So already broken Mech Rogue gets even more support and Plague DK gets nothing? Wow.
- Kathranis
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Y2Cra posted a message on New Death Knight Cards Revealed - Fall of Ulduar Death Knight CardsPosted in: News -
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ManThighs posted a message on New Death Knight Cards Revealed - Fall of Ulduar Death Knight CardsPosted in: NewsNo plague support is a joke
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RaptorWithWings posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsCan we please reign in Hollow Hound a bit? I think I wouldn’t mind it as just a Death Knight card, but Hunters having ways to duplicate and buff it so easily is a pain and very out of character. A lifesteal minion would be fine, but stupid amounts of healing is just weirdly extra annoying because the class isn’t really supposed to be doing that.
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Oddling77 posted a message on TITANS Decks - Good and Fun Decks from the ProsPosted in: NewsView Deck Strings all seem to be broken here?
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DemonicPlushie posted a message on New Priest Legendary Card Revealed - Ra-DenPosted in: NewsRa'den, Keeper of Storms is...
a priest legendary? Instead of Shaman, who incidentally are getting the storm based Titan?
Wut
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tcipps posted a message on Introducing Hearthstone’s New Mode: Twist! - Preview With Drops Is Coming Soon!Posted in: NewsThey needed this mode 5 years ago before everyone disenchanted there entire wild collection.
having different expansions interact with each other is something I wanted for years now just a little too late.
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LivingOrganism posted a message on New Warlock Legendary Card Revealed - Fanottem, Lord of the OperaPosted in: News -
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esnikter posted a message on New Warlock Legendary Card Revealed - Fanottem, Lord of the OperaPosted in: NewsCant wait for make a deck around it and lose every single match
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lv426a11 posted a message on New Paladin Common Card Revealed - Dance FloorPosted in: NewsJust what a board-centric, tier 1 deck needs...
I know Blizz (in theory) designs these cards well in advance, but it's almost as if they really want paladin to remain one of the best decks. THe biggest challenge will be deciding which cards to remove.
At least it's only 2 broomsticks worth
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DatMageDoe posted a message on New Paladin-Shaman Rare Card Revealed - Horn of the WindlordPosted in: NewsThis is an amazing control tool, as it's basically 4 uses of Obliterate for 6 mana, and you can use it twice in a turn. But on its own, it isn't going to enable Control Paladin/Shaman, there needs to be a way to close out the game, which is sorely lacking in these respective classes.
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It doesn't even really make sense for what the creature is. Why does an undead dog have lifesteal? The cleave at least makes sense with the three heads.
Maybe swap the Lifesteal for Reborn. Even DK normally only gets that kind of Lifesteal value on cards with 2 or 3 blood runes.
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Isn't the point of Wild that you can play anything and it's all broken?
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Because secrets are a poor fit for Paladin thematically and auras are one of their core mechanics from WoW.
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Balance aside, this is a good change from a flavor perspective. Paladins in WoW have Auras as a core mechanic, and Secrets were never a great fit thematically.
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He's had plenty of dialogue, even showed up and stabbed the planet with a giant sword.
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Don't want to insult the artist but yeah, it's stylistically off compared to the other Titans, which were all given more serious looking art. This is how he looks in WoW. Edit: The art for Runes of Blood is even flipped, with the staff and armor on the wrong sides.
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The "new warlock archetype" experience.
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I don't think Discover itself is a problem, though there are perhaps too many strong Discover cards in the game. The mana cost or stat penalty associated with it could probably stand to be increased, or they could attach it to other keywords like Manathirst or Finale to make it more conditional.
Discover is also usually strongest at the start of a Standard Rotation since the pool is smaller, and gets worse as more cards release and consistency drops. DK also has a relatively small Discover pool and a lot of good Discover cards that let them fairly reliably target specific cards.
That said, it does kinda bug me how often the game now revolves around playing cards that you didn't actually put in your deck. That and how many decks revolve around cheating out big minions and spells.
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Fatigue Damage is something that has only ever affected heroes, and the card that deals damage doesn't deal "fatigue damage" to all enemies, it deals damage equal to the fatigue damage your hero took.
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Still don't really understand what they were thinking with this mode when they have Arclight Rumble in development.
Why force a half-baked gacha game that plays nothing like Hearthstone into the game when they have an actual fully featured Warcraft gacha game in development? As far as I'm concerned it's little more than bloatware.