Day two of the expansion and roughly 60% of my (low rank) ladder encounters are against top tier meta decks featuring not a single card of the new set.
Stop blaming Blizzard, it's this f**king community of players that keeps ruining this game. Sick people, hope you spend your whole summer on a wheelchair. Ready to get back up in time for school.
I hope they consider bombs as one copy in the deck regardless of quantity. Otherwise, the Highlander decks they are trying to bring back will never work.
Yeah, get ready for the douches playing bomb warrior on launch day to prey on the people rightfully experimenting. Same old s##t every expansion...
And here comes the new Zilliax... Will be run in 95% of decks and will be crafted on day one by 95% of players (considering the remaining 5% will find it in the packs)
They should have made it terribly statted, at least. Like a 3/2 or a 2/4. Instead it's only mildy under-statted. And it's not like people would have to build the deck around it neither. Lackeys are great or their own. At least they introduced a new defensive lackey instead of an aggressive one.
Needless to say, magic carpet will give them all rush and +1 attack.
Cool idea. Problem will be surviving though. Four board clears and two doomsayers, with no board presence whatsoever, mean you'll be rolled over by aggro. Most control opponents, on the other hand, will have ammassed more than ten armor by the time you'll be able to pull off your combo, beyond your otk potential damage output.
The thing is, considering how hard it is to make the Cultists combo viable, they should have made Ra untergetable by spells, so that it can only be dealt with by very few spells and some specific tech cards (BGH, voodoo doll, poisonous tricks and the likes).
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Day two of the expansion and roughly 60% of my (low rank) ladder encounters are against top tier meta decks featuring not a single card of the new set.
Murloc shaman, beast hunter, mech hunter, bomb hunter, zoolock, token druid, conjuring mage...
Stop blaming Blizzard, it's this f**king community of players that keeps ruining this game. Sick people, hope you spend your whole summer on a wheelchair. Ready to get back up in time for school.
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Yeah, untapped potential is pretty nice. I kind of believe though there'll be only one way to build the deck. And thus get boring quickly.
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Yep, me too. Got it in a casual match. Kinda saved my day, honestly.
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Sorry dude, can't really feel you. Hate murloc's guts!
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I wish they had printed something like "look at the top three cards of the opponent's deck; pick one to put at the bottom of the deck"...
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Question is: does he heal himself? Because that would made him an interesting target for the 1-drop reborn spell.
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Meme card. But the fact that the opponent won't have a clue about which card he gave up will be pretty hilarious...
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Yeah, get ready for the douches playing bomb warrior on launch day to prey on the people rightfully experimenting. Same old s##t every expansion...
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The first showcase of the card's ability in the reveal video had such an awful outcome...!
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Good versus certain classes. Awful against other rogues I suppose.
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And here comes the new Zilliax... Will be run in 95% of decks and will be crafted on day one by 95% of players (considering the remaining 5% will find it in the packs)
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You could also leeroy+augmented elekk+prep+shadow of death on turn 10...
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Yeah, ok, but not like this.
They should have made it terribly statted, at least. Like a 3/2 or a 2/4. Instead it's only mildy under-statted. And it's not like people would have to build the deck around it neither. Lackeys are great or their own. At least they introduced a new defensive lackey instead of an aggressive one.
Needless to say, magic carpet will give them all rush and +1 attack.
Zoolock meta incoming.
So great.
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Wow, paladin is getting the flashy superbadass minions treatment this expansion...
Looks like old Pal will get some inches of dust on my shelf for the next 4 months, I guess...
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Cool idea. Problem will be surviving though. Four board clears and two doomsayers, with no board presence whatsoever, mean you'll be rolled over by aggro. Most control opponents, on the other hand, will have ammassed more than ten armor by the time you'll be able to pull off your combo, beyond your otk potential damage output.
The thing is, considering how hard it is to make the Cultists combo viable, they should have made Ra untergetable by spells, so that it can only be dealt with by very few spells and some specific tech cards (BGH, voodoo doll, poisonous tricks and the likes).