I think the new murloc package could have been really strong if Warlock still had Backfire and Raise Dead, but without those... eeeehhh.... I don't know.
My main enjoyment of the game comes from deck building and finding crazy combos. If I find one that is particularly good, I'll play it a bit on ladder, but I get more out of playing friendly matches with my buddies and participating in local fireside gatherings. Having 3+ friends irl or on discord that play the game makes it much more enjoyable than facing rando's on ladder that you have zero interaction with.
Okay, Imma level with you here. I see your love for uneven stat lines in these comment sections, and I get it, but I would not consider a slightly different statline a new flavor. It's really not much of a difference. So little difference that they might as well just stick with the typical giant statline for simplicity's sake.
I feel like you would really have to stack your hand with draw spells before playing this. I like the meme-ish flavor of the card, but as someone that doesn't like to rely on luck to close out games, I'm probably not going to be playing it myself.
Doesn't help that stronger options to do the same thing already exist. namely Ambassador Faelin and Kazakusan
If you are interested in Big paladin, I recommend running Vanndar Stormpike with two copies of Call to Adventure as well as Guild Recruiter since it can pull out minions that were previously 7-drops.
I will also be experimenting with Handbuff paladin. Namely, using Righteous Defense on your own mega-buffed Saidan the Scarlet to transfer his stats to a stonetusk boar for a big finisher.
I doubt that the opponent would choose to use their weapon removal on the horn, that would just be giving the paladin's big minion the opportunity to attack when their turn comes around. They would be better off letting the paladin break it themselves and having all their mana available to try and remove the minion.
Just want to mention that Paladin is probably the best class to use Vandar since they can tutor him out with Call to Adventure if you are playing wild.
Also, I've found that Guild Recruiter is also a great include since it can recruit minions that were previously 7 drops for 2 mana.
0
I think the new murloc package could have been really strong if Warlock still had Backfire and Raise Dead, but without those... eeeehhh.... I don't know.
1
My main enjoyment of the game comes from deck building and finding crazy combos. If I find one that is particularly good, I'll play it a bit on ladder, but I get more out of playing friendly matches with my buddies and participating in local fireside gatherings. Having 3+ friends irl or on discord that play the game makes it much more enjoyable than facing rando's on ladder that you have zero interaction with.
0
Or even just captain smite or leeroy. Seems like a clean finisher.
0
Okay, Imma level with you here. I see your love for uneven stat lines in these comment sections, and I get it, but I would not consider a slightly different statline a new flavor. It's really not much of a difference. So little difference that they might as well just stick with the typical giant statline for simplicity's sake.
2
Rip Aranna, Tess, and Scabbs…
0
Summon 2 baby murlocs and 2 snowflipper penguins ---> play Electra Stormsurge ---> play this card ----> sling 3 cheap damaging spells at face.
A bit convoluted, but its something lol
0
I feel like you would really have to stack your hand with draw spells before playing this. I like the meme-ish flavor of the card, but as someone that doesn't like to rely on luck to close out games, I'm probably not going to be playing it myself.
Doesn't help that stronger options to do the same thing already exist. namely Ambassador Faelin and Kazakusan
5
Three new keywords and I like all of them. Looks like it should be a good expansion.
0
The 1st time this brawl came around I used paladin with a bunch of buff spells, draw spells with stonetusk boars and bluegills lol
0
Saviors of Uldum will always be my fav expansion reveal. That was a good bop lol
0
Could be a really cool theme for an expansion.
0
If you are interested in Big paladin, I recommend running Vanndar Stormpike with two copies of Call to Adventure as well as Guild Recruiter since it can pull out minions that were previously 7-drops.
I will also be experimenting with Handbuff paladin. Namely, using Righteous Defense on your own mega-buffed Saidan the Scarlet to transfer his stats to a stonetusk boar for a big finisher.
Sleetbreaker and Snowfall Guardian are going to make my Corrupt the Waters elemental shaman absolutely bonkers.
Priest has some mean OTK potential with a negative healing Xyrella, the Devout combo:
https://www.hearthpwn.com/decks/1398515-xyrella-healing-otk
Warrior has a powerful combo with To the Front! -> Brann Bronzebeard -> Captain Galvangar -> Inner Rage -> Bloodsworn Mercenary
As for more fun decks to use in friendlies, I got:
https://www.hearthpwn.com/decks/1398928-384-dmg-gahzrilla-otk
Hope this gives you guys some ideas :)
https://www.hearthpwn.com/decks/1398508-seven-malygos-warlock
1
I doubt that the opponent would choose to use their weapon removal on the horn, that would just be giving the paladin's big minion the opportunity to attack when their turn comes around. They would be better off letting the paladin break it themselves and having all their mana available to try and remove the minion.
1
Just want to mention that Paladin is probably the best class to use Vandar since they can tutor him out with Call to Adventure if you are playing wild.
Also, I've found that Guild Recruiter is also a great include since it can recruit minions that were previously 7 drops for 2 mana.
Just my two cents.
0
Collectively. You can draw it and have it be 0 mana off the bat.