There's a huge difference between homophobia and transphobia still being in movies as a plot point and a movie having "look a trans person, let's all throw up" as a joke. Transphobia wasn't really a "hot button" topic in the 90s, and more to the point, what they do with it in Ace Ventura could barely even be considered a joke.
Most homo/transphobic humor in the past boiled down to little more than pointing out that a character is gay or trans. That's it. That's the extent joke. "Look, it's a gay or trans person. Gross!" It's lazy, and it punches down, which makes it cowardly too.
Should the people involved with 30 year old movie be cancelled for a tasteless joke? No. Is criticism warranted? Yes.
Should Blizzard still be making references to the joke in their games in 2021? I'm gonna say no.
Should anyone actually care what a random gnome is called in a card game, or be upset that the name was changed? If you're that invested in the name of a minor character in a card game, you definitely shouldn't be. Get your priorities in order.
It basically has nothing to do with Hearthstone other than being built using the HS framework and incorporated into the HS client.
It's not a card game at all. It is, fundamentally, a gacha game. You get random characters from packs, with different rarities. Or rather fragments of characters, and when you get enough fragments you can create the character. And you keep getting fragments to upgrade them to higher rarity or level or whatever.
Instead of having a battle system like HS, you just put three characters into a party, and they have a few abilities, and you have a mild turn-based battle system with them.
It's weird to me that they're basically making a gacha game, when there are like a dozen gacha games that already ape the Blizzard aesthetic which actually look more visually interesting.
Like, I'll have to see how it actually feels in practice, but there are already a couple gacha games I play, and they're way more interesting than this. If they expect me to be interested in a gacha, the characters I'm collecting are going to have to be more interesting than tokens with flat art on them, bumping into each other on a big empty battlefield.
It just seems to me like if this was the direction they were going, it'd make more sense to reuse assets from WoW or Heroes of the Storm or something.
Most of the suggestions in the thread would just make the quest unplayable, and it's already a low winrate deck.
Stealer of Souls is a degenerate interaction that needs to be adjusted. Otherwise the quest is not especially powerful -- certainly no more powerful than some of the other quests.
I think the Darkglare / Stealer of Souls interactions are more an issue with how they clearly break the game animation-wise. It's a very, very difficult deck to pilot and it seems like it's really easy to run out of time before you can even play out a lethal combo.
That's not even going to be "nerfed" -- it's going to be fixed. It feels like an exploit even while you're doing it
I think the other variants of the deck, which play the game out in a more slow and control-oriented manner, using fatigue as a finisher, are much more normal.
Onyxia's Lair has like nothing in it. One boss and a few trash mobs, that's it. So not really much to mine, there. Also is actually on the other continent, closer to the Barrens.
If they're going to do another dungeon, Stockades makes the most sense, since it's in Stormwind and there's some decent room to build on its core theme, maybe a prison break story or something. Imprisoned villains from previous sets. Stuff like that.
I could also see them do something with the Deeprun Tram, the underground railway that connects Stormwind and Ironforge, which is also where the Brawler's Guild is located, an underground fight club full of weird boss fights for players to challenge.
Expansion III is almost certainly Alterac Valley, btw.
Certainly not. It's more nuanced than traditional AoE, which means it can be more powerful, but is also easier to play around.
Against traditional AoE you play tall or sticky minions.
Against Combustion you can position your minions to minimize the impact. IE put a 2/6 in the middle of your 2/2s.
Against Hysteria you can math out your board so it's not susceptible. IE if you have two 3/3s, don't play a 3/6.
If you're against a class with strong AoE, just don't commit a wide board that you're not willing to lose. Develop just 1-3 minions so their AoE loses value.
Most importantly, be familiar with what cards are being played in what decks.
Given that DH already often passes with hero power + attack on turn 1, I think you might run this just for the extra discount you'll get on the turn you play Skull of Gul'dan (1 natural draw + 3 from Skull = 4). That's an extra 4 mana discounted doing something you aim to do every game anyway, and in most cases you're only giving up one damage to the opponent's face. You don't even need to play it on turn 1, you can weave it in at any point before you want to trigger first step.
I think it's a natural fit in any OTK deck, even if you only get the first step completed. That alone means you can assemble the OTK more quickly and more consistently, because you either draw combo pieces and give them an extra discount (OTK for more damage / less mana) or you cycle more quickly because the cycling costs less mana.
Deathrattle also runs two Skulls of Gul'dan, two Tuskpiercers, and a Taelen. There will be times where you can complete the second step without even building around it if you just happen to kill your Taelen or break a weapon on the same turn you play your second Skull of Gul'dan. And that gets you another five mana in discounts.
