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    posted a message on REWARDS TRACK UPDATE - Official Blizzard Statement

    Am I the only one that hasn't been able to complete daily quests off of tavernbrawls anymore or is anybody else having this problem?
    Being able to combine tavernbrawl + standardquests was super time efficient, if I now have to get 5 wins for one and then still having to grind normals for the rest.....that's kinda just going to ruin my playtime instead of letting me play more. 

    Posted in: News
  • 2

    posted a message on REWARDS TRACK UPDATE - Official Blizzard Statement
    Quote from alptwo >>

    if the aim was to ensure players to gain more xp then why can't 'the players' buy the pass via gold? why do we have to pay 20 bucks to get it.

    i almost belived you Blizz. Almost.

     I mean, the pass is mostly cosmetics and a golden legendary which we already got a legendary off as far as I know.
    And we get to choose a free one with the free track, I don't think it's bad to have cosmetics be paid for if the gold and packs part are completely free.

    Posted in: News
  • 1

    posted a message on Animal Companion shouldn't be random

    I mean yeah, DH is basically better at everything that hunter does. DH crushes hunter and almost every other deck that hunter can beat + more. 
    That's a big issue with DH, which is becoming a meme with blizzard.

    But I don't think hunter has gotten bad cards, they have got some insane cards this expansion, the think is: They are all so boring. 
    It seems like hunter only got face dmg and summons instead of some unique flavor.
    But tbh, the hunter cards look scary enough to be playable, even if DH basically got the most broken card in the whole expansion.

    So I do think you've got a point somewhere, just not on the animal companion part. Discover an animal companion would probably make it a 4 cost, and I think hunter would rather have a random 3 cost companion than a 4 cost

    Posted in: General Discussion
  • 3

    posted a message on Animal Companion shouldn't be random

    This post should honestly be deleted or moved to the salt section, sorry dude but there is just so much wrong with that idea.
    It's not like hunter is a fun class to play against, especially with all hunters emote spamming, and you think you don't have enough power?
    This is a bit of a snowflake post

    Posted in: General Discussion
  • 0

    posted a message on New Shaman Epic Card Revealed - Magicfin

    As long as you play this last hopefully 

    Posted in: News
  • 0

    posted a message on New Paladin Common Card Revealed - Carousel Gryphon

    Ah damn, you're right. Forgot that they added those in that expansion, thought it was in the year of the dragon bc they feel like they've been around for a long time somehow.
    Well, guess that's just going to add 1 year to needing a silence in each deck. 
    And lady liandrin is also from ashes of outland, which I personally think is the biggest problem, the refill of that + 2x the 7 drop that gives 5 random cards.

    I just hope they'll get more interesting cards than the ones shown so far, it's just been stats on a stick for paladin. I honestly miss playing the older paladin decks, I've been winning a lot with pure paladin but it's kinda boring imo

    Posted in: News
  • -2

    posted a message on New Paladin Common Card Revealed - Carousel Gryphon

    So now paladin has both a spell that can be discounted over the course of the game (quite easily) with a 8/8 divine shield taunt and a minion that is cheaper and can be buffed extra to an 8/8 divine shield taunt.
    So original blizzard. I'd honestly rather see some fun paladin cards for once instead of flat stat bodies with discounts every expansion.

    Luckily librams rotate after this expansion I think, that'll take away some of the flat stats.
    And then they wonder why silence is OP right now. 

    Posted in: News
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Libram paladin really needs a nerf, having 0 cost spells that come back to their hand, that they can just get back with lady liadrin if you finally manage to silence both copies x 10.
    I also think lady liadrin shouldn't be allowed to give spells that are cast on friendly CHARACTERS, what bullshit is that? You should only get the heal summon 8/8 divine shield minion if you've cast it on a minion, at least that way you have to sacrifice safety to gain it back again.
    The spells are already bs broken and pure paladin is one of the most dominant decks right now, even league of legends patches shit like this out faster than billion dollar company blizzarddivision

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from BlusteringEcho >>

    Just a reminder... Priests can kindly fuck off. Thank you.

     Guessing you're an aggro hunter player or demon hunter?

    Posted in: General Discussion
  • 0

    posted a message on Duels Flop

    How entitled can you be? They created an EXTRA gamemode, you can still play the game normally without having anything changed.
    So what if a part costs money? The other part is free and will help people that don't enjoy normal too much, get their quests completed when the tavernbrawl is not fun that week. 
    The deckbuilding has some limitations if you don't have the wild cards, but standard cards are strong enough to compete if it's just 16 card decks at the start.
    If a game releases a paid DLC, are you going to complain that it wasn't free? A lot of small indie game might do that, but in reality, they need to earn money from it. And again, you don't have to play the paid mode, you can just play the free one. Otherwise you could just play it all day while earning rewards at the end of every run, you really think that's smart? How can they add valuable rewards without it being a risk/reward system?

