• 0

    posted a message on Paladin Legendary Reveal - Nozari

    Interesting. Stats really suck though, being it a battlecry dragon. 4/12 are good stats for value generating assets such as Ysera, Malygos and Kalecgos that you want to keep alive as long as possible, not for battlecries. Don't know. The enjoyment it will provide in crushing all those s**tty aggro decks' souls will be enormous though.

    Posted in: News
  • 0

    posted a message on New Card - Hecklebot
    Quote from Kovachut >>
    Quote from GibreelFury >>

    A little worse than Deathlord and unfortunately much much worse than Dirty Rat. But I guess it's better than nothing.

    Why is it worse than Deathlord? If you are facing an aggro deck, then yeah, it is worse. But if you play it and have a removal for the recruited minion, your opponent can't do anything about it. In the deathlord's case the opponent can silence it or they might draw their win-condition before you get to kill the 2/8 taunt.

     IMO it is worse because it's more dangerous to play it on curve when you don't have on board the means to dispose of the worst case scenario minion. And it's highly unlikely you'll have a big killer on board by turn 4. In Deathlord's case you had some time to build up countermeasures because the opponent had to kill it first and the summoned minion wouldn't be able to attack until the following turn. Here the opponent gets to attack right off the bat. And as for the silencing aspect, to my knowledge combo decks don't run silences at the moment.

    Posted in: Card Discussion
  • 8

    posted a message on New Card - Hecklebot

    A little worse than Deathlord and unfortunately much much worse than Dirty Rat. But I guess it's better than nothing.

    Posted in: Card Discussion
  • 4

    posted a message on New Card - Hecklebot
    Quote from Kovachut >>

    If Dirty Rat and Deathlord had a baby, it would be a mech?

    That this is a good anti-combo and anti-control (in terms of fatigue) tech, it is and it will be used like the aforementionted cards are heaviliy used. The only thing I don't know if this would create frustrating moments for combo players. I remember some people hating Dirty Rat, because it was a auto-win if it targeted the right minion.

     Yeah, and it was auto-win for the opponent if it didn't. It sounds kinda fair to me.

    Posted in: Card Discussion
  • 0

    posted a message on Druid Reveal - Crystal Stag & Crystal Power
    Quote from Trollbert >>

    Dat beast synergy.  Note the Beastmaster interaction, the copy will have the buff.

     True. But kind of difficult to consistently profit from it. Unless you go for beast master + primal instincts on turn 7. Following turn you might have two rush 6/8 on board. Kind of nice.

    Posted in: News
  • 0

    posted a message on Quick Survey: "Well Played" emote, how do you use it?

    I'm a terrible person. Other than using it at the end of a fair match, tennis-like, I alternate it with "wow" to flame at opponents using top-tier decks in casual. I know it's childish but I couldn't care less. Oh, and I rope them too. :D

     

    Posted in: General Discussion
  • -3

    posted a message on Paladin Reveal - Never Surrender
    Quote from victortg95 >>

    my dude, this year we had lots of paladin archetypes played at high legend:

    • mechano egg/(deathrattle)
    • odd paladin
    • even paladin
    • otk uther
    • holy wrath
    • secret paladin
    • (not sure if murloc paladin was played)

    half of them are not aggro and require 1 or 2 key class cards (mechano egg, kangor, uther, shirvallah) that are not in the classic set. what im trying to say is that you dont require a whole bunch of cards to make a non-aggro archetype to work

     Odd paladin not aggro... Man, did I laugh out loud!

    Posted in: News
  • 0

    posted a message on New Shaman Card - Sludge Slurper

    Yay, 2 murlocs today! Let's hope we're done.

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Legendary Card - Khadgar
    Quote from iFaisal11 >>
    Quote from user-100036831 >>

    Problem with this card is, as always, Hearthstone's #1 rule: if a card has 100 possible synergies but one of them is broken nobody will try out the other 99. So turn 9 khadgar+janalai, full stop. So long.

     If there is 1 broken synergy and 99 other good ones the card will 100% see play, not because there is a broken synergy, but the fact that there are 99 other solutions to situations in which you didn't draw the combo, you do one of the 99 other synergies. 

     You didn't get my point. My reference was mainly Witching Hour. Ended up being played only with Hadronox. Or Shudderwock, to name other one, that until the saronite got nerfed was used esclusively as game ender, instead of a single big swing turn.

    Posted in: Card Discussion
  • 3

    posted a message on Paladin Reveal - Never Surrender

    Aggro/token support. S**t!!!

    Posted in: News
  • 1

    posted a message on New Mage Legendary Card - Khadgar

    Problem with this card is, as always, Hearthstone's #1 rule: if a card has 100 possible synergies but one of them is broken nobody will try out the other 99. So turn 9 khadgar+janalai, full stop. So long.

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Legendary Card - Khadgar
    Quote from hollobor >>
    Quote from Elric >>

    Playable * (we haven’t seen the remaining cards) , but this plus Jan’alai on turn 9 will be the new Frostlich Jaina. 

     

     I think if you deal 8 damage for 16 mana in the first 8 turns, you are dead by turn 9. 

     Maybe spirit of the dragonhawk might finally see some play...

    Posted in: Card Discussion
  • 4

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Playing elemental evolve shaman.

    Big game swinging play: 2x Corridor Creeper into Thrall, Deathseer

    Result: Dragonhatcher + Dragoncaller Alanna

    A mighty 5/7 vanilla minion for 18 mana.

    Yeah.

    Posted in: General Discussion
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