Noteworthy Two Drops Each Class Stands to lose out on:
Rogue loses out on eviscerate, razorpetal lasher and sap.
Warrior loses sleep with the fishes, armorsmith, execute, slam, fiery war axe, bloodsail raider, heroic strike, Dirty Rat.
Shaman loses flametongue, primal fin, jade claws, maelstrom, devolve.
Mage loses frostbolt, primordial glyph, sorcerer's apprentice, arcanologist and medivh's valet.
Druid loses Wild Growth, wrath, power of the wild, mark of y'shraaj.
Priest loses divine spirit, shadow word pain, radiant elemental, shadow visions, netherspite historian, dirty rat.
Hunter's going to lose all their secrets and kindly grandmother and Crackling Razormaw.
Paladin's going to lose rockpool hunter, hydrologist, equality and grimestreet Outfitter,
Warlock loses ancient watcher, sunfury protector, bloodbloom, dire wolf alpha, and knife juggler and darkshire librarian.
This is for a non guranteed effect that does NOT affect the board state immediately outside of the underwhelming but not terrible 2/2 body, and fails to buff any cards on your board, in your hand or that you discover from Stonehill etc. Unless this card has a lot of support in the form of helping classes compensate for or bandage the loss of their more critical 2 drops, I think this card will see no play. it's arguably more constricting than Reno Jackson's requirements for an effect that I feel is much less impactful.
4
I'm not a math guy, but the odds of drawing this card in your starting hand or top decking it early game don't seem high enough for this card to be playable.
2
It's good, it's fun, and it beats pirate warrior. What more do you need?
2
One more for the meme decks. It's bad, but at least it could be fun.
8
I can't wait to dust this.
2
Just another card to BibleThump on stream.