    You complain without any logical basis mate. I personally wish that arena had this pay for rewards/free without rewards system so I could practice arena without spending gold on it. And btw, arena is 100% worth it if you're good enough to get past 5 wins.

    Posted in: General Discussion
  • 3

    posted a message on Shifter Zerus is stupid

    He literally said he won and nobody could get close to beating him

    Posted in: Battlegrounds
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Love all the hate on priest, I get that they have a lot of retarded solution cards like plague of death, but please understand that priest at least has to manage their cards because of the lack of card draw they have since our fav 1 drop got rotated out to HOF.
    We can't just spam our removal every time there's minions on board since aggro decks can refill they hand in 2 seconds with 3 card draw per turn while doing 10 dmg face with weapon/attack (looking at you soul DH mains), so yeah, we kinda need insane boardclears and heals. Because otherwise you're dead in 4 turns like most other decks are vs soul DH.
    If blizzard starts to nerf the attack on DH weapons/minion battlecries I'll accept any complaint about priest, but right now they need OP cards to be even a valid class with all these braindead aggro decks at there.
    Loved playing full spell mage with a 90% winrate over 30 games, but this expansion it's just been losing to 10 facedamage each turn that you can't stop unless you freeze face. I just know that most people complaining about priest are aggro players, since they are the only deck that counter them (that I found to be valid, please send more decks that counter soul DH if you disagree). So stop whining when you have the highest winrate deck in the game right now 

    Posted in: General Discussion
  • 2

    posted a message on when is this game going stop?

    It's not even close to the same kind of card mechanic, just the name. Should every game be copyright striked for using the name 'Slime' as well?

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Cindrojn >>

    Should have played around the primordial study-generated Solarian and the puzzle box's it cast along with the other direct dmg spells only that went straight to my face I guess only, after all I only had 28 health.

     Now this is one of the few legitamite salt posts, that solarian looks like actual bullshit xD 

    Posted in: General Discussion
  • 0

    posted a message on Healadin - 9 Cards that could help bring back the archetype
    Quote from Reymora >>
    Quote from Loomineyes >>

    I'm not looking to be negative, I just thought I'd point out that Studying the Light (while I personally like the concept) is fundamentally flawed because none of the quests themselves give you any benefit until you complete them and then the reward comes. You don't even need to complete Studying the Light, it is immediately good. I understand why you'd want a card like this to be in your opening hand, but it doesn't follow quest criteria.

     

     Well, you're not wrong. This quest could be part of a new set of quests that all other characters would receive, like Jaden607 said. Or it could just be a spell that would be cast at the beginning of the game (I don't think one with that mechanic exists at the time).

     

    Quote from Jaden607 >>

    The changes look good! Though some cards are overnerfed, I think you can keep the 6/8 stats on veteran professor, keep the one thing of the fire acolyte the same while keeping the other 2 (though I think the spawn is a nice one since lightlord rotated out) and Quel'dalar can do with either the heal or the durability reduction without needing it to be both. Since one of them essentially cuts it's power by either 1/5th or 1/3th, which is enough imo.

     

     Can you please explain the Fire Acolyte part better? I didn't quite get what you meant.

     

    Quote from Jaden607 >>

     

    The quest problem by Loomineyes might be an issue yeah, but it could still be solved by saying "It's a new kind of quest mechanic, which every class would have" or to divide it into 2 cards, a quest you draw at the start and a legendary basically like Tekal that has barrier instead of armor that you draw later into the game (can be a 2 cost so you draw it with young adventurer maybe? so you'd have it earlier but not garuanteed). Or just a 3-4 cost around what Tekal was. That way you can still complete a part of the quest like priest's quest.

     The main problem about High Priest Thekal was that it didn't start in your hand, thus making Healadin unreliable. At least that's my thought on the matter. Although being a 2-drop with a chance of drawing it with Young Adventurer is not a bad alternative.

     That the fire acolyte could have worked with 1 less nerf, like the mana cost or the heal increase. Either 5 mana and 15 heal with a 5/5 spawn or a 6 mana after 10 heal with a 5/5 spawn. Since the 5/5 spawn is kinda needed to go around the lightlord ragnaros being wild problem, it solves the balance problem as well of it being a free 8/8 that heals for 8.

    Thus requiring less nerfs than it would otherwise, I think 6 mana and 15 heal would be fine to still summon an 8/8 ragnaros instead. 
    So an 5/5 would be okay at 5 mana and even at 10 heal, but maybe keep the mana at 6 or the heal requirement at 15 just to be safe

    Posted in: Fan Creations
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