whalen's twitter

    Oh, and BTW (like someone else here already pointed out) the answering player will have 5+1=6 mana at their disposal ;)

    Posted in: Mojomaster Zihi
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