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    posted a message on New Druid Card Reveal - Dreampetal Florist

    Honestly, if we had tools to counter combo decks, in particular Druid, this wouldn't have been bad, but with mill no longer being a thing in standard and Warlock being the only class that could possibly screw it over with immense luck, this is just retarted. We have skillful way to screw over combo's. It's just wait and see. 

    Play control? You lose. You play aggro? Druid: "+6 armor, +6 armor, etc.". Playing another classes combo/otk? You dead, you too slow! Just stalling the game like Druid always does. This is just the best.....

    The only counterplay Druid has right now is (Odd) Warrior and other Druids since they can put themselves out of reach of their OTK/Combo... But we just have to see, I guess....

    Posted in: News
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    posted a message on New Druid Minion - Dreampetal Florist

    I think Blizzard needs a pair of glasses... and a little bit less booz. This is just f*cking insane.... million armor, million taunts, million ramp, million card draw, million good spells and now also great cards to play with your combo deck since it wasn't powerful enough yet -_-. WTF IS THIS

    Posted in: Card Discussion
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    posted a message on New Legendary Priest Minion - Zerek, Master Cloner

    If this card would return the cards you have put in him, he would be so much better. (Basically "cloning" the cards)

    Posted in: Card Discussion
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    posted a message on New Rogue Legendary Minion - Myra Rotspring

    And Evolve/Thrall Deathseer only get worse!, again. 

    I really like this card: A bit understatted, but you basically get 1 free card and 2 free deathrattles + Onyx Spellstone or whatev and you got VALUE.

     

    Posted in: Card Discussion
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    posted a message on New Legendary Paladin Minion - Crystalsmith Kangor

    This card is pretty good if you're not always on full health -_-

    Posted in: Card Discussion
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    posted a message on New Rogue Spell - Academic Espionage

    Okay.. When we first saw Myra's Unstable Element I was like "Hmm sure! Could work really well and has enough upside + downside", but right now, all the heavy downsides of Myra's Unstable Element are literally gone now. I don't like the direction this is going... 

    Posted in: Card Discussion
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    posted a message on New Legendary Warrior Spell - The Boomship

    A lot of big minions in Warrior don't have battlecry: Lich King, Rotface, Ysera, Gunspire, Grommash Hellscream, Yip, Crawley + whirlwind. It does play into AoE, but so do other cards that fill the board. 

    Nonetheless I don't like this cards since it doesn't make sense (right now) to put it into a mech deck and recruit warrior needs tons of legendaries to make it work. Making it (atleast for me) a waste of a legendary spell. But we will see where this card will fit in aventually xD

    Posted in: Card Discussion
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    posted a message on New Card Reveal - Giggling Inventor

    Well.. I used to play Bolvar but there always is a silence. With the Magnetic effect in Paladin there will probably be a lot more silencible minions making Bolvar better if you wish to run him with some pretty good divine shield cards. The more minions you got that need silence. The more every other card in your deck become... I would love to see older cards come back in new and refreshing decks, so lets hope that actually happends :)

    Posted in: News
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

    I created my year "Year of the Wisp" and I have seen the custom year emblems by the others. Can someone please tell me how they got them and if you are able to make one and you read this message, do you also want to make one for me? :)

    Posted in: Fan Creations
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]
    Quote from linkblade91 >>

    @Jstt (Don't know if you'll see it here but I'll try anyway)

    "-WIP (I'm a bit tired and it took me really long to create this so far. Since I can't save it somewhere else I just post it like this. I will create the third one!)"

    Posting an entire Big Comp submission in full and getting everything just right is a heavy undertaking, but next time please don't post an incomplete entry with the intent to add a significant amount of content later. You're doing yourself a disservice by showcasing an incomplete product, and you're technically subverting our rules regarding edits. Editing in the Submission thread should be saved for much smaller stuff, like spelling/grammar mistakes, formatting issues, swapping out a card for a better-worded/more balanced version of it, etc.

    A more appropriate move would have been to leave the tab open if possible, or post what parts you had done here in the Discussion thread, where half-realized stuff is part of the expectation. You could have then copy-paste'd it over to the Submission thread, touched it up and finished your entry at a later time.

     I'm sorry and you're right... It's hard to think when you're really tired xD Next time I'm sure to do that! Thanks for the heads-up and the warning. 

