Good aggressive statline, sticky, gets you two corpses guaranteed in DK, Divine Shield synergy for Paladins and undead synergy. 4 mana is also generally an underrepresented slot. Going out on a limb and saying this will probably be a staple.
Doesn't really make sense with how magic works in the Warcraft universe. Not to say they couldn't do dual-school magics but Fel magic is inherently characterized by green fire and lava. It's a form of demonic magic which represents the cosmic force of chaos.
A Fel + Fire spell would be one that is using both chaotic fel magic (green fire) and elemental fire magic (regular fire) at the same time.
I don't think Discover itself is a problem, though there are perhaps too many strong Discover cards in the game. The mana cost or stat penalty associated with it could probably stand to be increased, or they could attach it to other keywords like Manathirst or Finale to make it more conditional.
Discover is also usually strongest at the start of a Standard Rotation since the pool is smaller, and gets worse as more cards release and consistency drops. DK also has a relatively small Discover pool and a lot of good Discover cards that let them fairly reliably target specific cards.
That said, it does kinda bug me how often the game now revolves around playing cards that you didn't actually put in your deck. That and how many decks revolve around cheating out big minions and spells.
Fatigue Damage is something that has only ever affected heroes, and the card that deals damage doesn't deal "fatigue damage" to all enemies, it deals damage equal to the fatigue damage your hero took.
Still don't really understand what they were thinking with this mode when they have Arclight Rumble in development.
Why force a half-baked gacha game that plays nothing like Hearthstone into the game when they have an actual fully featured Warcraft gacha game in development? As far as I'm concerned it's little more than bloatware.
Very simple. Minimum pack offering they have right now is $3 for two packs. That'll be converted to 300 runestones.
Can you buy 300 runestones? No. You have to buy it in a bundle of 500 for $5. Leaving you with 200 runestones that won't be enough to buy anything until you buy another bundle.
With Runestones we’ll be able to offer additional smaller-scale items, such as the individual Battlegrounds Hero Skins offered in the shop with this patch.
God, this is such transparent PR BS. There's nothing stopping them from selling you something for $1 or $2. They already sell packs 2 for $3, and I doubt they're gonna be selling any unbundled cosmetics for less than that. In fact, with this change you'll no longer be able to get 2 packs for just $3, because that'll be converted to 300 runestones and you have to spend a minimum of $5 for 500 runestones. Meaning you'll be left with 200 leftover runestones that won't be enough to buy anything without getting another $5 bundle.
They just want to force you to buy bundled credits so you'll always have extra leftover in your account but never enough to buy something without buying another bundle.
FWIW, it seems like they will typically avoid nerfing higher rarity cards and instead hit the rare and common supporting cards for an archetype if possible.
0
Stats don't lie. Paladin has far and away the highest winrate.
2
The "new warlock archetype" experience.
0
Seems really strong even without buffs, just for early game board control with efficient trading.
0
Fine to be slow, this is a mid-late game control tool to deal with big minions or even a finisher with the right buffs.
0
Good aggressive statline, sticky, gets you two corpses guaranteed in DK, Divine Shield synergy for Paladins and undead synergy. 4 mana is also generally an underrepresented slot. Going out on a limb and saying this will probably be a staple.
0
Could be a good tool to help blood DK stabilize against aggro decks. Situationally better than Gnome Muncher.
0
Doesn't really make sense with how magic works in the Warcraft universe. Not to say they couldn't do dual-school magics but Fel magic is inherently characterized by green fire and lava. It's a form of demonic magic which represents the cosmic force of chaos.
A Fel + Fire spell would be one that is using both chaotic fel magic (green fire) and elemental fire magic (regular fire) at the same time.
2
I don't think Discover itself is a problem, though there are perhaps too many strong Discover cards in the game. The mana cost or stat penalty associated with it could probably stand to be increased, or they could attach it to other keywords like Manathirst or Finale to make it more conditional.
Discover is also usually strongest at the start of a Standard Rotation since the pool is smaller, and gets worse as more cards release and consistency drops. DK also has a relatively small Discover pool and a lot of good Discover cards that let them fairly reliably target specific cards.
That said, it does kinda bug me how often the game now revolves around playing cards that you didn't actually put in your deck. That and how many decks revolve around cheating out big minions and spells.
4
Fatigue Damage is something that has only ever affected heroes, and the card that deals damage doesn't deal "fatigue damage" to all enemies, it deals damage equal to the fatigue damage your hero took.
9
Still don't really understand what they were thinking with this mode when they have Arclight Rumble in development.
Why force a half-baked gacha game that plays nothing like Hearthstone into the game when they have an actual fully featured Warcraft gacha game in development? As far as I'm concerned it's little more than bloatware.
3
Kinda wish they'd done something more with Renathal than a straight nerf. Maybe give him Battlecry: Give your hero +5 health.
2
Very simple. Minimum pack offering they have right now is $3 for two packs. That'll be converted to 300 runestones.
Can you buy 300 runestones? No. You have to buy it in a bundle of 500 for $5. Leaving you with 200 runestones that won't be enough to buy anything until you buy another bundle.
4
God, this is such transparent PR BS. There's nothing stopping them from selling you something for $1 or $2. They already sell packs 2 for $3, and I doubt they're gonna be selling any unbundled cosmetics for less than that. In fact, with this change you'll no longer be able to get 2 packs for just $3, because that'll be converted to 300 runestones and you have to spend a minimum of $5 for 500 runestones. Meaning you'll be left with 200 leftover runestones that won't be enough to buy anything without getting another $5 bundle.
They just want to force you to buy bundled credits so you'll always have extra leftover in your account but never enough to buy something without buying another bundle.
0
That's not official art though.
0
FWIW, it seems like they will typically avoid nerfing higher rarity cards and instead hit the rare and common supporting cards for an archetype if possible.