Who gives a FLYING FUCK?
- JayuZmaN
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pawnthemind posted a message on Blizzard doesn't want you to know. Hearthstone is a gamble you can afford to lose.Posted in: General DiscussionBlizzard is now all in casual gaming after their true gods, activision saw powerful time sinks like Candy Crush (which they recently acquired) bringing tons of dollars for very little investment. So why would anyone think Hearthstone a game that you can play on your tablet to be any different? You know a game that Blizzard admits was intended for casual players yet claims to be an Esport. The contradiction comes from Blizzard's marketing attempt of turning a card game heavily relying on chance into some sort of Esport by making comparisons in skill to Poker (a game played in gambling casinos) so they can justify their HS tournaments. Poker really? Why cause they got tournaments in poker at casinos and somehow makes it a competitive game? Well guess what?
"In 2012, ....in the Journal of Gambling Studies, which argued that poker isn’t the game of skill that many players make it out to be. In the experiment, 300 participants were divided into “expert” versus “non-expert” groups, depending on whether they had an interest in the game or not. Then, they played 60 hands of Texas Hold’em in which the deals were fixed, so that players could get consistently good, bad or neutral hands. In a nutshell, the researchers found that there wasn’t much difference in the final amounts of money that the experts accrued compared with the non-experts, with the implication that skill level didn’t have much effect on the outcome. In other words, they argued, poker is a game of luck."
The article continues explaining that the only part of the game that is not pure luck is the human element, you know like sitting across the table and reading tells, bluffs.... The only part which is nonexistent in online card games and why online card games fail in skill. You sit watch a screen with no human connection play random predetermined shuffles against your opponent that might as well be a bot.
Moreover, while poker gives all players on the table equal chance of winning because they all draw from the SAME DECK, this game disadvantages each player who is dependant on their collection of cards, hence less refined decks means less chance of winning.
So not only do you have to tackle a coin flip chance but you also lowering your chances by your poor collection.
And how do you improve on your collection? By winning! Contrary to every blizzard statement of just enjoying the game and trying wacky failed decks, to increase your collection, you need to acquire gold, and to acquire gold you need to win or pay real dollars. This where PAY TO GAMBLE comes to play. If you want to increase your chances of winning, you would have to pay for packs which in itself is a gamble since paying DOES NOT GUARANTEE improving your collection. The geniuses at blizzard chose instead of going with a deduction mechanic in opening card packs that are NOT in your collection, you also have to deal with duplicate cards which you have no choice but to dust and lose value in your purchase. Of course they carrot stick you thinking you can do this all for free, but unlikely since it's a non deducing pack mechanic, that would take eons to do so. So how did they rig this one to give the illusion of a challenge, avoid alienating their casual players and not feel like bingo night? By rigging RNG of course. All great theatre at its core is behind curtains.
This is how it works. Lower your winrate, RNG is more forgiving and gives you the right cards at the right time. Win lots of games and RNG goes from neutral to penalizing you while doing reverse to your opponent depending on his win rate. If your MMR rate is 60% and your chance of getting the right card to counter opponents hand would be at 40% each turn, same goes for your RNG cards. While your opponent win rate is at lets say 40%, he gets higher chance of getting right cards around 60%. Right cards means washing your opponent at every turn in face value of your working hand. Simple math here. If your win rate goes too high. You get opponents with near perfect draws and can pull easy combos while you struggle to get the right draws. As added bonus, MM matches your deck with a hard counter decks so that you reevaluate your deck often. In other terms, buy more packs to get more cards and build new decks to counter the deck which you lost to. It's a vicious cycle of reorganizing decks and Blizzard matching you with exact counter of your deck depending if you won too many games or not. This is a way for Blizzard to balance matches, has nothing to do with skill, it's all giving the illusion of "worthy challenge" since there is no way of gauging skill (there is little to none), it has to match games in a balance of chance between someone who was too lucky, too successful with his deck or too unlucky. This why everything in this game like every other Blizzard game is heavily dependant on servers and little is done on client side. One is security, the other is rigged RNG. This is exactly why there are no stats in this game, Blizzard doesn't want its players to figure out the mechanics of MM and tilting games by controlling RNG. For any professional Esport player, this should have been a red flag from the start.