    Edit: Finished it. (wasn't able to sleep ): )

    Posted in: Fan Creations
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Submission Topic]

    Year of the Wisp - Wisps lead their victims a certain path only to get them lost. However the year of the Wisp won't lead their victims to certain uncertaintity. The wisps will open up a path that was never seen before.

    Hall of Fame - I'll first present the yearly Hall of Fame rotation. The ones I will be tossing into the Hall of Fame will consist about Doomsayer , Leeroy Jenkins and Knife Juggler . Doomsayer has been chosen because it provides so much board control for so little. Leeroy and Juggler have been chosen because of the same reason: They really help aggro: Aggro isn't the most fun deck to play against. With my expansions I'm trying to go into a more controling game of hearthstone while I think Doomsayer provides too much control. Leeroy and Juggler really help aggro way too much.

    With that out of the way, let's go to the expansions!

    The year of the Wisp has the following 3 expansions :

    - Age of Alchemy : An age of magic, potions and wickedness. You dare to experiment?

    Age of Alchemy presents itself in an imaginary world, build by the alchemists themselves. This is their way to escape reality. There they won't have to worry about their daily lives. They can brew, create, philosophate all they want without getting hatred from blowing up their neighbours houses. There are different rules in this world or in other words, they bended it to their will.

    This expansion features a new keyword called "Brew" and all classes gain a special legendary spell in the form of potions and elixers, created by the alchemists themselves! They are kinda crazy, as expected of the Alchemy Realm!

    Brew :

    Brew Sanji

    Explanation : Cards with the keyword "brew" on it can brew with other cards, to create enormous crazy amalgams to enormous spells that can change the game. Brew to your hearts content, but all magic comes with it's price. Brewing does cost the same amount of mana crystals as if you placed it on the board since you are playing a card to another card. However it does not higher the price of the 2 cards in one. Spend your mana wisely and outsmart your opponent. Do you go fast or do you brew a bit longer? Your choice!

    - The Deap Sea : Mysterious, Calm waters. *No further intell*

    The Deap Sea is a mysterious part of a small ocean. When you sail over it. It just seems to be an ordinary part of the waters. Nothing out of the ordinary. There have been rumors of ships mysteriously sinking... but they are nothing more than that, rumors. Out of fear of this small waters. People, especially captains try to avoid it, just to be sure, but for what I know: Dead men, tell no tales.

    As you may could have guessed this expansion is a creepy one. It explores what is in AND below the waters of the mysterious Deep Sea. This expansion features the keyword "Drown" and has fish, tons of fish, but not just fish!

    Drown Last Breath

    Explanation : The keyword "Drown" means that a minion lives for 2 turns. It will die at the start of your or your opponents 3rd turn. It depends on who's played the "Drown" card. Visually you will see the card become watery, as if the card itself is actually drowning. Also a great indicator to when a minion dies. Also if a minion died before "Drown" kicks in and it has an addional effect on it as it drowns. Unless it's silenced, it will still count as "Drown".

    The cards above don't really show what "Drown" can do. Only what you can possibly do with the effect when it is on something else. Think of having a big taunt for really cheap, but it has "Drown". It slows down your opponent immensily, but you do lose it shortly after. Or a minion with super high health and a good deathrattle with "Drown". Than it suddenly is a good effect and keep thinking like that! "Drown" is really interesting!

    - The Thief's hangout : Thief's also need a place to stay! Rest in the Hangout!

    The Thief's hangout is similar to the tavern, but instead of being mysterious. It's infamous. All thief's of Azeroth come together. They excel at tricking and stealing. Nothing goes them too far, but if you betray one of them, you betrayed them all! Bane your way through azeroths biggest criminals.

    This expansion is all about having a joyfull time in the tavern with a bit of injustice added to it. There will also be a keyword, the 3rd one of the year to be precise. It's called Keen Eye. Thiefs often sit at the bar asking for intel on a certain someone. This is what Keen Eye is. Keen Eye shows you your opponents topdeck or x cards in his hand. Best thing is: Your opponent doesn't know it himself!

