Actually an interesting card. You sacrifice the consistency and flexibility of running two copies of each card (assuming mostly armor-based battlecries for an Odyn deck) for being able to double up on the effect without having to pay double the cost. So potentially you can get your burst much higher and put together your finisher combos if you get good draws. However, you also don't really get much benefit from it unless you draw and play this on curve.
Uh? It's one of the lowest winrate decks in the meta, peaking at about a 40% win rate and often closer to 36%. I doubt these minor tweaks will drastically improve its performance.
Balance in this game has never been great but it's still always mind boggling to me how long they'll let paladin sit at a 60% win ratio while more than half of the other classes are down at around 40%-47%.
This card is so good that you can see how good the deck is, Paladinstone over a year and this card is the problem. Paladin class is absolutely broken fix that and then look at the other stuff
Seriously. Any time Warlock reaches high win rates it gets nerfed immediately, meanwhile Paladin seems to get multiple archetypes approaching 60% WR every expansion.
Yeah, here's what you do with res ogre priest: you run just the legendary and the outlaws that have a 50% chance of going face, so you can keep resurrecting them. Then you repeatedly play the legendary to summon a full board of them with Windfury. That's up to 48 damage per turn, which can go face.
It's not an OTK since you need to aim for their minions with only a 50% chance of it missing, but it's probably still pretty strong and annoying, and if they don't clear your board constantly you're potentially dealing tons of repeat damage that will accumulate over time.
Yeah, a 4/4 with rush is likely to kill any minions it hits on turn 3, and if it goes face that's a nice amount of damage and still a solid threat on board for them to deal with. Lots of upside, little downside.
Yeah, for what it's worth most of Texas does not look like this, only the far edge of south/west Texas near New Mexico and the Mexican border is desert. Texas is mostly heavily wooded with lots of hills and rivers, with wetlands in the east and plains way up in the north.
It doesn't even really make sense for what the creature is. Why does an undead dog have lifesteal? The cleave at least makes sense with the three heads.
Maybe swap the Lifesteal for Reborn. Even DK normally only gets that kind of Lifesteal value on cards with 2 or 3 blood runes.
Balance aside, this is a good change from a flavor perspective. Paladins in WoW have Auras as a core mechanic, and Secrets were never a great fit thematically.
Don't want to insult the artist but yeah, it's stylistically off compared to the other Titans, which were all given more serious looking art. This is how he looks in WoW. Edit: The art for Runes of Blood is even flipped, with the staff and armor on the wrong sides.
0
Actually an interesting card. You sacrifice the consistency and flexibility of running two copies of each card (assuming mostly armor-based battlecries for an Odyn deck) for being able to double up on the effect without having to pay double the cost. So potentially you can get your burst much higher and put together your finisher combos if you get good draws. However, you also don't really get much benefit from it unless you draw and play this on curve.
9
And yet that ill-conceived and unsupported Mercenaries mode remains, clogging up the UI and bloating the install size.
7
Uh? It's one of the lowest winrate decks in the meta, peaking at about a 40% win rate and often closer to 36%. I doubt these minor tweaks will drastically improve its performance.
3
Balance in this game has never been great but it's still always mind boggling to me how long they'll let paladin sit at a 60% win ratio while more than half of the other classes are down at around 40%-47%.
0
Seriously. Any time Warlock reaches high win rates it gets nerfed immediately, meanwhile Paladin seems to get multiple archetypes approaching 60% WR every expansion.
0
Yeah, here's what you do with res ogre priest: you run just the legendary and the outlaws that have a 50% chance of going face, so you can keep resurrecting them. Then you repeatedly play the legendary to summon a full board of them with Windfury. That's up to 48 damage per turn, which can go face.
It's not an OTK since you need to aim for their minions with only a 50% chance of it missing, but it's probably still pretty strong and annoying, and if they don't clear your board constantly you're potentially dealing tons of repeat damage that will accumulate over time.
2
Yeah, a 4/4 with rush is likely to kill any minions it hits on turn 3, and if it goes face that's a nice amount of damage and still a solid threat on board for them to deal with. Lots of upside, little downside.
1
He's getting that money regardless of what anyone spends on the game right now. That's the price of his exit.
1
Yeah, for what it's worth most of Texas does not look like this, only the far edge of south/west Texas near New Mexico and the Mexican border is desert. Texas is mostly heavily wooded with lots of hills and rivers, with wetlands in the east and plains way up in the north.
2
It doesn't even really make sense for what the creature is. Why does an undead dog have lifesteal? The cleave at least makes sense with the three heads.
Maybe swap the Lifesteal for Reborn. Even DK normally only gets that kind of Lifesteal value on cards with 2 or 3 blood runes.
0
Isn't the point of Wild that you can play anything and it's all broken?
11
Balance aside, this is a good change from a flavor perspective. Paladins in WoW have Auras as a core mechanic, and Secrets were never a great fit thematically.
4
He's had plenty of dialogue, even showed up and stabbed the planet with a giant sword.
2
Don't want to insult the artist but yeah, it's stylistically off compared to the other Titans, which were all given more serious looking art. This is how he looks in WoW. Edit: The art for Runes of Blood is even flipped, with the staff and armor on the wrong sides.
0
Sargeras is gonna win, he's the overarching villain for most of the Warcraft saga. The other Titans are cool but have only made minimal appearances.