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    posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance Changes

    Yes, but, the sheer number of ads displayed on outof.cards is atrocious, many of which are sticky to the viewport bottom on mobile where they take up nearly 50% of my view unless I close them, and worse: they reappear after navigation. Also, The close icons on the ads are so small, it’s easy for fat-thumbed people like me to accidentally click the ad instead of the x button by mistake. More content; but worse experience. It is the only reason that I prefer hearthpwn still.

    Posted in: News
  • 1

    posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance Changes

    I wonder if the priest quest is getting reworked or illucia 

    Posted in: News
  • 0

    posted a message on Balance Changes Coming Tomorrow - 8 Changes In Total!

    Oh great, they "fixed" the priest questline *rollseyes*

    Posted in: News
  • 1

    posted a message on Hottest Decks for United in Stormwind - Community Favorites - Standard and Wild!

    Maybe this is a dumb question but I’ve opened up my card packs via a fireside gathering, is there any way I can play using the new cards before the launch tomorrow?

    Posted in: News
  • 3

    posted a message on Top 3 Duels Moments of the Week - 15

    I always run into great moments but I keep forgetting to take a screenshot!

    Posted in: News
  • 1

    posted a message on Top 3 Duels Moments of the Week - 11

    Duels needs some more balancing I think. Seems like every one is queueing Warrior with 0-mana HP. That Rush Warrior also seems to be the toughest matchup no matter what deck I play, including warrior itself. Just my experience.

    Also, since they reduced determinism on passives, I now feel like I’m having less fun getting passive treasures because I keep getting offers that don’t synergize, or are totally incompatible, with my deck at all.

    Too much determinism (old way) was bad because certain decks could pretty much guarantee the passive they wanted, so I don’t want that again, but maybe some kind of middle ground between then and now would be better? I dunno.

    It stinks to get passives you can’t use like the +2 attack when overloaded passive when you go no-overload passive starter shaman, or the ultra rare “you can hero power twice” + 2 trash offers when you have a passive hero power. Part of me thinks there are too many possible passives in the pools.

    Hunter could use some help, too, especially in the non-deathrattle category.

    Posted in: News
  • 4

    posted a message on BOOBA Challenge!

    Boulderfist Ogre has some nice curve.

    Posted in: BOOBA Challenge!
  • 2

    posted a message on Bomb Warrior in duels needs to go

    Bomb Warrior is really good in early duels, once they get armor, it can be tough to find the resources to try to take out the armor once they get the ball rolling, but it can be tough especially in the later games when the decks are much larger for the bombs to have any effect. Biggest counters I've seen are the Infinite Arcane, Machine Gun Priest with Lyra (making your bombs useless with a full hand), or pretty much anything that is hyper aggro.

    I think some other classes need some starting treasure and hero power improvements. For one, I'd like to see a change to how the shaman overload hero power works, so that it can actually synergize with the overload buckets that keep getting offered with it (esp. the ones that include Snowfury Giant or the treasure that gives you attack for being overloaded). Maybe make it so "You can't be overloaded more than 1" or "At the start of your turn, free you overloaded mana crystals", I dunno, just spitballing.

    The non-deathrattle Hunter hero powers I think could use a boost, too. Not sure what I would do there, though. Maybe make the face damage one less mana? I dunno, I'm just sad that the only hunters I see are of the deathrattle variety.

    Back to Shaman: Zukara the Wild: This card pretty much useless in duels for shaman. Make it spells that cost(3) or more maybe. Right now the only shaman spells you can put in a deck that cost 4+ are Hex (I hope you don't hex Zukara!), Dunk Tank (I hope you don't dunk Zukara!), Volcano (I hope you don't Pompeii Zukara!), and Bloodlust (OK, potentially good), and I guess the c'thun pieces. You won't  be able to get full value from using her with Runic Carvings, and you can't cast Tidal Wave on the same turn as her without relying on other cards or effects, not that you would anyway.

    I think the Embercaster combo with Open the Waygate is super annoying, making you literally unable to even take a turn once they get the combo.

    Duels is effing crazy sometimes, and I think that's part of why it's fun, I just think they should balance it and make changes a little more often than they are now. Not necessarily buffs/nerfs, but any deviation from everyone constantly achieving the Battlecry cost (1) less + double battlecry treasure with 100% accuracy would be welcome.

    Blizz mentioned some changes to treasure offerings would be coming soon, I wonder when they will have anything to announce?

    Posted in: General Discussion
  • 4

    posted a message on Wailing Caverns Mini-Set Launches On June 3! Card Reveals Start Tomorrow!

     There's just something about how the Tauren says "But I love animals! We have to save them!" that just made me literally lol.

    Posted in: News
  • 1

    posted a message on Wailing Caverns Mini-Set Launches On June 3! Card Reveals Start Tomorrow!

    I swear this kind of animation would make for a great movie, or at the very least a running t.v. series

    Posted in: News
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