Interesting. Stats really suck though, being it a battlecry dragon. 4/12 are good stats for value generating assets such as Ysera, Malygos and Kalecgos that you want to keep alive as long as possible, not for battlecries. Don't know. The enjoyment it will provide in crushing all those s**tty aggro decks' souls will be enormous though.
A little worse than Deathlord and unfortunately much much worse than Dirty Rat. But I guess it's better than nothing.
Why is it worse than Deathlord? If you are facing an aggro deck, then yeah, it is worse. But if you play it and have a removal for the recruited minion, your opponent can't do anything about it. In the deathlord's case the opponent can silence it or they might draw their win-condition before you get to kill the 2/8 taunt.
IMO it is worse because it's more dangerous to play it on curve when you don't have on board the means to dispose of the worst case scenario minion. And it's highly unlikely you'll have a big killer on board by turn 4. In Deathlord's case you had some time to build up countermeasures because the opponent had to kill it first and the summoned minion wouldn't be able to attack until the following turn. Here the opponent gets to attack right off the bat. And as for the silencing aspect, to my knowledge combo decks don't run silences at the moment.
That this is a good anti-combo and anti-control (in terms of fatigue) tech, it is and it will be used like the aforementionted cards are heaviliy used. The only thing I don't know if this would create frustrating moments for combo players. I remember some people hating Dirty Rat, because it was a auto-win if it targeted the right minion.
Yeah, and it was auto-win for the opponent if it didn't. It sounds kinda fair to me.
Dat beast synergy. Note the Beastmaster interaction, the copy will have the buff.
True. But kind of difficult to consistently profit from it. Unless you go for beast master + primal instincts on turn 7. Following turn you might have two rush 6/8 on board. Kind of nice.
I'm a terrible person. Other than using it at the end of a fair match, tennis-like, I alternate it with "wow" to flame at opponents using top-tier decks in casual. I know it's childish but I couldn't care less. Oh, and I rope them too. :D
my dude, this year we had lots of paladin archetypes played at high legend:
mechano egg/(deathrattle)
odd paladin
even paladin
otk uther
holy wrath
secret paladin
(not sure if murloc paladin was played)
half of them are not aggro and require 1 or 2 key class cards (mechano egg, kangor, uther, shirvallah) that are not in the classic set. what im trying to say is that you dont require a whole bunch of cards to make a non-aggro archetype to work
Odd paladin not aggro... Man, did I laugh out loud!
Problem with this card is, as always, Hearthstone's #1 rule: if a card has 100 possible synergies but one of them is broken nobody will try out the other 99. So turn 9 khadgar+janalai, full stop. So long.
If there is 1 broken synergy and 99 other good ones the card will 100% see play, not because there is a broken synergy, but the fact that there are 99 other solutions to situations in which you didn't draw the combo, you do one of the 99 other synergies.
You didn't get my point. My reference was mainly Witching Hour. Ended up being played only with Hadronox. Or Shudderwock, to name other one, that until the saronite got nerfed was used esclusively as game ender, instead of a single big swing turn.
Problem with this card is, as always, Hearthstone's #1 rule: if a card has 100 possible synergies but one of them is broken nobody will try out the other 99. So turn 9 khadgar+janalai, full stop. So long.
0
Interesting. Stats really suck though, being it a battlecry dragon. 4/12 are good stats for value generating assets such as Ysera, Malygos and Kalecgos that you want to keep alive as long as possible, not for battlecries. Don't know. The enjoyment it will provide in crushing all those s**tty aggro decks' souls will be enormous though.
0
IMO it is worse because it's more dangerous to play it on curve when you don't have on board the means to dispose of the worst case scenario minion. And it's highly unlikely you'll have a big killer on board by turn 4. In Deathlord's case you had some time to build up countermeasures because the opponent had to kill it first and the summoned minion wouldn't be able to attack until the following turn. Here the opponent gets to attack right off the bat. And as for the silencing aspect, to my knowledge combo decks don't run silences at the moment.
8
A little worse than Deathlord and unfortunately much much worse than Dirty Rat. But I guess it's better than nothing.
4
Yeah, and it was auto-win for the opponent if it didn't. It sounds kinda fair to me.
0
True. But kind of difficult to consistently profit from it. Unless you go for beast master + primal instincts on turn 7. Following turn you might have two rush 6/8 on board. Kind of nice.
0
I'm a terrible person. Other than using it at the end of a fair match, tennis-like, I alternate it with "wow" to flame at opponents using top-tier decks in casual. I know it's childish but I couldn't care less. Oh, and I rope them too. :D
-3
Odd paladin not aggro... Man, did I laugh out loud!
0
Yay, 2 murlocs today! Let's hope we're done.
0
You didn't get my point. My reference was mainly Witching Hour. Ended up being played only with Hadronox. Or Shudderwock, to name other one, that until the saronite got nerfed was used esclusively as game ender, instead of a single big swing turn.
7
Jepetto Joybuzz, Chef Nomi, Togwaggle's Scheme, Myra's Unstable Element, Academic Espionage, Pogo-Hopper, Lab Recruiter, Elven Minstrel... something weird is shaping up out there...
3
Aggro/token support. S**t!!!
1
Problem with this card is, as always, Hearthstone's #1 rule: if a card has 100 possible synergies but one of them is broken nobody will try out the other 99. So turn 9 khadgar+janalai, full stop. So long.
0
Maybe spirit of the dragonhawk might finally see some play...
4
Playing elemental evolve shaman.
Big game swinging play: 2x Corridor Creeper into Thrall, Deathseer
Result: Dragonhatcher + Dragoncaller Alanna
A mighty 5/7 vanilla minion for 18 mana.
Yeah.