Nah weird how this all went and we already had good people, I'll follow them.
The only bummer for me is how there are still order issues with bosses. I played against the healing boss and she healed a minion, then her own face, and only then played a minion that gets buffed from healing characters..
I don't want to spend the money on this adventure because I am on a tight budget and I'd rather spend my summer outside and leave the gaming for the rainy days. And the gold cost is just way too high. 700g for 3 packs, do it 4 times and you get 5 golden classic cards and a legendary that's only useful to players with small collections, as pointed out before, need the gold for packs in the new expansion to stay competitive.
I did enjoy the first wing, but it was really easy and I've never had issues with the other dungeon run iterations either so I'm in no hurry opening more wings. If it wasn't 700g but say 400-500 I would definitely open the wings. With the amount I play 2800g is usually around the amount I'm able to save up for a new expac *shrug*
To me it just feels weird and random only 4 out of 9 classes have a hero card.
Zul'jin is pretty limiting in deck building, some spells you don't want with him and other spells might not be the best play but you'll do it anyway because you want the value from your zul'jin turn. Zul'jin's battlecry can backfire, and doesn't often has the best outcome anyway. So I think he's fine. Hagatha early can be pretty strong and provide solutions to threats at times, but her battlecry also kills your own board and you need minions to generate spells. And shaman can't generate minions out of nowhere like Dr. Boom's discovery. I think for dr Boom best solution is to add the rush to his hero powers; 'your mechs have rush this turn' I really like the idea but as is the rush is too strong against any board, and you kinda need board to kill warrior, or an otk/nomi-style deck. Sure, dr Boom can be drawn late but that is really his only drawback.
I need more healing though I think. I'm gonna have to get a 2nd brew.
I have an omega mind in my deck, with hagatha's scheme it can easily heal you back to full but even a few cheap spells can get you out of a dicey situation.
My answer to the poll is; netdecks in casual are perfectly fine BUT it is not okay to netdeck in casual with the specific goal in mind to leech off the questers with homebrews.
So here's my proposal: no more rewards for players that have reached legend in casual. Is that an idea?
Heh, writing my post earlier got me in the mood to play. The card I mean is heroic innkeeper. Also walking fountain is great, made a warrior concede when he pulled it with his hecklebot :D
It should work the way you describe but spells have weird ways of behaving and I can fully imagine the recast won't count as you casting the spell, resulting in you not getting the additional elementals, and maybe even only a +2/+2 buff on electra.
As a f2p with homebrews, I play it with shudderwock. If I'm up against a class that doesn't play a lot of early minions I'll just tempo-play it and make use of the battlecry with shudderwock. It's ok as a 3-drop, it usually gets removed fast which means less removal left for your other stuff.
For me shudderwock is like zul'jin in hunter but with battlecries. It refills my hand from menacing nimbus, the mech that adds a 1/1 rush elemental in your hand, the lackey guy and krag'wa. it silences from owl (yes that's really in my deck, over the 4-mana one as well) it steals from mct, it gets additional stats from the new 8 mana 4/4 that gains +2/+2 for each friendly minion on board (some innkeeper) I mainly use the cheap spark(s) and lackey(s) for value with hagatha later on. I never saw the appeal of using it as a OTK-device. It just has amazing utility if you know how to survive as shaman.
Maybe for mage as a budget variant? Mage and spell damage go hand in hand so that new 5/6 neutral can be activated more reliably. Mage also has decent draw to find the silence minions. There are more silences in neutral cards, I honestly like running owl in my shaman deck because it does bait out some kind of removal while neutralizing a threat. Even as simple as costing a mage 2 mana on next turn to ping it. So yeah, maybe build a deck around that with cheap spells and freezes for stall? I barely play mage so I have no idea if this could work, but in theory it sounds decent and if casual wasn't swarmed with netdeck farmers it would be fun to try.
Battlecry Mage (me) vs Conjurer Mage (opponent, Book of Specters version).
You really can't imagine the chills of pleasure down my spine while my opponent stood there for like 10 seconds trying to understand why he fucked up. Everything went according to my stupid plan.
This tavern brawl is dog shit, that was eaten and digested by another dog, and turned back into dog shit.
is token druid nuts? yes.
is there a way to nerf it? nope.
is the meta full of token druids, murloc shamans, tempo rogues? yes.
is there enough board clears? no.
should you wait for the next expansion? yes.
is this a salt thread? no.
am i high? yes.
should you be reading this? no.
Step 1: Nine Lives adds Oblivitron to hand and triggers Oblivitron's deathrattle. Step 2: Oblivitron plays itself and triggers its own deathrattle again. Step 3: The deathrattle in step 2 plays a welp and triggers the welp's deathrattle.
why does it trigger again the second time that doesn't make sense
There are two different Oblivitron triggers happening. One is cast from Nine Lives (pulling Oblivitron) and one is cast from Oblivitron because Nine Lives now includes the text about triggering the DR of the minion it pulls
ETA a step by step look:
Nine Live is Cast. It has 2 parts. Discover, trigger.
Part 1. It discovers an Oblivitron and puts it in hand.
Part 2. It triggers Oblivitron's DR.
Oblivitron's DR has 2 parts. Pull, trigger.
Part 1. It pulls Oblivitron from hand.
Part 2. It triggers the DR of the Oblivitron it just pulled.
Oblivitron's DR has 2 parts. Pull, trigger.
Part 1. It pulls a Whelp from hand.
Part 2. It triggers the DR of the Whelp it just pulled summoning a 7/7.
People are fucking disgusting. Day two of the expansion and every single ape copy pastes bomb warrior deck. You dont even need bombs to proc in order to win. 3 mana 3-3 stats with shuffle bomb effect. What is the downside of the card? Reminds me of every druid spell having armor gain for no fucking reason other than big fuck you to everyone. Control shaman with hagatha hero and archivist elysiana is best cure for that cancer
So hear me out...
Giving a select few streamers early access to the latest expansion is leaving a bit of a bitter taste in my mouth. I feel like they're taking that initial experimentation we all get on release day (finding out cards we hyped are actually trash and vice versa) and giving it to a select few.
I understand this won't be the new meta entirely, but it's on the path towards it - It's the pros and the streamers that tend to build the foundations of the decks we'll all be using in a month or so.
I know I don't have to watch it, and I can't say it's not enjoyable seeing the new cards in play, it just feels like the hearthstone community is being deprived of that day 1 unpredictably and experimentation.
Could be just me though!
Being able to recognize sub-optimal cards in the constructed set is part of deck building. It would be foolish to deliberately remove that skill from a game that's already considered low-skill by some. (Not by me, but by some.)
Plus, some cards get better with more support in later expansions.
Plus, no matter how many cards you filter out, there will always be some cards remaining in the set that are considered less valuable. That's just math. So the whole idea is kind of pointless and impossible.
Plus, sometimes it's fun to make a theme deck even though the cards in it aren't the best.
Plus, I don't need you or anyone else telling me which cards I can and cannot use.