Quote from Rinnegan24 >>Quote from SoundwaveVR >>Quote from Rinnegan24 >>Stupid designers... There's 1mana card 1/1 battlecry: deals 1 dmg. Out of ideas np, at least make it 2/2hp.
Ironforge Rifleman is a 2/2 - deal 1 damage and it's 3 mana. How the fuck is a 2 mana 2/2 deal 1 damage with the murloc tag for 2 mana not stupid? Think things through before you call other people stupid.So you're the lawyer? oh no the cheap lackey. If you only knows each other i could say a fair lackey........
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KantLex posted a message on New Card Reveal: Blowgill SniperPosted in: NewsI think SoudwaveVR is right. If you think the design is stupid, you have to give good reasons. Obviously your reason is not good at all.You can't just accuse other stupid by feeling, while when others point out how wrong your argument is, you turn your direction into pointless argument like above. It doesn't make your initial argument right.If you think you are not stupid, counter argue with good reason. This is not a court I know, but on the earth we argue with brain and reason, we don't need to be in court in order to give reason. -
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SoundwaveVR posted a message on New Card Reveal: Blowgill SniperPosted in: NewsQuote from Rinnegan24 >>Stupid designers... There's 1mana card 1/1 battlecry: deals 1 dmg. Out of ideas np, at least make it 2/2hp.
Ironforge Rifleman is a 2/2 - deal 1 damage and it's 3 mana. How the fuck is a 2 mana 2/2 deal 1 damage with the murloc tag for 2 mana not stupid? Think things through before you call other people stupid. -
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user-24285864 posted a message on There are Nine Tri-Class Cards in Mean Streets of Gadgetzan - Dev Interview w/ Dean AyalaPosted in: NewsWhy just three cards for each tri-class? I mean, just nine cards? And three of them are just discover cards? I guess then we have a legendary tri-class card, and then what? I really cannot understand, why not 15 cards? Why not 12? Would they destroy the """balance""" in the game? If we consider that this mechanic will not appear in future expansions (since this factions exist only in Gadgetzan, I guess) why have they created this new mechanic? Or are they gonna make future tri-class cards with different factions, thus confusing the ideas to players?
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draakisback posted a message on [75% Winrate Rank 5 to LEGEND] C'Thun Druid - Nature Welcomes Our New Overlords!Posted in: [75% Winrate Rank 5 to LEGEND] C'Thun Druid - Nature Welcomes Our New Overlords!Looks similar to my deck though the harbinger is way too slow of a card. Its really not worth it to be honest.
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It doesn't have to attack. It has to deal damage during your turn. Mass hysteria can also proc overkill multiple times.
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Compared to the other new quest cards, this is actually really strong. It has an infinite value effect that can win you the control match ups and it really easy to complete. It's not a win condition on its own, but with the right support it may make control mage very powerful.
As for wild: too slow, doesn't win at turn 10.
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Indeed! You can definitely not call this a bad card! It has insane value and will be a major factor against other control decks. The main question is whether this is enough to make control mage happen. Obviously it doesn't fit in the current midrange conjurer's calling mage decks, but I wouldn't be surprised to see both styles combined into a hybrid midragne/control deck like bomb/control warrior did.
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You can already easily complete old quest without any "add random spells" cards. There are plenty of cards now in wild that add specific spells in your hand (or allow you to discover which is as good or better than a specific card). I don't see this card to be problematic with the other quest. It's already so easy to complete the quest by turn 10 + have your deck thinned enough to reach your win condition.
Open the Waygate is a combo card.
This is a control-value card.
I don't expect to see both in the same deck.
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AS A DEMON ONLY YOUR STRENGTH MATTERS! NOT YOUR EFFORTS, FOOL!
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They censored blood and sex. Eviscerate used to have blood splashes in the art. Bite also had blood and deadly shot was a spear piercing a tauren. They probably had to do this to keep the age restriction of this game low.
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Not like any of them will see play except for the SI and maybe Whitemane.
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starting at rank 2
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I got to rank 5 with this deck! Amazing!!!
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Those cards don't synergize with Zerek's. They'll just be 1/1s with taunt and some with divine shield. Zerek's is good with cards that have additional effects like spell damage, cost reduction, hard removal deathrattle, card generation.