I think the term "e-sport" is idiotic on its face
- ElBoney
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Member for 8 years and 3 months
Last active Sat, Jan, 7 2017 22:39:12 -
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tomiathon posted a message on Do people actually consider Hearthstone to be an "e-sport"?Posted in: General Discussion -
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user-13037754 posted a message on Machinae's Workbench (Custom Card Concepts)Posted in: Fan CreationsHere come the Hunter cards! This one's a mixed bag of good stuff.
I don't think I've ever been quite as happy with a card as I am with Wanted Gunslinger. I think it generally has all-around the best flavor and design of anything I've made.
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Idanul posted a message on Djinni of ZephyrsPosted in: Djinni of ZephyrsBlizz shouldn't fix Entomb....This is clearly an interaction that shouldn't (can't) happen, looking at the design/text of the cards. It HAS to be a bug.
Ben Brode actually confirmed this as intentional...I believe with the statement that Djinni Triggers after...Which is absolutely nonsense, considering the design and wording of the cards.
- Djinni requires that a spell triggers "after you cast a spell on a friendly minion...."
- Entomb can only be cast on an enemy minion. "after you cast a spell on an friendly minion...." can't by ANY logic meet the criteria for Entomb and hence these 2 cards can't interact without a redesign of one of the cards.
/Draven
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user-13037754 posted a message on Machinae's Workbench (Custom Card Concepts)Posted in: Fan CreationsIndeed. I figured that it would take a powerful card to make them viable. -
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user-13037754 posted a message on Machinae's Workbench (Custom Card Concepts)Posted in: Fan CreationsUploaded a Druid-only update. I decided to expand on the beast theme and try to come up with cards that would make the archetype more viable. Going to be be doing a class-specific update for each of the classes.
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user-13037754 posted a message on Machinae's Workbench (Custom Card Concepts)Posted in: Fan CreationsSo, I now have a big pile of cards waiting to be released. Here is a mix of stuff I've made recently. I decided to reorganize the original post because it was getting a bit long. Now it's much easier to zip through and check out what you want.
I have also finally gotten around to registering on Hearthcards, so if you see my name tagged on any of the cards, consider it a sneak peek on what's coming up.
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TheHoodedClaw posted a message on Clash of the Minion - Tavern Brawl #37Posted in: Tavern BrawlWarsong Commander is borderline playable here. However, it would have been terrible in this brawl pre-nerf.
Oh.....the IRONY.
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jazzfan27 posted a message on (poll)So with Piloted Shredder gone, who's going to be the 4-drop of Standard?Posted in: Card DiscussionIdeally it would depend on the deck/class.
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maroon5five posted a message on Do you think this would be a balanced card?Posted in: Fan CreationsSeems like a perfectly reasonable card to me.
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Rshig posted a message on Do you think this would be a balanced card?Posted in: Fan CreationsDiscover is already random. Seems okay, I would just lower the health.
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Great stuff all around. I think Kargath Bladefist is my new husbando.
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Sure. I chose enrage for the simple reason that it would only activate once.
Suppose for whatever reason you had two on the board with full health and then played Whirlwind.
If it was 'whenever this minion takes damage' that would be a little too much don't you think? I mean, I could be wrong but, that just seemed like too much to me.
Edit: okay, after some reflection on the enrage keyword, I realized I Interpreted it strangely. I see now it's used to mean 'for as long as this creature is damaged, this effect is taking place', whereas I had thought that it meant 'when this creature takes damage, this effect activates'. Considering it's description, (specifically: "The stated effect activates when the minion is injured") maybe it's not too difficult to see where I got confused. Though this certainty sheds some light on why I find enrage's pool of effects to be so... boring...
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I think this card would easily be fair at 0 mana.
I would argue that this card's nearest analogue is Totemic Might.
1) Both cards have a prerequisite to cast. (which can be a big deal in a game with only 30 card slots)
2) Both cards have synergy with their class's hero power, but there are also other class cards that they can be used on for better value.
Shield Slam might also be considered an analogue for these reasons, though I think it's cost could be justified by the fact that it deals direct damage.