The worst part about this Brawl is how long it takes the mentally handicapped players of Hearthstone to take a turn. To win a game could potentially take an hour.
I thought it was just me. I could not believe how long some people were taking. As if the game wasn't going to take long enough during to the RNG. These brawls are lame. One and done, for the pack
It's pretty lame that dragon paladin is basically dead in the water. Out of all the classes, paladin feels like it would make the most sense, of having dragon affinity.
If shaman is hard to balance, it's bet the fact a lot of it's cards being RNG is a reason why.
After all, how are you suppose to balance something so random? If the high rolls are too good, it's unfair. But if it's not good enough, people won't bother rolling the dice.
Totally res priest... its such a dull deck to play against- no originality, no innovation just the same dull play style every game. zzzzzzzzz
Priest is the only deck that can actually utilize a ressurrection playstyle. Druid has a ressurrection card, but they can't design a whole deck around a ressurrection game plan. Saying priest isn't original for doing it, is dishonest.
You can dislike them, but they are the OG ressurrection class. at least in hearthstone.
I spent many games yawning as rogue played lackey after lackey. Not feeling pressured in the slightest by a board full of 1/1s. If rogue wants to cut one of their cards in order to play even more lackeys, they can go right ahead as far as I’m concerned.
You do realize that they're not vanilla 1/1s, right? It's the fact that they do other things that actually end up impacting the game. Such as kobold dealing 2 damage to swing the board in their favor. Or that other lackey that let's them discover a spell. Heck, even discovering a dragon has started to be decent.
I definitely feel like he should be fixed to not die to sac pact. that has always been a weird interaction to me but I'm actually happy that Zephrys gives you the pact if your opponent is Jaraxxus, that means that this card really evaluates as much info from the game as possible and gives you the perfect card you need for each situation. I also like the skill behind using Zephrys, like the difference of playing him on curve, or with low mana or at the beggining or end of the turn or before/ after trading and small details like that.
There is no skill behind Zeph. The card 9 times out of 10, gives you a nearly perfect answer to a grand majority of boards. Skill would be teching in an arcane explosion as a mage, if zoolock was super popular.
Noz has done this since the very beginning. Blizzard should have long since fixed this card. Really petty of them to ban people for using this. They should stop being lazy and fix him. Or rework the card entirely. He's been here since the very beginning. No excuse, on their part.
His hero power is a passive one. It casts a random spell at random targets, at the start of your turn.
It's such a garbage hero power. Hope you like having draw spells being played when you don't want them or having your minions/face being targeted by frost bolts, fireballs, and what have you. What a lame hero power
Did we forget what druid looked like before they nerfed several of their evergreen cards? Druid use to literally be the same 24 or so cards, because their evergreen cards were THAT good. Having great evergreen cards is bad, because then the meta will hardly ever really shake up
If control/combo decks can have access to Neutral Taunts/Heals/Rush options, then Aggro should have access to Neutral Chargers.
The meta game isn't even dominated by aggro. Face Hunter made ONE appearance in the meta, the literal first time its been relevant since like, 2016, and that was only because Rogue and Shaman were top of the meta. A class who has always been weak to aggro and a Shaman deck that didn't have tons of AOE/Healing for once, which also proved to be a good match up for Face Hunter to win against.
Other than that, Aggro hasn't really been a thing. Stop trying to take tools away from it, we don't need another snorefest meta where the only viable decks are greedy decks making infinite value while having enough Taunts/AOEs to curb stomp aggro while getting there, like the Deathknight metas. Hearthstone panders heavily towards Value/Control decks as is and has been for a long time. Aggro hardly gets anything nowadays, it doesn't need what few things it has, taken away.
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I thought it was just me. I could not believe how long some people were taking. As if the game wasn't going to take long enough during to the RNG. These brawls are lame. One and done, for the pack
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It's pretty lame that dragon paladin is basically dead in the water. Out of all the classes, paladin feels like it would make the most sense, of having dragon affinity.
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If shaman is hard to balance, it's bet the fact a lot of it's cards being RNG is a reason why.
After all, how are you suppose to balance something so random? If the high rolls are too good, it's unfair. But if it's not good enough, people won't bother rolling the dice.
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Priest is the only deck that can actually utilize a ressurrection playstyle. Druid has a ressurrection card, but they can't design a whole deck around a ressurrection game plan. Saying priest isn't original for doing it, is dishonest.
You can dislike them, but they are the OG ressurrection class. at least in hearthstone.
1
It's because of embiggen druid. Quest res Priest spanks it pretty hard, so more people are running priest as a result
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You do realize that they're not vanilla 1/1s, right? It's the fact that they do other things that actually end up impacting the game. Such as kobold dealing 2 damage to swing the board in their favor. Or that other lackey that let's them discover a spell. Heck, even discovering a dragon has started to be decent.
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There is no skill behind Zeph. The card 9 times out of 10, gives you a nearly perfect answer to a grand majority of boards. Skill would be teching in an arcane explosion as a mage, if zoolock was super popular.
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Noz has done this since the very beginning. Blizzard should have long since fixed this card. Really petty of them to ban people for using this. They should stop being lazy and fix him. Or rework the card entirely. He's been here since the very beginning. No excuse, on their part.
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Dragon hoard is too highrolly to cut, like zentimo is huge for rogue
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I ran a winged guardian deck of my own that was similar to that list. Turns out, it loses really hard to res Priest.
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Battletag: Alpha#1486Region: NATrade only? Yes
Done.5
His hero power is a passive one. It casts a random spell at random targets, at the start of your turn.
It's such a garbage hero power. Hope you like having draw spells being played when you don't want them or having your minions/face being targeted by frost bolts, fireballs, and what have you. What a lame hero power
0
Alex never should have worked the way it did. It wasn't fun at all to lose to your opponent getting really lucky and getting another Alex off of Alex.
The people upset with the change dont understand balance at all or the fact that this change overall won't make Alex worse.
5
Did we forget what druid looked like before they nerfed several of their evergreen cards? Druid use to literally be the same 24 or so cards, because their evergreen cards were THAT good. Having great evergreen cards is bad, because then the meta will hardly ever really shake up
2
If control/combo decks can have access to Neutral Taunts/Heals/Rush options, then Aggro should have access to Neutral Chargers.
The meta game isn't even dominated by aggro. Face Hunter made ONE appearance in the meta, the literal first time its been relevant since like, 2016, and that was only because Rogue and Shaman were top of the meta. A class who has always been weak to aggro and a Shaman deck that didn't have tons of AOE/Healing for once, which also proved to be a good match up for Face Hunter to win against.
Other than that, Aggro hasn't really been a thing. Stop trying to take tools away from it, we don't need another snorefest meta where the only viable decks are greedy decks making infinite value while having enough Taunts/AOEs to curb stomp aggro while getting there, like the Deathknight metas. Hearthstone panders heavily towards Value/Control decks as is and has been for a long time. Aggro hardly gets anything nowadays, it doesn't need what few things it has, taken away.