• 0

    posted a message on Card Treasure Hunt

    It’s absolutely Onyxia, the original clue was basically the words from the infamous World of Warcraft Onyxia raid wipe. Good reference! sorry I was late to see it! Lol

    Posted in: General Chat
  • 0

    posted a message on Set Both Players Health to 1
    Quote from Anastacea >>
    Quote from Deliguy >>

    Anyone else think it might be interesting for a card like "Set Both Players Health to 1, End your turn when this is played" Cost 10 Mana. I get there's a lot of potential to just get smoked after playing it, but I feel like this could generate the occasional big swing in the other direction depending on board presence. It would certainly require careful play.

     

    Edit: I have modified this card to destroy mana crystals also. Please be aware the design of this is to be played in only the right conditions, such as board control, empty board, opponents hand is empty, opponent does not have a weapon equip (or at least you have taunt presence), etc. Also, this is a Neutral Legendary Spell. I know they don't exist currently, but I have no doubt they will eventually.

     

    Last Laugh

     well good try, now we realize this was a bad idea so we scrapped it.  We are very lucky we did before the August 7th release.   Nice job making it sound like it was just some random dude asking about "what if".    Anyway, just wanted to PM you and let you know what i thought..

    Sincerely,

    Peter Whalen

     ROFL... thanks Pete

    Posted in: Fan Creations
  • 0

    posted a message on Set Both Players Health to 1
    Quote from teknician >>
    Quote from Deliguy >>
    Quote from teknician >>
    Quote from TheSpalter >>

    2 words: Baron Geddon

    You're goddamn right.
    Abomination as well. Everything that deals at least 1 damage to all characters... As a 10 mana spell you could cast this with Bloodbloom, Voodoo Doctor yourself and still have room to play Baron Geddon and auto-win; as a warlock.

     Wouldn't this result in a draw? Unless you had armor?

     The first one would, but the second one wouldn't as you heal for 2 and then deal 2 damage; you still have 1 hp, but your opponent would have -1. If they didn't have armor.

    Bloodbloom, 2 mana = 10 damage to yourself
    Voodoo Doctor, 1 mana = Go up to 3
    Baron Geddon, 7 mana = Go back down to 1, your opponent goes to -1 if they don't have armor

    Three card combo at 10 mana

     Right... Well, still doesn't sound that broken considering you need 4 cards for this combo (2 are legendaries so decreased draw odds), more than 10 health to start, and assume they have 0 armor.

    Posted in: Fan Creations
  • 0

    posted a message on Set Both Players Health to 1

    Why does everyone keep talking about cards like Ice Block, Moonfire, even just plain old armor that would be a problem. Don't all cards require some level of strategy to play? Why is this card just assumed that it should be a 10 mana win the game?

    Posted in: Fan Creations
  • 0

    posted a message on Set Both Players Health to 1
    Quote from teknician >>
    Quote from TheSpalter >>

    2 words: Baron Geddon

    You're goddamn right.
    Abomination as well. Everything that deals at least 1 damage to all characters... As a 10 mana spell you could cast this with Bloodbloom, Voodoo Doctor yourself and still have room to play Baron Geddon and auto-win; as a warlock.

     Wouldn't this result in a draw? Unless you had armor?

    Posted in: Fan Creations
  • 0

    posted a message on Set Both Players Health to 1
    Quote from PiiJaNo >>

    at the start of your game set both players health to 40~ would be interesting.

     I like your thinking

    Posted in: Fan Creations
  • 0

    posted a message on Set Both Players Health to 1
    Quote from Mgalekgolo >>

    so basically once you've played this it turns into battle of the topdecks and that's if your opponent doesn't have lethal already in hand and by playing this you give your opponent the first chance to win after. lol, hmmm, don't think i'd EVER wanna be playing this card.

     How is it battle of the "top decks" if you have board control? This doesn't clear the board.

    Posted in: Fan Creations
  • 0

    posted a message on Set Both Players Health to 1
    Quote from XMegaMike >>

    Then your opponent goes and plays the coin he's been holding the whole game and pings you with hero power. 

     Sure, if you don't pay attention to what your opponent has played. This card isn't designed to just instawin for you. It's designed to be somewhat fair. Your opponent could play coin, or innervate, or even a Razorpetal or Stonetusk Boar. The point is if you play it right you can win, and your opponent NEEDS to have specific cards to capitalize also.

    Posted in: Fan Creations
  • 0

    posted a message on Set Both Players Health to 1

    Original post edited to reflect change of concept with card image added.

    Posted in: Fan Creations
  • 0

    posted a message on Set Both Players Health to 1

    I think Destroying all Mana crystals would be a must to prevent easy loss to hero power.

    Weapons and Minions your opponent might have would be a cause to not play the card obviously, that's just called strategy. You wouldn't play it with no board presence.

     

     

    Posted in: Fan Creations
  • 1

    posted a message on Set Both Players Health to 1

    Perhaps, "Set Both Players Health to 1, Destroy Both Players Mana Crystals, End your turn when played." cost 10 mana.

    Posted in: Fan Creations
  • 1

    posted a message on Set Both Players Health to 1

    Anyone else think it might be interesting for a card like "Set Both Players Health to 1, End your turn when this is played" Cost 10 Mana. I get there's a lot of potential to just get smoked after playing it, but I feel like this could generate the occasional big swing in the other direction depending on board presence. It would certainly require careful play.

     

    Edit: I have modified this card to destroy mana crystals also. Please be aware the design of this is to be played in only the right conditions, such as board control, empty board, opponents hand is empty, opponent does not have a weapon equip (or at least you have taunt presence), etc. Also, this is a Neutral Legendary Spell. I know they don't exist currently, but I have no doubt they will eventually.

     

    Last Laugh

    Posted in: Fan Creations
  • 1

    posted a message on The Boomsday Project - A free legendary spell?
    Quote from damhi >>
    Quote from Deliguy >>

    Wow, so basically if you're lucky enough for your free legendary to be Warrior class it's guaranteed Dr. Boom, because it won't be a spell.

     not sure about that, though it might be true, but we'll have to see. Could just be wrongly communicated for all I know. (they forgot to include "legendary spell" in the list

     They didn't just forget to include "Legendary Spell" They also specified (Or Hero Card). Which they would not have done if they could have simply said "Class Legendary" period.

    Posted in: General Discussion
  • 0

    posted a message on The Boomsday Project - A free legendary spell?

    Wow, so basically if you're lucky enough for your free legendary to be Warrior class it's guaranteed Dr. Boom, because it won't be a spell.

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Minion - Missile Launcher

    Adaptation (poisonous when possible) + Missile Launcher + Upgradeable Framebot = 9 mana 5/9 Mech, (more upgrades, like more health) - who keeps the board clean. And if you have 2x Adaptation in hand you can try again!

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.