• 0

    posted a message on Error 404 - Glide no found

    It's still the start of the expansion. And like the start of every expansion, aggro is going to be very common. Glide is not good at all against aggro, so of course it's not being ran at the time being.

    When the meta meta settles, is when Glide can be confirmed as being overhyped or not. If Control ends up finding a foothold in the meta.

    Posted in: General Discussion
  • 0

    posted a message on Scholomance Meta strongest opening? - What the hell
    Quote from Sherman1986 >>
    Quote from Phoesias >>

    how can you not be salty when your opponent has 14/14 Stats on Turn 1 and 7 Bodys ?

    Quote from SummerWalker >>
    Quote from Sherman1986 >>

    The salt! XD

     Yeah because that is so balanced.

    Guys, please, I agree with him, that's why I liked his post. Don't be silly, it's just a joke...

     How is calling someone mad, a joke?

    Posted in: General Discussion
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Alpha#1486

    Region: NA

    Trade only? : Yes

    Posted in: Players and Teams Discussion
  • 0

    posted a message on New Rogue Legendary Card Revealed - Infiltrator Lilian
    Quote from DualxStrika >>

    Just feel a little lack luster as a legendary when paladin has that new 3 mana 4/2 divine shield rare with spellburst, regain divine shield.. which means it can technically perform 3 value trades while this 4 mana legendary can only perform 2 trades, the 2nd one being RNG. Even if it gets support, I don't really think I would want to support this.

     That's sort of a weird take. The Paladin legendary can be argued as being intended for value trades. There is no way you can argue that this Rogue Legendary is intended for value trades. So why compare the two on the subject? 

    For example. You wouldn't use this argument against leeroy, because Leeroy isn't about value trading. 

    Posted in: News
  • 4

    posted a message on Predictions for the next balance patch

    Will they finally learn that making stuff cost 0, is actually just disgustingly strong and proceed to move away from such design? 

    Posted in: General Discussion
  • 0

    posted a message on New librams in future expansions...?

    I don't think they can really introduce new librams. The cost reduction would arguably become too strong, if you can add more and more cards to your deck that directly benefit from it, aka more librams.

    Plus I doubt they would make any more because the only consistent thing paladin gets is murlocs. For some reason.

    Posted in: General Discussion
  • 0

    posted a message on Is Somebody Going to do Something about Priestess of Fury?

    Alot less scary in other matches? I hate seeing her when I'm running a control deck. I most likely just spent my turn clearing their board, then they just play her and I immediately eat 6 damage. That really feels frustrating, and if I can't answer her, I lose on the spot. She's disgusting and was only not seeing more play earlier due to sac pact.

    Posted in: Standard Format
  • 3

    posted a message on Again control is dead in Hs

    Control decks are fine. No where near 'dead'. Unless the only class you consider to be 'control', is Paladin.

    Just because Control isn't curb stomping literally everything, doesn't mean its dead. Which is good, the game is honestly a bore when Control is the most dominant archtype.

    Posted in: General Discussion
  • 4

    posted a message on Brawl Block: Feeling Adventurous is This Week's Tavern Brawl

    This was easily one of the best brawls in a long time. No over the top obnoxious RNG. Just a normal format with limited expansions.


    Really cool to play in, actually played this more after getting my pack.

    Posted in: News
  • 0

    posted a message on Waste Warden vs Treants

    Treants should be given a tribe. They're getting benefits of a tribe without any of the cons. Waste warden should be able to work on them. It's only a matter of time before they update treants as a tribe, I'm sure.

    Posted in: General Discussion
  • 0

    posted a message on Should we unnerf Alexstraza?
    Quote from Remster101 >>

    I think a hard remove armor is way too toxic. It kind of defeats the point of armor.

    I would support smaller cards that do specific things related to armor. Like a damage spell that deals more damage to armor or something.

    Armor is also a good counter to OTKs involving alex. Think about how Malygos druid was terrorizing the meta with reduced alex and maly.

     So you think Platebreaker is toxic? Personally, I feel armor should have more counters. Cards like Platebreaker are healthy for Hearthstone.

    Posted in: Card Discussion
  • 0

    posted a message on Hippogryph and war bear as buff targets in Hunter?

    What do you think about that? Hippogryph in particular seems pretty good, if you get it buffed. It gets to act immediately and has taunt, so it requires an answer. 

    Same for war bear, but war bear is more expensive. Any other beats ou can think of, for buffing? Aside from that new porcupine.

    Posted in: General Discussion
  • 6

    posted a message on Preopened 90 packs tons of DUPLICATES

    There's been a huge misunderstanding about how the dude protection worked.

    It was never going to increase your chances of getting epics and legendaries.

    Posted in: General Discussion
  • 4

    posted a message on Why are their still neutral charge cards?

    Why are there nuetral taunt cards? Take those out of here

    Posted in: General Discussion
  • 1

    posted a message on Flaw in new ladder system
    Quote from Skelos_bg >>

    Since having a bonus means being matched ONLY against opponents with a bonus too, what stops the players to "co-op" and start auto-conceding when being first to play (no coin)?

    This would become the fastest way to ladder until you are out of bonus - then you play normally. Those who don't know about that would find out when they add some friends and they tell them. Don't you agree?

     Probably the fact that you can't force you and your friend to pair with each other. The two of you are not the only players with a bonus.

    Posted in: General Discussion
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