Finisher card? Board clear? I don't get it, though. Pay 6 mana to deal 3 damage to random enemies doesn't seem all that useful, considering you need to have the board under your control and quite a few pirates to make it worthwhile. If your board is already full of pirates (which are aggressive cards) doesn't that mean you are already winning or about to win? Despite the good synergy for pirate decks, it looks like just another win more card. If you are ahead, then it is great, but, if you are already ahead, do you even need it? And if you are behind, then it is just too expensive and useless. Not very good, imo.
- Ivydoom
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samuellima91 posted a message on New Rogue Spell - Cannon BarragePosted in: Card Discussion -
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user-11042425 posted a message on New Warlock Spell - Void ContractPosted in: Card DiscussionThis kind of card doesn't fit Hearthstone. In a game like MTG you would actually be able to counter such a spell. I really dislike these kind of destroy cards in Hearthstone. Anti-combo cards shouldn't be instant win against combo decks, they should be like Loatheb in that they stall the combo.
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HoraceWalpol posted a message on Puzzle Lab Experience & CompletionPosted in: General DiscussionQuote from xX_Clerk_Xx >>i hate there being no reward. i think after each puzzle level completed there should have been a card pack, that would be 4 card packs, why can't blizzard do that?
right now the puzzles feel slow, and un rewarding. there is really no point, and for the most part they were to easy, or to hard. i know they did not add rewards because they did not want people to feel like they had no choice but to clear it. and i say that is a stupid excuse. if people who are so committed to grinding out 10 gold every 3 wins dont want to play this because no rewards, who cares? but evry one else not grinding out 100 gold from winning every day will play this mode, either from curiosity, or for fun. and if there was rewards then the people who look up answeres to get packs faster, who should care? those people are losing their own fun. and i think blizzard just says "we dont want to make people feel like they have to play it" as an excuse to be greedy with digital packs!
*edit* please no one reply and say that there is a cardback reward. card backs do nothing for the game and are another dumb excuse from blizzard not to give packs.
*edit**edit* please no one reply saying that card backs are not pointless, that is a matter of opinion.
You got your reward - 3 BD packs - by logging in. Rather than force players to play the content by locking behind bars it until completion, Blizz decided to simply give us the packs straigth away. That way, no one is forced to spend time on content they don't enjoy. Remember how people complained about the Monster Hunt quests four months ago? This is an alternative to that. You get your packs even if you don't play it, so if you don't like it, don't play it. I loved it, I don't particularly care about the cardback, but I had a ton of fun completing it, and that's really all that matters to me.
EDIT: Maybe I should mention that I'm the kind of person that can be entertained by solving sodukos for HOURS. Not much 'replayability' there either, doesn't mean I don't enjoy it.
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Infirc posted a message on Does Giggling Inventor need a nerf?Posted in: Card Discussionit doesn't need a nerf, there's more than one tech counter against it, also the tech counters against giggling aren't like eater of secrets where it only helps against one particular deck and sucks if you don't face that deck , Blood Knight has vanilla stats and helps against rogues, and paladins regardless if they're running giggling or not, and Mossy Horror is very durable despite having low attack which means it can help clear stuff after its battlecry which destryoys Spreading Plague scarabs, annihilates paladin boards and helps your game plan if you're running an egg deck
I'm agreeing with the opinion that giggling doesn't need a nerf, people's brains need a buff. -
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definitelynotsalty posted a message on Baiting Demonic Project(People are Stupid)Posted in: Card Discussion -
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hillandder posted a message on Baiting Demonic Project(People are Stupid)Posted in: Card DiscussionSocial engineering work in any place with humans if you know how to press the right buttons for that group.
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Billie_Lurk posted a message on Pogo HopperPosted in: Card DiscussionQuote from I_Feel_Ur_Pain >>Pogo hopper will lose to any combo deck which is every deck on ladder if it not Druid it priest. U literally have no chance hearthstone is just comb decks right now .
Which makes the card even more annoying. As if control decks weren't already having a tough time here is a deck that is abysmal against everything but control, have fun! Like, it's not even a fun deck to play because I feel like I am bullying the weak kid in class despite not being able to hold my own against anything. Just such a dumb card.
