It's worse than glimmerroot by far, not even close.
With glimmerroot, it was incredibly easy to know what choice was right, because people just net deck everything. Glimmer showed you two cards that DIDNT start in their deck and one that did, making the choice obvious.
Envoy however, shows you three cards that DID start in their deck, and you have to guess which is in their hand. It is much, much,much more of a guessing game this way.
Personally, since the nerfed cards are mostly in DoD packs, I've been buying DoD packs instead of saving for the adventure.
And thus far, it's paid off. I've opened several faceless corruptors and corrupted elementalists (whatever the shaman invoke minion is), which has yielded me a lot of dust.
I've been having success with my priest deck between rank 10 and 5. Been running quest with chunky minions, inner fire/divine spirit, and the mass revive. I'll have to share my list when I get home
Whoever made this post likes to play aggro face decks with charge minions and doesn’t want players to use rush and beat him. So it’s just a whine post. Give me a break.
The more rush there is, the more obsolete cards like Luna become. Any card that has to stay on board to provide an effect will be easy to snipe off via rush.
Not to mention one of the reasons faceless corruptor is even half as strong as it is, is due to rush. Yet it's not aggro players complaining about him.
There is literally zero reason Sac Pact should be allowed to instantly destroy a player that played LJ. The hero themselves should no longer be counted as a demon. Or should we go ahead and make that murloc shaman hero count as a murloc? So that hungry crab can instantly destroy them.
No, without the Battlecry, Dr. Boom, Mad Genius would be severely underpowered. It'd also remove the core fantasy of Dr. Boom with his army of mechs.
That said, I don't think a redesign to weaken the battlecry would be inappropriate. Something like "For the rest of the game, your mechs which cost 3 or less gain rush" would be fine with me. Or "For the rest of the game, when you summon a mech with 3 or less power, give it rush." That'd be reminiscent of the pre-nerf Warsong Commander. Obviously, the "X or less" could be tweaked, depending on need.
Keeps the same theme, but is significantly less powerful. Not every mech would gain rush, but there'd be cool work arounds with playing a smaller mech to gain rush, then magnetizing something bigger onto it.
I'd also change Delivery Drone to give a random mech, since that'd just be more fun. Less favoring powerful class mechs, and there'd be wild moments getting mechs from other classes.
What do you mean by core fantasy? Rush for mechs isn't a core fantasy for Dr. Boom. If anything is, it would be to have your mechs explode at the end of your turn.
5
It's worse than glimmerroot by far, not even close.
With glimmerroot, it was incredibly easy to know what choice was right, because people just net deck everything. Glimmer showed you two cards that DIDNT start in their deck and one that did, making the choice obvious.
Envoy however, shows you three cards that DID start in their deck, and you have to guess which is in their hand. It is much, much,much more of a guessing game this way.
0
Personally, since the nerfed cards are mostly in DoD packs, I've been buying DoD packs instead of saving for the adventure.
And thus far, it's paid off. I've opened several faceless corruptors and corrupted elementalists (whatever the shaman invoke minion is), which has yielded me a lot of dust.
2
Because it doesn't need any nerfs. You have several healing, taunt, and control options to completely rip it apart.
0
I've been having success with my priest deck between rank 10 and 5. Been running quest with chunky minions, inner fire/divine spirit, and the mass revive. I'll have to share my list when I get home
0
He gets cockblocked by a pretty popular 5 drop right now, shield of galakrond
3
The more rush there is, the more obsolete cards like Luna become. Any card that has to stay on board to provide an effect will be easy to snipe off via rush.
Not to mention one of the reasons faceless corruptor is even half as strong as it is, is due to rush. Yet it's not aggro players complaining about him.
Take your blind hate else where.
0
Unlike shaman, deathrattle rogue has a clear weakness. Aggro completely annihilates it
0
It's vore, friend.
1
Azure gets my vote. Look at those little paws
2
Hunter is fine. Hardly anything oppressive about a 52% win rate
3
There is literally zero reason Sac Pact should be allowed to instantly destroy a player that played LJ. The hero themselves should no longer be counted as a demon. Or should we go ahead and make that murloc shaman hero count as a murloc? So that hungry crab can instantly destroy them.
0
That's been my finisher for Standard priest. Shame that mind blast if gone
1
How is salhet's pride not impactful enough? It's one of the better draw engines in the game now.
3
One of my least favorite. Might as well just have us toss dice instead.
1
What do you mean by core fantasy? Rush for mechs isn't a core fantasy for Dr. Boom. If anything is, it would be to have your mechs explode at the end of your turn.