But the tournie players figured this out by third party stat counters, and this why they rotate their decks to circumvent RNG penalty by guessing what decks they might play against when there are limited amount of players in high ranks. They have that luxury since they have almost or if not all the cards in the game and create the most powerful decks to mitigate RNG and play the hard counters if they feel one deck is being play too much over the other. This is also the reason why cheap aggro decks are so successful. Who cares if the "right" draw is at 40% or 70% when your minions all same stats and you winning by numbers. This is a way of circumventing the RNG penalty and why aggro decks work so well and plague the game. Examples of extreme RNG manipulation: I get matched against a Murloc Paladin Rush RNG doesn't give any of my clearing spells until turn 6 which means I must lose.
As a control warlock, I have 13 control/clearing cards. Pure RNG would have given at least 1 by then if I am life tapping and getting my free draw per turn... right? What the mathematical probability of that? Should I go buy a lottery ticket? Priests who always steal the right cards at the right time. Just last game mindgame's my deathwing at turn 4. In all of my cards, RNG chose the most powerful? On top of being miraculously an aggro priest which is super rare. Of course once you lose several games, RNG goes back to 50% then you become "competitive" again and you once again got flip coin chance of winning. Sometimes I know when RNG is going to penalize me from my starting hand. If I reshuffle my starting cards at least 1-2 of them will be the same cards I didn't want and I still get it back from reshuffle. These are incredible improbabilities.
Or when I know RNG is in my favor, I guess what my next card going to be correctly. Like when opponent has board full of minions, I get my twisting nether clearing card or some other clearing spell. If he puts a big minion next card is a life siphon counter card. So don't tell me it's random, it's not. Each draw is being manipulated dependant on what cards each player has and what's on the board and depending on your win rate you get higher or lower chance than the median to draw the right counter. This is why by intent most of the time, the turns are a wash to keep the game interesting. How do they know what counters what? It's just pure math and that side log of card history isn't there for fun, Blizzard collects all the meta and the algos do the rest. We already know MM is not RNG in SC2 and Diablo 3 drops are controlled by input. All this luckily was explained by Diablo devs that they wanted a balance of controlled RNG but not enough to make it too easy to get the items you want. Notice each time using kadala or you missing a rare item, if you gamble for it, the likeliness of that type of drops in game from monster is more often. So for instance if you gambling for a specific ring from kadala, RNG will increase the droprate of rings over others when you kill monsters. Ok we can understand why they want to control RNG in SC2 MM and Diablo drops but why Blizzard doesn't want pure randomness in this game? Pure RNG would mean chaos, which means any randomized deck would have chance to climb to legend without any discrimination on player input or deck building. Which means bot heaven and F2Ps easily can easily breakout to top ranks without paying or much time invested. They definitely don't want this because they want you to buy more decks and frustrate you towards 50% win rate and give casual players equal chance of winning and to make you keep buying more packs and adventures and keep the sunk cost fallacy going. It also helps Blizzard focus less resources on balancing cards since algos will balance matches by draw.
Sunk Cost Fallacy https://en.wikipedia.org/wiki/Escalation_of_commitment
So more time and money you invest, more you become committed even though it would be better off not to invest on a losing bet you keep hoping eventually will pay off. This game preys irrational human behavior to bulk up their profits and hence why so many hate this game and yet keep playing in growing numbers. Oh you just made a netdeck...sorry you still losing, maybe open a few more packs and get the right cards needed... you try those and win a few games, oops sorry again, lose 10 games this time... so now you make another deck open few more packs and keep buying packs that do not guarantee improvement and gamble away your money. It's quite genius that Blizzard circumvented state gambling laws by dressing this elaborate slot machine into a casual card game. Obviously, we can't technically call this gambling because your winnings are virtual goods and not considered as currency in any sort of way. So money goes in and NEVER comes out. This is just an elaborate slot machine that will never pay off and like they say....the house always wins. I am not saying this is good or bad but the truth must be known. I know conformists will be calling me crazy and tin foil hats and all. Just remember how Google and Facebook profit from your free "experiences" and how creepy some of their services are and how well they know you.