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Rimousqui posted a message on Magnetic minions don't trigger Mirror Entity?Posted in: Card DiscussionJaraxxus does hit the board, then his battlecry states that he replaces your hero. Since mirror entity summons without battlecry, it summons a copy of Jaraxxus.
For magnetic, it's a new type of Mech, it's not a battlecry, so it is why it doesn't trigger the secret
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cassetto posted a message on Can you suggest me a deck to beath the lich king with the card that I have?Posted in: AdventuresQuote from Shockii412 >>There are that many YouTube vids and guides look one up save pointless threads K thanks.
I don't think this thread is pointless at all, there are youtube videos for pretty much everything, even for best avocado peeling techniques.
This is a community and I'm not asking for youtube links. I'm asking this community to evaluate my collection and suggest me a deck I can build with the cards I have.
Please don't be toxic and if you find a thread not interesting, don't waste your/our time replying.
Love!
:)
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Mackie264 posted a message on Kill Lich King with Druid when you don't have Jade?Posted in: AdventuresQuote from WhatIsACurve >>What's the handicap for druid I don't even remember but anyways, any class but warrior can win with just murlocs, just play all the good murlocs with the megasaur and some of the not so good ones and fill the rest with good class cards, pretty easy.
The handicap for Druid is that all 3-cost minions or less are destroyed. So I don't think murlocs will work.
Oh, then just craft idol and auctioneer lol, it's literally as budget as you'll find, 400 dust.
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Gnomeferatu You may not always hit the correct card, but when you do it's glorious. And if you pull the wrong one, you just shorten your agony by a turn which is nice too.
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My gnomeferatu burned king togwaggle.
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In my opinion the thundra rhino should be hof'ed. Hunters make a huge stealthed rhino through rexxar and never attack with it. Big aoe's cost too much for most classes to deal with something like that in 1 turn and you can never target it. By the time you finally do get rid if it, hunter already made a new one.
Eta: I realize Rexxar is rotating out soon, but dire frenzy is still a think and I foresee hunters using that to get more rhinos as beast synergy seems to be better than ever.
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So the warrior card got nerfed but they give hunter these cheap rush minions and call to arms with thundra rhino and that's ok?
Yes I just lost to a hunter on t7 and I'm slightly salty. The thing is, hunter is so viable that it's just not funny anymore. I don't mind the meme-decks that have a win once in a while in a spectacular way, but when those decks become reliable (rhino + hyena + hand full of lynxes) it becomes too strong. If hunter is going the direction of rush, I feel thundra rhino should be changed. Or else give warrior their card back.
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Bloodlust is imo a lot better than the stormbringer. More reliable at least. I been dabbling with elemental/evolution shaman myself, and having krag'wa to refill your hand with unstable evolutions is more valuable than Thrall.
This is what I'm currently working with but it needs some refining. If something good isn't there, chances are I simply don't own that card.
ETA: You should realize that if you cast UE 4 times, and next turn play Krag'wa you get 4 UE's back into your hand.
### weird bc/sw
# Class: Shaman
# Format: Standard
# Year of the Raven
#
# 1x (1) Blazing Invocation
# 1x (1) Earth Shock
# 1x (1) Lightning Bolt
# 1x (1) Unstable Evolution
# 1x (1) Voltaic Burst
# 1x (1) Witch's Apprentice
# 1x (2) Acidic Swamp Ooze
# 1x (2) Earthen Might
# 1x (2) Elementary Reaction
# 1x (2) Flametongue Totem
# 2x (2) Menacing Nimbus
# 1x (2) Omega Mind
# 1x (3) Haunting Visions
# 1x (3) Healing Rain
# 1x (3) Ironbeak Owl
# 2x (3) Lightning Storm
# 1x (3) Mind Control Tech
# 1x (3) Stonehill Defender
# 1x (4) Saronite Chain Gang
# 1x (4) Storm Chaser
# 1x (5) Bloodlust
# 2x (5) Volcano
# 1x (6) Fire Elemental
# 1x (6) Krag'wa, the Frog
# 1x (8) Hagatha the Witch
# 1x (9) Shudderwock
# 1x (11) Snowfury Giant
#
AAECAaoIGL0BogL5A94F/wWKB/AHkwmbwgKbywKNzgLz5wLf6QKn7gKW7wKw8AKz9wLv9wKJ+gLq+gKc/wKXgAOKhQPBiQMD9QTHwQKKgAMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone