• 2

    posted a message on Deathstalker Rexxar
    Quote from FromBeyooond >>

    He doesn't have to. This card is unplayable. If you don't see that you simply do not understand the basic mechanics of Hearthstone.

     You are so disabled that i would be offending disabled people by associating yourself with them
    Posted in: Deathstalker Rexxar
  • 5

    posted a message on FEED RAG

    When you emote fireworks pop out of your hero

    Posted in: FEED RAG
  • 6

    posted a message on Deathstalker Rexxar

    How bout you wait for the rest of the cards before you make an ignorant assumption.

    Posted in: Deathstalker Rexxar
  • -2

    posted a message on Deathstalker Rexxar

    2 damage to all enemy minions- 4 mana value

    5 armour- 1 mana value

    new heropower -1 mana value

     

    Decent only if you want to play a slower hunter deck

    Posted in: Deathstalker Rexxar
  • 1

    posted a message on Just wanted to say hello.

    Congratulations?

    Posted in: General Chat
  • 1

    posted a message on Does anyone have a viable murloc mage?

    Hello people, i am in a desperate situation where i really need to make a murloc mage......

     

    .... This is solely for the pourpose of getting to name that deck 'Wet Jaina'.

    Thanks for your time and please say if you have one.

    PS. I am serious

    Posted in: Mage
  • 1

    posted a message on Jade has shaped the aggressive, anti-control meta

    I agree its either you play jade druid or a deck faster than it, that's is what i hate the most especially how a couple cards instantly destroyed many archetypes.

    Posted in: General Discussion
  • 2

    posted a message on Returning Player from 2014

    Maybe remove ice barriers and frost novas and add in well stated minions or spells.

     

    Posted in: General Deck Building
  • 2

    posted a message on New Game mode?

    Hello,

    I recently got an idea about adding a new game mode into hearthstone that will be fun and constantly changing. My idea was to add in a game mode called tournament (or something along those lines) where each period lasts for maybe 10 days. In tournament there will be rules and restrictions which will mean the meta will be constantly changing in it. For example one week you will only be able to use 3 certain classes  such as hunter, druid and paladin where all MSoG and LoE cards are blocked as well as patches, reno and all jade cards. At the end of each 'season' you will get a reward for your ranking such as first place gets 3 legendaries and 10 packs, 2nd place gets 2 legendaries and 7 packs... 200-400 gets a pack and 50 gold and so on.

    What are your thoughts on this and would you like to see it implemented into the game.

    EDIT: Additionally this will also inspire more deck creativity and a less bland meta that we are currently experiencing

    Posted in: General Discussion
  • 15

    posted a message on test

     This deck was very difficult to play at first but overtime after learning how to play the deck properly i got a 100% winrate and rank 26 wisp.

    Here are some tips:

    try to mulligan for moonfire to help with early game especially with the murloc tinyfin and wisp meta

    By turn 5 you will likely have the combo assuming you saved your moonfire, this is the main win condition of the deck which when played could deal a massive ammount of damage. The combo is 5 mana dino dude which you want to adapt to give it divine shield, this is important because when you moonfire it, it will not take any damage, then you want to use claw and hit enemy face for 2 damage, by this point he should be dead.

     

    Enjoy this expert guide and leave all feedback in the commments

     

    Posted in: test
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