• 4

    posted a message on New Hunter Legendary Card Revealed - Ara'lon

    So Hunter gets wild sees, which sounds more like a Druid thing; Rogue gets secrets, which seems more of a Hunter/Mage thing; Druid gets a Yogg-Saron spell, which is more of a Mage thing. What’s next; a priest totem? Warrior life steal demons?

    Posted in: News
  • 9

    posted a message on 23.4 Patch Notes - Much Mercs Content - Diablo Returns To BG - Book of Heroes Returns Too!

    Diablo returns! ... *excited gasp*

    ... to battlegrounds.

    "oh."

    Posted in: News
  • 3

    posted a message on Potential Sunken City Nerfs

    Pirate warrior is the only deck I see as a real problem; endless threats just outside of spell kill range, infinite value through quest, and seemingly infinite chip and board-clearing damage from on-hero-attack effects. I agree that the pirate quest can and should be nerfed now (as should all other quest lines) to either only summon very low-cost pirates, a slowed down quest chain, nerf the legendary reward’s stats/mana cost, or some combination of those is what I’m proposing. I’m liking the new cards but pirate warrior seems to leverage the small discover pool of mostly old pirate cards to generate Mr Smite and other extremely high-quality cards that all synergize with each other consistently. It is Hearthstones first Aggro-midrange-control-burst-chip-value-otk deck

     

    Posted in: General Discussion
  • 13

    posted a message on Voyage to the Sunken City Card Reveal Stream - All 45+ Cards Remaining Revealed!

    Wasn’t there a blue post or Q&A recently that talked about how they want to avoid mana cheat cards?

    What the hell?

    The Hydra is pretty dope though.

    Posted in: News
  • 7

    posted a message on New Neutral Epic Card Revealed - Smothering Starfish

    Almost would rather this as a legendary.

    Posted in: News
  • 8

    posted a message on New Neutral Epic Card Revealed - Naga Giant

    Right, now all we need is a Naga Rager and the expansion is complete

    Posted in: News
  • 3

    posted a message on Naga Giant

    alright, now where’s the obligatory Naga Rager?

    Posted in: Naga Giant
  • 4

    posted a message on TechPulse Hearthstone Developer Interview With Ben Lee & Nathan Lyons-Smith

    I'm actually surprised there aren't neutral "spells" that are actually just consumable items. For instance, would be neat if you could add things to your deck like a Treasure Chest that opens when drawn, and has a chance to have some cool items like a health potion, mana potion, a scroll that does something neat, or something else that may or may not have a mana cost or some other cost. Or, forget the chest, let me add some tech consumables directly to my deck.

    Consumables might be a great way to creatively add a sideboard mechanic, or cards that get shuffled into your deck when the game starts, and draws another card when drawn.

    Why not have some legendary minions drop loot, ie, whichever player kills it is granted some kind of basic consumable item card, even if it is your own minion.

    I really like the soul shards/agony/rifts, or cards that get shuffled into the deck in general, because it allows you to get some extreme value later at the cost of tempo now. I really thing Warlock needs some more cards like this that deal damage or something else cool when drawn. I can imagine a Seed of Corruption card that deals 1 damage to all enemies when drawn, for example. really plays well into the dot-nature of the classes.

    Posted in: News
  • -2

    posted a message on New Warrior Epic Card Revealed - The Fires Of Zin Azshari

    Replace your deck with a burning dumpster of random high-cost cards that are mostly super niche, don’t contribute to your overall strategy, and are not likely to win you any games.

    Posted in: News
  • 1

    posted a message on Expansion Reveal March 15th - Core Set Reveal Coming Soon After

    - The Curse of New Player

    Posted in: News
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