It even makes Skull of Gul'dan more viable if it gets stuck in your hand in a position where you can't outcast it but you desperately need to draw more, because you at least still get a partial discount on that turn.
Also plays very well with Soul Fragments and tradeable cards.
I don't know about consistently completing the quest, but it feels like a pretty easy inclusion for almost all DH decks. 1 mana turn 1 for a 4 mana total discount when you play Skull feels like it's good enough to include in any deck that runs Skull, let alone decks built around completing the quest.
Lots of different ways to use this, pretty great utility card. Early game you can use it to force efficient trades, since you can use it to "cheat" out multiple extra attacks. It costs 0 mana so it can combo really easily, and there are some effects that it's quite good with. Also great for triggering Frenzy and similar effects.
People stop shoving this topic down my throat, I don't care about that girl i don't care about blizzard im here to get my goddamn dopamine from card reveals. i don't even play HS that much but i can't watch a stupid HS video witout getting OOOH MAN IT'S SO HARD FOR ME TO DO THIS STUFF WITH HS NOW SINCE THAT HAPPEND... I mean quit if you don't like it man, Toast at last had the balls to do it and stay true to his words
If all this shit turns out to be true, chances you won't get your "goddamn dopamine from card reveals" anymore are pretty high. Don't be silly, please, this affects everyone here. -.-
What could you possibly mean by "chances you won't get your [dopamine] anymore are pretty high"?
Well, at this point, the fate of this game is more uncertain than ever. We don't know how exactly all this will affect Hearthstone, so I'm really worried about it too. Things can get very ugly for Blizzard and would likely have a huge impact in our beloved game. No more card reveals as we are used to? I don't know, call me extremist, but the possiblities are there.
Well, none of the complaints point to wrongdoing on the HS or OW teams, at least. It mainly focuses on the WoW and Battle.net teams, and issues with senior leadership on those teams, with incidents that date back as far as a decade or more.
The HS and OW teams, more now than ever, are comprised of a lot of new blood that came to the company more recently to work specifically on those games. So it's less likely they'd be subjected to the same work culture. There were also people (Dave Kosak for example) who moved from prominent roles on WoW to arguably smaller roles on HS. This is pure speculation but I wouldn't be shocked if it turns out that they changed teams to get away from that toxic work environment.
Hopefully they can clean house and move on. I want to be able to enjoy these games, and I want the creators to be able to enjoy making them.
-10
There's a huge difference between homophobia and transphobia still being in movies as a plot point and a movie having "look a trans person, let's all throw up" as a joke. Transphobia wasn't really a "hot button" topic in the 90s, and more to the point, what they do with it in Ace Ventura could barely even be considered a joke.
Most homo/transphobic humor in the past boiled down to little more than pointing out that a character is gay or trans. That's it. That's the extent joke. "Look, it's a gay or trans person. Gross!" It's lazy, and it punches down, which makes it cowardly too.
Should the people involved with 30 year old movie be cancelled for a tasteless joke? No. Is criticism warranted? Yes.
Should Blizzard still be making references to the joke in their games in 2021? I'm gonna say no.
Should anyone actually care what a random gnome is called in a card game, or be upset that the name was changed? If you're that invested in the name of a minor character in a card game, you definitely shouldn't be. Get your priorities in order.
0
They should do custom blocks by combining the core set with 2-3 different older expansions.
0
Has it really still not been fully revealed? I could swear they'd made it overt by now.
4
It basically has nothing to do with Hearthstone other than being built using the HS framework and incorporated into the HS client.
It's not a card game at all. It is, fundamentally, a gacha game. You get random characters from packs, with different rarities. Or rather fragments of characters, and when you get enough fragments you can create the character. And you keep getting fragments to upgrade them to higher rarity or level or whatever.
Instead of having a battle system like HS, you just put three characters into a party, and they have a few abilities, and you have a mild turn-based battle system with them.
2
It's weird to me that they're basically making a gacha game, when there are like a dozen gacha games that already ape the Blizzard aesthetic which actually look more visually interesting.
Like, I'll have to see how it actually feels in practice, but there are already a couple gacha games I play, and they're way more interesting than this. If they expect me to be interested in a gacha, the characters I'm collecting are going to have to be more interesting than tokens with flat art on them, bumping into each other on a big empty battlefield.
It just seems to me like if this was the direction they were going, it'd make more sense to reuse assets from WoW or Heroes of the Storm or something.
1
You know some people just want to finish their daily quests instead of conceding.
And some people are betting on a misplay or want to show you what cards they were holding.
