My god people are so retarded. Everyone acts as if you need to have 6 2 drops in a deck and those slots cannot be filled with spells or with 1 drops. If this was in an egg druid they wouldnt have to sacrifice and important cards and this gives a power of the wild to all minions in your deck. If this card is not ultra insanely good for specific aggro decks then i dont know what is. Also you can get out a 2/2 patches.
- Jacbomb
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Member for 7 years, 9 months, and 7 days
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hillandder posted a message on New Legendary Card Reveal - Prince KelesethPosted in: Card DiscussionPlayed in curve with Captain is a 3/3 free charge! Hard to beat an aggro deck with this starting hand. -
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Dr_Horus posted a message on How should I split my packs?Posted in: General DiscussionInstruction unclear, crafted 2 golden copies of Millhouse Manastorm
... But it does surprisingly well at rank 25, which I got going for me, which is nice ..! -
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Leandro_1955 posted a message on Spirit LashPosted in: Spirit LashStaffs can be considered weapons too. Look at Medivh's Atiesh. So, why not?
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ZVPlatinum posted a message on Spirit LashPosted in: Spirit LashThis woulda been killer as a Rouge card
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ThePacman posted a message on Spirit LashPosted in: Spirit LashWaiting for the videos of Auchenai Soulpriest otk yourself like Auchenai Soulpriest Mistress of Pain used to.
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Leandro_1955 posted a message on Spirit LashPosted in: Spirit LashNow I hope Priest gets a weapon like 1/3 * Spell Power +1 * Whenever you cast a spell that deals damage, lose 1 durability (2-mana cost).
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Thomasvicfelix posted a message on Hello children... Where is Professor Doyle?Posted in: General DiscussionHe should be a 2 mana 1:1 Legendary Battlecry : Change all your emotes to "Hello Children"
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cLimZ posted a message on Hello children... Where is Professor Doyle?Posted in: General DiscussionLast time I saw him he was torched inside his tent, he is probably the Blazecaller now.
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futhead_joko5433 posted a message on TOKEN MALY DRUID 200 LEGENDPosted in: TOKEN MALY DRUID 200 LEGENDMaybe Bog Creeper
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Homer__Simpson posted a message on New Paladin Quest Reward Card - GalvadonPosted in: Card Discussion5 mana 8/8 set your opponent health to 1 deal 1 dmg
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When you emote fireworks pop out of your hero
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How bout you wait for the rest of the cards before you make an ignorant assumption.
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2 damage to all enemy minions- 4 mana value
5 armour- 1 mana value
new heropower -1 mana value
Decent only if you want to play a slower hunter deck
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Congratulations?
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Hello people, i am in a desperate situation where i really need to make a murloc mage......
.... This is solely for the pourpose of getting to name that deck 'Wet Jaina'.
Thanks for your time and please say if you have one.
PS. I am serious
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I agree its either you play jade druid or a deck faster than it, that's is what i hate the most especially how a couple cards instantly destroyed many archetypes.
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Maybe remove ice barriers and frost novas and add in well stated minions or spells.
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Hello,
I recently got an idea about adding a new game mode into hearthstone that will be fun and constantly changing. My idea was to add in a game mode called tournament (or something along those lines) where each period lasts for maybe 10 days. In tournament there will be rules and restrictions which will mean the meta will be constantly changing in it. For example one week you will only be able to use 3 certain classes such as hunter, druid and paladin where all MSoG and LoE cards are blocked as well as patches, reno and all jade cards. At the end of each 'season' you will get a reward for your ranking such as first place gets 3 legendaries and 10 packs, 2nd place gets 2 legendaries and 7 packs... 200-400 gets a pack and 50 gold and so on.
What are your thoughts on this and would you like to see it implemented into the game.
EDIT: Additionally this will also inspire more deck creativity and a less bland meta that we are currently experiencing
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This deck was very difficult to play at first but overtime after learning how to play the deck properly i got a 100% winrate and rank 26 wisp.
Here are some tips:
try to mulligan for moonfire to help with early game especially with the murloc tinyfin and wisp meta
By turn 5 you will likely have the combo assuming you saved your moonfire, this is the main win condition of the deck which when played could deal a massive ammount of damage. The combo is 5 mana dino dude which you want to adapt to give it divine shield, this is important because when you moonfire it, it will not take any damage, then you want to use claw and hit enemy face for 2 damage, by this point he should be dead.
Enjoy this expert guide and leave all feedback in the commments