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    posted a message on Execute needs to be nerfed.
    Quote from TheRealMalfurion >>

    I am starting to think that people who make these threads that are sure to invite controversy are doing it just to get some Hearthpwn achievements. All cards you mention are unconditional removal spells and as such should by virtue cost more than Execute. Shadow Word: Pain and Shadow Word: Death need no activator and they are packed in one card. Hex and Polymorph essentially erases a minion from the game history, which is strong against powerful deathrattles as well as C'Thun on top of removing the minion and requiring no condition. Mulch is a bad card run out of necessity (no BGH anymore) because Blizzard has decided that Druid deserves no good removal so I don't see how we can compare the two classes in single target removal. On Assassinate I feel like they had to make it 5 mana, since at 4 or god forbid 3 mana it would be broken (especially when considering Preparation is a thing as well as Miracle Rogue with their infinite draw).

    The fact that warrior can easily damage the opponent's minion should be attributed to synergy between their cards and this is a good thing for Hearthstone. In the best case scenario you would want all classes to have good synergies between all their cards. So no, calling for Execute to be nerfed isn't healthy for the game on the long run. Besides if you have to drop a Ravaging Ghoul on the board just to execute a big threat you are losing card advantage to do that. 

    Finally Execute and Shield Slam allow for the only very good control archetype against aggro. Also talking about Dragon Warrior is not relevant in the long run since it will disappear with the next rotation of Standard (you will just need to be patient).

     Rotation is about 7 months away...
    Posted in: Card Discussion
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    posted a message on Execute needs to be nerfed.
    Quote from MrZNF >>

    The difference being that hunters don't have an efficient way to deal 1 damage. If hunters would have cards like ravaging ghoul, Hunters Mark would definitely see more play.

    Also, Hunters mark doesn't kill a minion that's already damage. It's quite often the case that your opponent makes a trade and then you can kill of something big with 3+ health for 1 mana.

    So I think Execute is way more flexible than Hunter's Mark, partially because of the class, partially because of the order. I'm not saying Execute necessarily needs to be nerfed, but I do think execute is a much stronger card than hunter's mark.

     I agree. Hunter mark used to cost zero but they nerfed it because it was a little broken. With all the activators of the warrior class, its just to damn easy to kill any minion for one mana. Execute is so cheap of a spell for the amount value you get out of it.
    Posted in: Card Discussion
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    posted a message on Execute needs to be nerfed.

    I'm not mad just making a point.

    Posted in: Card Discussion
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    posted a message on Execute needs to be nerfed.

    Negative. With hunters mark you have to trade two cards for one almost. So you play a hunters mark on a minion, that's one card, then you have to trade a minion or a spell into the same minion. So yea you are killing the minion but it cost you two cards for one. With execute, you have an insane amount of triggers like Ravaging ghoul and blood of I that also give you something like a 3/3 minion or a 2/2 minion. Then you paly execute and you trade cards one for one at the cost of one mana if that makes sense.

    Posted in: Card Discussion
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    posted a message on Worst spell in game, Shatter or Purify?

    Mass dispel is actually a decent card. Draws acard and stops a ysera or sylvanas. Savagery is bad. Curse of Rafaam isn't as bad as you think. its just not good. You spend two mana to deal two damage to the opponent. They take two damage and have to spend two mana of their own in order to stop taking damage.. That's a huge tempo loss but the card isn't good enough to run. If curse cost like 4 mana and dealt 4 damage, I would say its playable. Since they take 4 and would have to pay 4, but two just doesn't do enough.

    Posted in: Card Discussion
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    posted a message on Execute needs to be nerfed.