0
Most of the suggestions in the thread would just make the quest unplayable, and it's already a low winrate deck.
Stealer of Souls is a degenerate interaction that needs to be adjusted. Otherwise the quest is not especially powerful -- certainly no more powerful than some of the other quests.
1
I think the Darkglare / Stealer of Souls interactions are more an issue with how they clearly break the game animation-wise. It's a very, very difficult deck to pilot and it seems like it's really easy to run out of time before you can even play out a lethal combo.
That's not even going to be "nerfed" -- it's going to be fixed. It feels like an exploit even while you're doing it
I think the other variants of the deck, which play the game out in a more slow and control-oriented manner, using fatigue as a finisher, are much more normal.
3
Onyxia's Lair has like nothing in it. One boss and a few trash mobs, that's it. So not really much to mine, there. Also is actually on the other continent, closer to the Barrens.
If they're going to do another dungeon, Stockades makes the most sense, since it's in Stormwind and there's some decent room to build on its core theme, maybe a prison break story or something. Imprisoned villains from previous sets. Stuff like that.
I could also see them do something with the Deeprun Tram, the underground railway that connects Stormwind and Ironforge, which is also where the Brawler's Guild is located, an underground fight club full of weird boss fights for players to challenge.
Expansion III is almost certainly Alterac Valley, btw.
0
Certainly not. It's more nuanced than traditional AoE, which means it can be more powerful, but is also easier to play around.
Against traditional AoE you play tall or sticky minions.
Against Combustion you can position your minions to minimize the impact. IE put a 2/6 in the middle of your 2/2s.
Against Hysteria you can math out your board so it's not susceptible. IE if you have two 3/3s, don't play a 3/6.
If you're against a class with strong AoE, just don't commit a wide board that you're not willing to lose. Develop just 1-3 minions so their AoE loses value.
Most importantly, be familiar with what cards are being played in what decks.
0
It includes the card you draw naturally at the start of your turn. So Skull of Gul'dan alone completes the first step.
Drawing four cards in one turn is not that difficult for DH, especially if you factor in Soul Fragments, Deathrattle triggers, etc.
0
One card is a very small loss for a class that can draw as much as DH does, and the potential payoffs are very large.
3
Given that DH already often passes with hero power + attack on turn 1, I think you might run this just for the extra discount you'll get on the turn you play Skull of Gul'dan (1 natural draw + 3 from Skull = 4). That's an extra 4 mana discounted doing something you aim to do every game anyway, and in most cases you're only giving up one damage to the opponent's face. You don't even need to play it on turn 1, you can weave it in at any point before you want to trigger first step.
I think it's a natural fit in any OTK deck, even if you only get the first step completed. That alone means you can assemble the OTK more quickly and more consistently, because you either draw combo pieces and give them an extra discount (OTK for more damage / less mana) or you cycle more quickly because the cycling costs less mana.
Deathrattle also runs two Skulls of Gul'dan, two Tuskpiercers, and a Taelen. There will be times where you can complete the second step without even building around it if you just happen to kill your Taelen or break a weapon on the same turn you play your second Skull of Gul'dan. And that gets you another five mana in discounts.
It even makes Skull of Gul'dan more viable if it gets stuck in your hand in a position where you can't outcast it but you desperately need to draw more, because you at least still get a partial discount on that turn.
Also plays very well with Soul Fragments and tradeable cards.
I don't know about consistently completing the quest, but it feels like a pretty easy inclusion for almost all DH decks. 1 mana turn 1 for a 4 mana total discount when you play Skull feels like it's good enough to include in any deck that runs Skull, let alone decks built around completing the quest.
0
Lots of different ways to use this, pretty great utility card. Early game you can use it to force efficient trades, since you can use it to "cheat" out multiple extra attacks. It costs 0 mana so it can combo really easily, and there are some effects that it's quite good with. Also great for triggering Frenzy and similar effects.
1
Well, none of the complaints point to wrongdoing on the HS or OW teams, at least. It mainly focuses on the WoW and Battle.net teams, and issues with senior leadership on those teams, with incidents that date back as far as a decade or more.
The HS and OW teams, more now than ever, are comprised of a lot of new blood that came to the company more recently to work specifically on those games. So it's less likely they'd be subjected to the same work culture. There were also people (Dave Kosak for example) who moved from prominent roles on WoW to arguably smaller roles on HS. This is pure speculation but I wouldn't be shocked if it turns out that they changed teams to get away from that toxic work environment.
Hopefully they can clean house and move on. I want to be able to enjoy these games, and I want the creators to be able to enjoy making them.