I think duels should offer bucket re-roll tokens, with some kind of replenishment mechanic, to re-roll your buckets if you are offered trash (not treasures though, treasures are another story) maybe 1 re-roll per run or per loss.
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Aug 19, 2021DocTroy posted a message on My honest opinion why duels is a failed gamemode currentlyPosted in: General Discussion
Aug 10, 2021Posted in: News
Priest could use some love as the only class that can’t play the quest reward the turn it is earned. I wouldn’t even be opposed to jacking up the mana cost on the quest rewards all-around, even priest.
Warlock can complete the quest way too fast. They have minions that are too difficult to remove with the spells available, and I can’t even play minions to account for this because they will always have something to both kill my minions and progress quest. If I “do nothing” then they can just progress quest by tapping into every other card that will also progress the quest.
They should just nerf the quest reward mana costs across the board, and/or make it so that you need to take damage from card EFFECT and not card or hero power COSTS.
Aug 2, 2021DocTroy posted a message on Hottest Decks for United in Stormwind - Community Favorites - Standard and Wild!Posted in: News
Maybe this is a dumb question but I’ve opened up my card packs via a fireside gathering, is there any way I can play using the new cards before the launch tomorrow?
Jul 27, 2021DocTroy posted a message on 21.0 Patch Notes - Expansion, Battlegrounds, Duels, Tavern Pass & MorePosted in: News
The new Duels passives that are offered look neat, but I fear that they will just water down my undesired offerings with even more undesired offerings :(
Jul 5, 2021Posted in: News
Duels needs some more balancing I think. Seems like every one is queueing Warrior with 0-mana HP. That Rush Warrior also seems to be the toughest matchup no matter what deck I play, including warrior itself. Just my experience.
Also, since they reduced determinism on passives, I now feel like I’m having less fun getting passive treasures because I keep getting offers that don’t synergize, or are totally incompatible, with my deck at all.
Too much determinism (old way) was bad because certain decks could pretty much guarantee the passive they wanted, so I don’t want that again, but maybe some kind of middle ground between then and now would be better? I dunno.
It stinks to get passives you can’t use like the +2 attack when overloaded passive when you go no-overload passive starter shaman, or the ultra rare “you can hero power twice” + 2 trash offers when you have a passive hero power. Part of me thinks there are too many possible passives in the pools.
Hunter could use some help, too, especially in the non-deathrattle category.
Jun 23, 2021DocTroy posted a message on Rexxars bow weapons should give his hero power a bonus, not be used to bludgeonPosted in: General Discussion
Or just add some new hero power choices like Duels has, like maybe a new Hunter hero power:”Your hero is immune while attacking with ranged weapons”, or just give weapons bow/axe/hammer/wand/etc. typings like minions and spells both have, or even simpler typings like melee/ranged/magical. /my$0.02.
I agree that attacking an enemy with a “ranged” weapon could use some flavor buffing, by simply changing how the animations looks, no mechanics change required.
May 31, 2021Posted in: General Discussion
Bomb Warrior is really good in early duels, once they get armor, it can be tough to find the resources to try to take out the armor once they get the ball rolling, but it can be tough especially in the later games when the decks are much larger for the bombs to have any effect. Biggest counters I've seen are the Infinite Arcane, Machine Gun Priest with Lyra (making your bombs useless with a full hand), or pretty much anything that is hyper aggro.
I think some other classes need some starting treasure and hero power improvements. For one, I'd like to see a change to how the shaman overload hero power works, so that it can actually synergize with the overload buckets that keep getting offered with it (esp. the ones that include Snowfury Giant or the treasure that gives you attack for being overloaded). Maybe make it so "You can't be overloaded more than 1" or "At the start of your turn, free you overloaded mana crystals", I dunno, just spitballing.
The non-deathrattle Hunter hero powers I think could use a boost, too. Not sure what I would do there, though. Maybe make the face damage one less mana? I dunno, I'm just sad that the only hunters I see are of the deathrattle variety.
Back to Shaman: Zukara the Wild: This card pretty much useless in duels for shaman. Make it spells that cost(3) or more maybe. Right now the only shaman spells you can put in a deck that cost 4+ are Hex (I hope you don't hex Zukara!), Dunk Tank (I hope you don't dunk Zukara!), Volcano (I hope you don't Pompeii Zukara!), and Bloodlust (OK, potentially good), and I guess the c'thun pieces. You won't be able to get full value from using her with Runic Carvings, and you can't cast Tidal Wave on the same turn as her without relying on other cards or effects, not that you would anyway.
Duels is effing crazy sometimes, and I think that's part of why it's fun, I just think they should balance it and make changes a little more often than they are now. Not necessarily buffs/nerfs, but any deviation from everyone constantly achieving the Battlecry cost (1) less + double battlecry treasure with 100% accuracy would be welcome.
Blizz mentioned some changes to treasure offerings would be coming soon, I wonder when they will have anything to announce?
May 18, 2021DocTroy posted a message on Two New Golden Standard Bundles + Sparkles Card Back Have Appeared On The ShopPosted in: News
You look like you could use a good time. One dance for $24.99, two for $49.99.
No thank you, and bad math.
If you're going to buy this at all, save a penny; buy two of the regular ones. *shrug*
May 15, 2021Posted in: General Discussion
I really like the searing totem suggestion and agree that at least one hero power needs changing.
With the power levels of cards skyrocketing in the game nowadays, it feels like the hero powers in general are getting left behind. I often wonder if the Hearthstone team have plans for making some drastic changes to hero powers in the near future. Looking at duels, the hero powers choice system makes for a fun deck-building process. The only part I dislike about it is being locked into my hero/starting treasure choice before I decide to save the deck. But anyways, I think adding hero power choice to normal play would be a good way to fix the hero power issue for shaman but also improve the fun of deck-building in standard and wild. You could add hero powers periodically and rotate them out like cards. They could have interactions with the recently added spell schools, or have an elemental, enhancement, or resto-themed hero power to represent the specs from WoW.
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