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    posted a message on What do you think of standard mode and wog so far? I love it!
    Quote from Infirc >>

    Likes

    -No more Boom and no more shredder, so i get to put 4 drops i liked from before gvg and four dropps i like from the newer expansion in my deck now, 

    i do like c'thun decks, well it really depends on my mood but most of the time i like them

    Dislikes: Hunter got more huffers and a surprisingly even more annoying Version of leper gnome with a beast tag.

    -Flamewreathed faceless

    -The only way of playing Druid right now is probably the only annoying version of c'thun decks, 

     I see your point with c'thun :) I really do. I do think a fangral beast deck is somewhat viable tho. As for 4 drops and no boom. Oh yes! :D
    Posted in: General Discussion
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    posted a message on What do you think of standard mode and wog so far? I love it!

    I've almost only seen negative threads about c'thun being overly popular so I figured I'd spread some positivity :)

    It feels like my choices finally matters again and I love it. Getting rid of gvg and naxx really helped balancing the game in my opinion. I simply love it, can't really put it any other way. So what's your thoughts? Anything you really like with our new and fresh Hearthstone?

    Posted in: General Discussion
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    posted a message on Anyone else think Xaril just sucks?

    It's sort of that card that can turn back games in your favour. I don't like running conceal because I think there are better cards for malyrogue and miracle rogue out there. However, getting that toxin from xaril which stealths a minion can often win you the game in clutch situations. The rest of the toxin's are quite solid aswell. Drawing for 1 mana is ok. 2 dmg for 1 mana is good. And yes, the card itself might lower the decks' consistency, but also increase its peak of power.

    Posted in: Card Discussion
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    posted a message on Great times are coming.

    You have to get insanely lucky to pull that off. Look at the amount of cards he has left. He also managed to pull alex and reduce all his spells with emperor. This is super unlikely and the mage would lose more often than not in that situation. Posting this video is equivallent to posting someone pulling off a malygos combo with ancestor's call.

    Posted in: Streams and Videos
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    posted a message on How to beat the current control warrior deck?

    Any paladin has an easy time vs a cw. You could also try priest. Keep in mind that the warrior has a lot of removal utility. With that in mind try to force your opponent into situations where he needs to use his removal for tempo. When removal is gone you slam down your big creatures before he does.

    Posted in: General Discussion
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    posted a message on [TGT] Green Dragons (CR)

    The only joust mechanic that is included atm is gadgetzan jouster, which I run one of. The rest is high cost minions. I almost never lose jousts so I find it weird that you're encountering problems with it. What kind of decks are you currently facing?

    Posted in: [TGT] Green Dragons (CR)
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    posted a message on [TGT] Blackhand's Command - UPDATED

    I really love your last update =)

    Posted in: [TGT] Blackhand's Command - UPDATED
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    posted a message on [TGT] Green Dragons (CR)

    Thank you! :) Always happy to share my ideas! I'm glad you like it =)

    Posted in: [TGT] Green Dragons (CR)
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    posted a message on [TGT] Green Dragons (CR)

    Thank you for kind words :)

    Yeah, it certainly seems like rogue's are getting the short end of things. Oil has been a thing, but it got old pretty fast. I expect and hope another archetype will get its grand enterance with the grand tournament.

    Using malygos is certainly an option if you don't let everything rely on it. Personally I think rogue's need a bit more spells for it to be relevant though.

    How's the deck working out for you? I checked it out and it looks interesting. I'm not sure if including 2 Beneath the Grounds is good though. I feel like it gets too clunky. What's your opinion? =)

    Posted in: [TGT] Green Dragons (CR)
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    posted a message on [TGT] Green Dragons (CR)

    I'm glad you like it :) Yeah, I'll probably fit something else in for burgle. Nefarian has dragon synergy, but burgle has the same effect, just better.. so I guess it comes down to whether or not you want more dragon synergy.

    Sometimes I end up in those situations where I just get stomped because I didn't include the SI:7 Agent. But I don't think it makes up for the incredible defensive strength of the deck. I feel like I would have to include more combo enabler's to make the SI:7 Agent work. One could always switch the burgle for SI:7? :)

    I will probably tweak my deck some more. Time will show =)

    Posted in: [TGT] Green Dragons (CR)
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    posted a message on HandRogue NEW ARCHETYPE {TGT}

    I like the concept a lot, but wouldn't Mountain Giant's require some early game draw to function properly?

    Posted in: HandRogue NEW ARCHETYPE {TGT}
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    posted a message on [TGT] Blackhand's Command - UPDATED

    How's Chromaggus working out for you? I was tempted to add it to my deck, but I changed my mind since I wanted to run Anub'arak

    Posted in: [TGT] Blackhand's Command - UPDATED
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    posted a message on [TGT] Green Dragons (CR)

    Maybe you're right. As I mentioned I'm still testing and any constructive critisim like this is always usefull. I'll try Rend Blackhand, even though I'm not the biggest fan of the card ^^ 

    Thanks for the comment, I'll definitely check out your deck =)

    Edit: I already checked out your deck earlier ^^ But here, have a like :D

    Posted in: [TGT] Green Dragons (CR)
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    posted a message on [TGT] Green Dragons (CR)

    It is definitely worth mentioning, but I wouldn't consider it too good with this deck as it aims to control your opponents pressure and I'd much rather run extra taunts for that. It also dies to lower costed minions like the shredder.

    Posted in: [TGT] Green Dragons (CR)
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