    I've been playing the game for about two years now and something needs to change imo. I think most people can agree that in 99% of Warrior decks you play two Execute. This card is LITERALLY the best one cost spell in the game and nothing is even close (as far as one cost spells). I mean there are so many activators for the warrior class its almost like kill anything for one mana, doesn't matter if its damaged or not. When you can remove a minion for 1 mana and still almost remain on curve with ur opponent its just to big of a swing in tempo for the warrior. I Believe the cost of the card needs to be changed to 2 instead of one. And even that is still really really low. Look at other removal cards in the game. shadow pain/death cost 2 and 3 mana, hex costs 3 mana, polymorph costs 4 mana, deadly shot 3 mana, mulch is 3 mana. Assassinate is 5 mana. I know I'm not the only one who feels this way. With Dragon warrior being as popular as it is, with all the tempo and charge and damage it does so quickly WITH the best removal in the game, I think this change would be good for the game. Please share your thoughts if you agree or disagree.

    Posted in: Card Discussion
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    posted a message on Worst spell in game, Shatter or Purify?

    I main Rouge and Mage mainly and I know the Purify card has been addressed a lot but what about Shitter? I mean shatter? The card is so bad you just sit there if Babbling book give it to you and say to yourself, "really? really you ass book you just gave me this?" It just trumps me. Your thoughts.

    Posted in: Card Discussion
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    posted a message on Headed for Legend - S30 September 2016

    Then why not Justicar?

    Posted in: Standard Format
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    posted a message on Tempo Reno

    Great to hear man thanks for the update. Keep Climbing. I'm running into only SHaman and Warrior at 4 STILL. Can't break the ceiling really annoying. Trying out C'thun Warrior but still going back to this deck lol.

    Posted in: Tempo Reno
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    posted a message on Tempo Reno

    Control Warrior is the hardest matchup for sure. I would say if you want to put in Harrison Jones, take out Cabalists tomb since you're essentially doing the same thing, drawing cards.. But I like the options tomb gives you.  I played Harrision Jones in my Wild version but ususally didnt draw it when I really needed it.

    Posted in: Tempo Reno
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    posted a message on Tempo Reno

    I just don't think there's another card with the same value out there. the draw and spell damage are so nessasary. it's the theme of the deck

    Posted in: Tempo Reno
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    posted a message on Tempo Reno

    Its from the original set. Some people have been trying Yogg. I like to just finish the match and kill them...

    Posted in: Tempo Reno
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    posted a message on Call of the Wild

    You can compare this card to Dr. Boom because you are getting three minions out of one card. The exact same thing as this card does. But its not one big one and two little ones its three over powered three drops for 8 mana. This is going to be one of thee most broken cards out of the set mock my words.

    Each animal has over the top stats for 3 mana. ( a 4/4 taunt, 2/4 each minion gets +1atk, 4/2 charge)

     if you add up the cost of all those its 9 mana, and you're getting it for 8. One card that gives you three minions is already amazing. I hate hunter as a class because most of the time people play face which is a cheap way to play the deck. Which is why I was excited about Lock N load but that was to random. With this you know what your getting. It would be a little more exciting if you were getting all random beasts but lets face it 3 huffers for 8? That's just not fair.

    Posted in: Call of the Wild
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    posted a message on Call of the Wild

    You can compare this card to Dr. Boom because you are getting three minions out of one card. The exact same thing as this card does. But its not one big one and two little ones its three over powered three drops for 8 mana. This is going to be one of thee most broken cards out of the set mock my words.

    Each animal has over the top stats for 3 mana. ( a 4/4 taunt, 2/4 each minion gets +1atk, 4/2 charge)

     if you add up the cost of all those its 9 mana, and you're getting it for 8. One card that gives you three minions is already amazing. I hate hunter as a class because most of the time people play face which is a cheap way to play the deck. Which is why I was excited about Lock N load but that was to random. With this you know what your getting. It would be a little more exciting if you were getting all random beasts but lets face it 3 huffers for 8? That's just not fair.

    Posted in: Call of the Wild
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    posted a message on Lock and Load Control Hunter

    I was looking for a little more food for this deck and I believe I found it. I build a L&L deck recently and its just a really really fun card. I don't like the class outside of this deck but it is a lot of fun. I like your synergy better than mine, makes more sense. I just build mine and will make some adjustments to see how it works. Thanks for posting, love the ideas and originality.

    http://www.hearthpwn.com/decks/337022-lock-and-load

    Posted in: Lock and Load Control Hunter
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