Activision-Blizzard wanted a mobile game when Candy Crush and Zynga crap were huge hits. Knowing that the world was moving to mobile and that casual gaming (lack of skill time sink distractions) were becoming dominant. They opted to create the success of MTG with warcraft lore but like Diablo 3 (which many hated direction and design leader got fired) casual gaming was priority so they made this bingo style card game to make everyone feel they are competitive and skilled and not alienate the casual players, if they had made a game on pure skill and omitted all the RNG, they would have lacked the growth and profits they were targeting. So once you understand the business side, you can understand why they have set up the game this way and why they have done it before. This is nothing conspiratory, we live in 2016, metadata and algos rule the world. Just look at Wall St HFTs and silicon valley with all the unicorn virtual startups. If anyone still doesn't believe Activision/Blizzard focus will be ALL IN casual mobile gaming. Read this, they just finalized acquisition of Candy Crush company. The latest upcoming changes to HS was admitted to be an effort to make entry into HS even easier of subgrouping their old power creep expansions into Standard and Wild format modes. These are hints of massive change in Blizzard's direction which is dumbing down gaming and welcoming the masses. This is NOT exclusive to Blizzard, almost every gaming company is going down this path. Blizzard was one of the few who delayed it until it was acquired, and now it's time for their fans to decide with their wallets.
http://www.engadget.com/2016/02/23/activision-closes-king-acquisition/
Blizzard employee indirectly admits RNG manipulation for their new overwatch game to favor MMR at 50%
http://us.battle.net/forums/en/overwatch/topic/20742904212#10
Blizzard job section pretty much wants anyone good with aglos and data mining and sharing code among different teams within Blizzard gaming. They even say they want to rehash SIMILAR solutions when appropriate. This is not a company thinking out of the box, it's very clear they want to conform to the masses. "Communicate and collaborate constantly, sharing code, algorithms, research, and ideas to move Blizzard forward. As we work with our teammates towards a superior end result, we keep everybody on the same page, and remain professional, humble, civil and direct throughout. Keep it simple. We code every system with a clear purpose in mind, and we aim to keep them as simple as possible (and no simpler). We don’t create new solutions when appropriate ones already exist."
http://us.blizzard.com/en-us/company/careers/roles/engineering.html
Voting with your wallet is the only way companies listen. I am just trying to make people aware what's going on. As a person at my age with hands that can no longer tolerate high APM, I actually enjoy playing HS, not because I believe there is skill in it, because I find it entertaining and an easy game to waste time on. But make no mistake, just like casino games, HS was built to siphon money off of people who take it seriously and this is why they're baiting you with Esport tournaments and prizes, to make you believe it's very easy to climb the ladder and keep that sunk cost fallacy going.
Disclosure, I never paid to play this game, so I just stick with classic cards 100% F2P, rank 14 this season.
This article has got me perma banned in blogsites, gaming magazines, reddit subs. You must wonder with all the crap being posted and allowed, why they find this article so threatening when violates no policies or rules. Usually when governments censor it's to keep the masses ignorant. I guess by censorship, they legitimize it.
Here is the response from a moderator on the cause of my ban:
"What do you think /r/CompetitiveHS is, a bastion of free speech?
If you have a question regarding your ban, you can contact the moderator team for /r/CompetitiveHS by replying to this message."
At least they had the courage to respond while Blizzard forums, just deleted first attempt suspended my account, on second attempt perma banned me with response from Blizzard moderator Zeriyah Community Manager Posts: 1,106 03/28/2016 10:41 AM stating:
"This is simply not true. Random is random."
MIT would disagree with you there, Blizzard
http://engineering.mit.edu/ask/can-computer-generate-truly-random-number
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Pmanda posted a message on Blizzard doesn't want you to know. Hearthstone is a gamble you can afford to lose.Posted in: General DiscussionMods, please don't lock this thread unless it turns into a bunch of people flamming each other, this guy hasn't broken any rules, and I would like to have a civil discussion about this. Pretty please.
So first off, holy wall of text batman. I want to run down a quick list of things you got wrong since the rest of the posts in this thread will probably just be people calling you an idiot. Plus, you took all the time to write this thing, so I'll give you a bit of the attention you crave so much.
1. You compare HS to poker stating both are pure rng games. this is not true. Hearthstone, while it does have more elements of rng than other collectible card games, does rely mainly on player skill popular to contrary belief. Sure, you'll encounter some lucky wins or unlucky losses here or there, but that's part of the game.
2. Your "pay 2 gamble" idea is a little silly. I'll admit that at the beginning of the season, at the lower ranks, I've been beaten by some pretty terrible decks played by some newer players. that's the beauty of the game, with the right plays and yes, a bit of luck on your side, you can win with anything. Plus, those players tend to stay at rank 25-20, where they play against people with the same types of decks as they do.
