Or as they will be known after this expansion, Deaf Knights...
- DocTroy
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Member for 3 years, 4 months, and 11 days
Last active Thu, Apr, 25 2024 22:31:10 -
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- 168 Thanks
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18
xskarma posted a message on New Expansion Teaser - A Musical Expansion?Posted in: News -
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Cr01s1s posted a message on 24.4.2 Patch Notes - Arena and Battlegrounds Balance Changes - Game Improvements & FixesPosted in: NewsBug Fixes and Game Improvements
• [Hearthstone] Fixed a bug where Reno the Relicologist would crash any game after being played for all players with Screen Shake disabled. -
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Piggie12 posted a message on 24.0 Patch Notes - Content Updates For Game Modes, Expansion, New Features & More!Posted in: News'You can now hold down the Spacebar to continuously open packs.'
Thank God the prayers have been heard, finally no more Spacebar spamming at expansion launch.
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Dokuroyaiba posted a message on 23.0 Patch Notes - Expansion, Battlegrounds, Mercenaries, New Year & More!Posted in: Newsthis isnt my info, just posting in case someone wants to see core set changes easily
Demon Hunter
ROTATING OUT:
ROTATING IN:
BUFFS:
- Wrathscale Naga now has 2 health (up from 1).
- Feast of Souls now costs 1 mana (down from 2).
Druid
ROTATING OUT:
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BUFFS:
- Nourish now costs 5 mana (down from 6).
Hunter
ROTATING OUT:
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Mage
ROTATING OUT:
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BUFFS:
- Kalecgos now costs 9 mana (down from 10).
Paladin
ROTATING OUT:
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BUFFS:
- Equality now costs 2 mana (down from 3).
- Bronze Explorer now has 3 attack (up from 2).
Priest
ROTATING OUT:
ROTATING IN:
- Lyra the Sunshard
- Murozond the Infinite
- Lightbomb
- Drakonid Operative
- Northshire Cleric
- Radiant Elemental
Rogue
ROTATING OUT:
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Shaman
ROTATING OUT:
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Warlock
ROTATING OUT:
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BUFFS:
- High Priestess Jeklik now has 5 health (up from 4).
Warrior
ROTATING OUT:
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BUFFS:
- Darius Crowley now has 5 health (up from 4).
- Execute now costs 1 mana (down from 2).
Neutral
ROTATING OUT:
- Brightwing
- King Mukla
- Baron Rivendare
- High Inquisitor Whitemane
- Mini-Mage
- Barrens Stablehand
- Clockwork Giant
- Young Priestess
- Injured Blademaster
- Arcane Anomaly
- Argent Squire
- Cogmaster
- River Crocolisk
- Toxicologist
- Earthen Ring Farseer
- Flesheating Ghoul
- Ice Rager
- Spider Tank
- Stoneskin Basilisk
- Gurubashi Berserker
ROTATING IN:
- Sir Finley Mrrgglton
- Brann Bronzebeard
- Zola the Gorgon
- Elise Starseeker
- Reno Jackson
- Doomsayer
- Murloc Warleader
- Vulpera Scoundrel
- Escaped Manasaber
- Mossy Horror
- Primordial Drake
- Sea Giant
- Wild Pyromancer
- Lifedrinker
- Twilight Drake
- Azure Drake
- Beaming Sidekick
- Mistress of Mixtures
- Faerie Dragon
- Injured Tol'vir
- Plated Beetle
- Acolyte of Pain
- Tar Creeper
- Gorillabot A-3
- Cobalt Scalebane
BUFFS:
- Azure Drake now has 5 health (up from 4).
- Gorillabot A-3 now costs 3 mana (down from 4).
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SpectraWaves posted a message on New Neutral Epic Card Revealed - Smothering StarfishPosted in: News100% agree. this effect for 3 mana should be a legendary!
you can put 2 of them ( not one! ) in deck..
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YourPersonalGuru posted a message on TechPulse Hearthstone Developer Interview With Ben Lee & Nathan Lyons-SmithPosted in: NewsOg det går alt sammen til en lille skallet mand med en masse knapper :)
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kazeman posted a message on TechPulse Hearthstone Developer Interview With Ben Lee & Nathan Lyons-SmithPosted in: Newsthe coin being a spell has always been an issue, at first it was just to compensate the second player but the fact it's a spell is an unbelievable advantage in some decks or situations like activate spellbased cards like flamewaker or to counter counterspell, the dumb thing is that can also can penalize the second player for not being able to use the coin with some cards like troggs or counterspell... , the coin being a spell is just dumb
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Machariush posted a message on Top 3 Duels Moments of the Week - 12Posted in: NewsWell thanks to priest state in standard i been forced to play Duels in the past few weeks and I discovered a new whole HS world.
Thanks for keep posting this Top duels moments at weekly basis, quite funny!
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4
So Hunter gets wild sees, which sounds more like a Druid thing; Rogue gets secrets, which seems more of a Hunter/Mage thing; Druid gets a Yogg-Saron spell, which is more of a Mage thing. What’s next; a priest totem? Warrior life steal demons?
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Diablo returns! ... *excited gasp*
... to battlegrounds.
"oh."
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Pirate warrior is the only deck I see as a real problem; endless threats just outside of spell kill range, infinite value through quest, and seemingly infinite chip and board-clearing damage from on-hero-attack effects. I agree that the pirate quest can and should be nerfed now (as should all other quest lines) to either only summon very low-cost pirates, a slowed down quest chain, nerf the legendary reward’s stats/mana cost, or some combination of those is what I’m proposing. I’m liking the new cards but pirate warrior seems to leverage the small discover pool of mostly old pirate cards to generate Mr Smite and other extremely high-quality cards that all synergize with each other consistently. It is Hearthstones first Aggro-midrange-control-burst-chip-value-otk deck
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Wasn’t there a blue post or Q&A recently that talked about how they want to avoid mana cheat cards?
What the hell?
The Hydra is pretty dope though.
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Almost would rather this as a legendary.
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Right, now all we need is a Naga Rager and the expansion is complete
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alright, now where’s the obligatory Naga Rager?
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I'm actually surprised there aren't neutral "spells" that are actually just consumable items. For instance, would be neat if you could add things to your deck like a Treasure Chest that opens when drawn, and has a chance to have some cool items like a health potion, mana potion, a scroll that does something neat, or something else that may or may not have a mana cost or some other cost. Or, forget the chest, let me add some tech consumables directly to my deck.
Consumables might be a great way to creatively add a sideboard mechanic, or cards that get shuffled into your deck when the game starts, and draws another card when drawn.
Why not have some legendary minions drop loot, ie, whichever player kills it is granted some kind of basic consumable item card, even if it is your own minion.
I really like the soul shards/agony/rifts, or cards that get shuffled into the deck in general, because it allows you to get some extreme value later at the cost of tempo now. I really thing Warlock needs some more cards like this that deal damage or something else cool when drawn. I can imagine a Seed of Corruption card that deals 1 damage to all enemies when drawn, for example. really plays well into the dot-nature of the classes.
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Replace your deck with a burning dumpster of random high-cost cards that are mostly super niche, don’t contribute to your overall strategy, and are not likely to win you any games.
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- The Curse of New Player