    Explanation: just like explained above: Keen Eye, when played, shows you a random card in your opponents hand or deck. They become kinda invis for you to see. Think about the Echo cards (when played return to hand), but than just for you for a card or topdeck. You can play around certain cards and sometimes, you get no usefull intel at all. Keen Eye adds new strategie and hand management to Hearthstone.

    All 3 of the themes are very mysterious, in their own way. Every new adventure is like a new wisp: You don't know where it leads and you don't know where it ends. Go outside, set foot and wander off with the wisps.

    Posted in: Fan Creations
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    posted a message on Custom Shaman Card: Cold Preservation (spell)
    Quote from Kingkiller >>

    Maybe just change it to Freeze a minion and give it Can't be targeted by spells or hero powers

    Than it can still be killed/damaged by things like Blizzard 

     

    Quote from Zence >>

    i like the concept a lot, seems very interesting! The whole, make this minion immune for 1 mana though seems a little over the top tho lol.

    You do freeze it :3  But the reason why it's so cheap is rather simple. Most combos/power cards need cheap enablers and this card does it, but if you prepare for a turn like that, you do lose tempo.  

     

    Quote from OverholtNA >>

    Cool concept! Nice synergy with Mana Tide Totem and Primalfin Totem, of course. It might push Shudderwock Shaman over the edge with Doomsayer, though. Also: Alarm-o-Bot? I'm picturing some sort of deck with two of those, a couple of Witchwood Pipers to draw them, and then a few big minions to cheat out.

     Nice thinking! You also could use the card in wild to summon the Ancient One :3 

    for certainty you lower quality of your deck :3 It's probs not that worth it with the other shenanigens, but it could be a cool control tool :3 (it is cheaper than Doom + that Warlock card that you can give your opponent a minion, but that doesn't see play while it opens up for shenanigens too cx)

    Thanks for liking the card guys! :)

    Posted in: Fan Creations
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    posted a message on Custom Shaman Card: Cold Preservation (spell)

    Cold Preservation

    The idea is for Shaman because of Moorabi. It is a pretty good card (a good decent effect), but it doesn't really do a thing, because you either use it for one play or it dies. This card basically makes one of your own minions somewhat similar to Dormant for 1 turn. It can't be attacked nor damaged, making the card untargetable. Meaning (just like Dormant) it's just there, but the card effects are still in play. If used on a taunt, they can just ignore it and hit past to go face or to hit another minion. 

    I designed it for Freeze/Moorabi, but it can also work with other combos (The Ancient One) and other type of decks. Hope you like it :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.19 - Submission Topic

    Alleria of Silvermoon Alleria of the Void

    You can run both, but only 1 will trigger. That is if you managed to (not) mulligan your hand!

    Both Alleria's reflect on the effects: Silvermoon had her home, apart from another windrunner, she couldn't lose, but gain while Void had to abandon everything to gain power.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.19 - Discussion Topic

    Alleria of SilvermoonAlleria of the Void

    I'm not that great with WoW lore, but what I got is that Alleria Windrunner got banished from ... (Silvermoon?) and that she got a new power from the void, basically giving her a new form and powers. With this idea I have put both in those scenario's. If Alleria of the Void fully mulligan her hand, she starts with 2 mana crystals instead of 1. Which fits in with her lore: Losing everything while regaining new power. As for Alleria Windrunner, this is the version before the banishment: Basically she didn't lost anything, yet. She has to keep her entire hand and cannot mulligan. Since she didn't lose anything yet (as in her life in the city of Silvermoon as example), she can only gain: Drawing 2 cards instead of 1. 

    I'm sure I'm somewere horrible wrong in that little explanation ^^^ xD

    The beautiful thing is with those cards that you only want 1 copy and not both since you can't activate both, they do seperate things and have different objectives. You can run both, but that's atleast 2 crappy draws and 1 card basically not worth to be put in your deck. And if you even run 1, you either have to lose it all or keep it all, good or bad. Both do represent aggro (the archetype everyone's in love with), but if I'm honest, I had trouble coming up with designs xD Just like Baku, the draw 2 cards is probably the better one of the 2, but for any class apart from Druid to have a headstart with 1 mana crystal can also shake the game up. 

    I tried with Alleria instead of Sylvanas Linkblade91! xD and ehm.. next time, I'll just edit the other post instead of posting a new one xD

    Posted in: Fan Creations
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