I'm personally waiting to craft/dust anything for a few weeks. I doubt too many cards will see a nerf, but you never know... extra dust maybe? Had really bad luck with my pulls from the 50 pre-order packs and some of the free ones they gave. I've only heard bad things from others so far, but that's to be expected on the first few days when there are only so many decks for the average player to "copy".
We all sound like broken records at this point, for the past year, but it would be nice to see it slow down. I used to love playing Warrior when it was more control focused and it looks like it can get back to that state with the Taunt decks. I personally hate aggro so haven't touched that Pirate crap. Currently it seems Taunt Warrior has a chance against most of these aggressive decks if you get some good draws and hit the right targets with Dirty Rat or Brawl.
While I hope Deathrattle Priest won't be the only viable option with the older sets rotating out, it will be nice to have a deck with lots of synergy like a Dragon Priest.
Is it worth holding onto all TGT cards in case anything gets buffed/nerfed? I really doubt it and I can guarantee I'm not the only person who received some cards with 9+ to even 4+ for some Epics.
I currently have 6000 dust and am waiting for things to calm down before possibly crafting cards I'm missing from the set, but I don't know. It seems they haven't really touched too many cards for a long time now.
I played a match as each and enjoyed it. Probably because I won both times.
Mage was definitely more consistent in terms of quality plays. As Hunter you were pretty screwed if you didn't hold onto spells for Lock and Load or get good cards from that turn.
Was pretty frustrating though as the game I was Hunter every time I played a minion with Joust the Mage card would be Frost Giant . Still won even with him playing one of the Frost Giant 's. Actually won by topdecking North Sea Kraken while he was at 3 health and my board empty.
I've been trying to learn Warlock decks in general as I rarely play unless it's Arena/Tavern Brawl.
In most cases these Aggro decks get you closer to the giant range. Running 2-3 minions that give others taunt in addition to cards with taunt themselves it tends to be too much unless the aggro gets every card perfect. Lots of margin for error I find as one wrong move could be fatal, but a Hellfire here and there can usually wipe their board. Or trade and nuke your minion.
It's a nice change of pace. Especially if you can get Ancient Watcher 's out early and taunt them up. RIP aggro at that point. Either kill them and waste your minions or use your silence now so they can attack and nothing to silence the giants later :).
Literally had to exit the game because I couldn't believe the BS.
First game of a new Arena run and the Paladin drops Ragnaros the Firelord on turn 8 and then Tirion Fordring on turn 9. Oh and just before on turn 6 his Avenging Wrath perfectly split to kill my minions completely.
Was having terrible luck in Ranked and didn't want to see the crap going to Arena.
0
I'm personally waiting to craft/dust anything for a few weeks. I doubt too many cards will see a nerf, but you never know... extra dust maybe? Had really bad luck with my pulls from the 50 pre-order packs and some of the free ones they gave. I've only heard bad things from others so far, but that's to be expected on the first few days when there are only so many decks for the average player to "copy".
We all sound like broken records at this point, for the past year, but it would be nice to see it slow down. I used to love playing Warrior when it was more control focused and it looks like it can get back to that state with the Taunt decks. I personally hate aggro so haven't touched that Pirate crap. Currently it seems Taunt Warrior has a chance against most of these aggressive decks if you get some good draws and hit the right targets with Dirty Rat or Brawl.
1
While I hope Deathrattle Priest won't be the only viable option with the older sets rotating out, it will be nice to have a deck with lots of synergy like a Dragon Priest.
0
Would be a bonus if you copy a deathrattle minion from their deck.
3
I don't know. Knowing the RNG it should be called Always Huffer and summons three Huffers.
1
Pretty sure it was a Midrange Hunter I was playing, but not how I wanted the second game of the new season to unfold.
I'm playing a Reno-Mage and the first few turns were standard. Turn 1 Pass (No Coin), Turn 2 Hero Power (3 was lowest in hand).
Hunter saved coin. Turn 2 > Coin > Animal Companion. Oink. Of course. Face.
I played Deathlord on turn 3. Figured that should hold him off for a few turns.
Hunter plays second Animal Companion. Oink. SERIOUSLY. Deathlord dead. Deathrattle poops out a War Golem for him. FTS I'm out.
3
So..... just finished playing some scumbag in arena that had 2 Sylvanas Windrunner and a Ysera.
Are you kidding me!? And I was 3-2 at the time with a shit arena run. How do you end up 3-2 with a deck with 3 Legendaries! (that I saw)
0
Is it worth holding onto all TGT cards in case anything gets buffed/nerfed? I really doubt it and I can guarantee I'm not the only person who received some cards with 9+ to even 4+ for some Epics.
I currently have 6000 dust and am waiting for things to calm down before possibly crafting cards I'm missing from the set, but I don't know. It seems they haven't really touched too many cards for a long time now.
0
Seems RNG sees fit to screw me over in card packs too. Crazy how some people got 4+ Legendaries in their 50 packs.
Not counting duplicates my set looks like:
1/20 Legendaries, 7/27 Epic, 24/36 Rare, 49/49 Common
My Legendary was Fjola Lightbane which could work in the Priest Dragon deck I want to try.
I did get 9 Golden cards which helps the low Legendary count. 1 Epic, 4 Rare, 4 Common.
0
I played a match as each and enjoyed it. Probably because I won both times.
Mage was definitely more consistent in terms of quality plays. As Hunter you were pretty screwed if you didn't hold onto spells for Lock and Load or get good cards from that turn.
Was pretty frustrating though as the game I was Hunter every time I played a minion with Joust the Mage card would be Frost Giant . Still won even with him playing one of the Frost Giant 's. Actually won by topdecking North Sea Kraken while he was at 3 health and my board empty.
0
I haven't seen a Weapon in my last 2-3 Paladin drafts.
Also haven't seen a Frostbolt or Fireball in 3 consecutive Mage drafts.
Then face Paladins with endless Truesilver Champion 's and Mages with unlimited *insert spell here*.
2
Can't wait to face the same Druid deck 100 more times in Brawl. Just want to get a win and work on a daily quest ffs.
0
All 3 minions have charge....
Insta-concede.
Although I guess you need to make it to turn 10... which let's face it.... isn't too hard for control warrior.
0
I've been trying to learn Warlock decks in general as I rarely play unless it's Arena/Tavern Brawl.
In most cases these Aggro decks get you closer to the giant range. Running 2-3 minions that give others taunt in addition to cards with taunt themselves it tends to be too much unless the aggro gets every card perfect. Lots of margin for error I find as one wrong move could be fatal, but a Hellfire here and there can usually wipe their board. Or trade and nuke your minion.
It's a nice change of pace. Especially if you can get Ancient Watcher 's out early and taunt them up. RIP aggro at that point. Either kill them and waste your minions or use your silence now so they can attack and nothing to silence the giants later :).
3
Literally had to exit the game because I couldn't believe the BS.
First game of a new Arena run and the Paladin drops Ragnaros the Firelord on turn 8 and then Tirion Fordring on turn 9. Oh and just before on turn 6 his Avenging Wrath perfectly split to kill my minions completely.
Was having terrible luck in Ranked and didn't want to see the crap going to Arena.
0
Later this month. I don't think they've given a date yet, but lots of speculation for 24th.