3. Your little "rigged rng" thing made me giggle. You are assuming that Blizzard has a program, that understands what the perfect draws and dice rolls are for every situation possible in the game, which is easily up in the trillions and constantly growing with each new card released. on top of that, this program would also have to decide when the perfect time to give you good rng or bad rng. A program capable of doing this would have to be complete self thinking artificial intelligence that would have taken decades to create and probably could have won some major prizes in tech advancements, not to scam some people out of their cash.
4. If pro players had some 3rd party software that could circumvent rng, we would know about it. This is the internet, nothing is secret.
5. Going back to the f2p player thing. There are plenty of people who have never spent a dime on this game but consistently reach legend every month. There's quite a few on these very forums.
There's a lot more wrong with your post, but I don't have the time or energy to go through the entire thing and pick apart everything you said.
Rest assured that Blizzard is indeed not the Illuminati.
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clevelandrocks1 posted a message on Blizzard doesn't want you to know. Hearthstone is a gamble you can afford to lose.Posted in: General DiscussionThis is one salty mofo. I DARE you to tell me Poker is not a sport, and I will shove so many facts up your ass your body will have more paper in it than water.
The imagery here is staggering. -
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Lewdawg24 posted a message on Blizzard doesn't want you to know. Hearthstone is a gamble you can afford to lose.Posted in: General DiscussionThis is one salty mofo. I DARE you to tell me Poker is not a sport, and I will shove so many facts up your ass your body will have more paper in it than water.
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MasterKulon posted a message on Blizzard doesn't want you to know. Hearthstone is a gamble you can afford to lose.Posted in: General DiscussionFor those of you who don't want to read this, I'll summarize. He said that Blizzard manipulates RNG, so much so that the game is programmed to sometimes give you the perfect topdeck, so that players will not win or lose too much, and the game is 0% skill.
In response, this is totally incorrect and there is so much wrong with this article that I don't have time to go into.
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clevelandrocks1 posted a message on Blizzard doesn't want you to know. Hearthstone is a gamble you can afford to lose.Posted in: General Discussion -
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tasiorres posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionFUCK YOU FUCKING RNG IN THIS FUCKING GAME, FUCK THIS MADAFUCKIN SHAMAN WITH AN ENORMOUS LUCK, SHIEEEEET.
LEL I PLAY ARENA
LEL I HAVE LETHAL NEXT TURN, MINIBOT 13/12 because of Rafaam and wolf, he is at 5 hp. NEVERMIND THAT I WOULD HAD THAT WITHOUT THIS BUT HE TOPDECKED FUCKING Flametongue Totem AND KILLED SOME OF MY MINIONS BEFORE AND OF COURSE HE GOT TAUNT FROM M'FUCKIN HERO POWER. HE HAD Ravenholdt Assassin ON THE TABLE (SECOND ONE LEL XD, card after card) and I was at 12 hp.
HIS HAND WAS EMPTY, AND YEAAAAAH, HE MADAFUCKING TOPDECKED Armored Warhorse AND HE WON JOUST. FUCK THIS GAME, FUCK ARENA, FOR REAL, FUCK YOU HS. EXACT MADAFUCKIN LETHAL, FUCK YOU FUCK YOU.
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HighJusticeGrimstoner posted a message on Y'shaarj Art Shown via FacebookGot 'em
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Kaladin posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionIS IT EVEN FUCKING POSSIBLE TO WIN MORE THAN HALF THE TIME
SOME ONE PLEASE FUCKING TELL ME HOW
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awesome... can't wait to see that :D
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more cosmetics is good... we love cosmetics... :)
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go thijs... you got this... :)
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wohoo... mech mage... :)
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i love the new cardback... :)
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i love fun and creative decks... thanks sigma !
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congrats to all 'unknown' players that made it into the spring :)
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where can i see the bracket ? :)
and btw, fibonacci wins against the super wallet shaman lols :)
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change to D.Va to celebrate overwatch :)
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what deck are you playing ?
notable good cards in BRM :
- Warrior : Grim Patron - the one and only Patron Warrior
- Mage : Flamewaker - staple in Tempo Mage
- Hunter : Quick Shot - almost used in every type of Hunter deck
- Priest : Twilight Whelp, Blackwing Corruptor, Blackwing Technician - in Dragon Priest or every Dragon archetypes
- Druid : Dragon Egg - token Druid
- Rogue : Gang Up - in Mill Rogue
- Shaman : Lava Shock - in Aggro Shaman
- Warlock : Imp Gang Boss - staple in Zoo deck
- Emperor Thaurissan - in every single combo / OTK deck
if you rarely play those deck, better go for LoE for the better and longer investment... :)