To all the people that doubted the few who called it as Hagatha, Dr. Boom, and King Rastakhan. Apologies are welcome here.
Also, I’m sure knowing anything, King Rastakhan may not be the 5th, but instead Zul’Jinn or someone not related to the Rumble expansion at all. Blizzard will surely try to have a twist, and a lame one at that.
I say Zul’jinn because K&C had no hero card, WW and BDP both hero cards are on this team. Maybe Zul’Jinn the last hero card is the twist. Though I can’t see it Zul’Jinn teaming up with this lame group. Easier for a Rastakhan due to limited lore.
It depends on the writers, it depends on the lore they're using, and it depends on how faithfully they treat it and adapt it. I remember people were angry at WoToG's hypothetical scenario surrounding Ragnaros, Lightlord. It was viewed as disrespectful to Warcraft's lore. If people want more Warcraft lore implemented throughout Hearthstone's stories and expansions then they should remain open to interpretation, unless they're referring to just the Warcraft lore being retold through Hearthstone, with little to no alteration, which is lazy imo.
As I have said in most of my posts I this thread. I have zero issues with the manipulations they have made to existing characters and lore. It would be boring to just be the same story being retold exactly as is, and I can appreciate the spins and flavor they added to characters so as to simply be fun, and different, including Ragnaros. I just think that the lore implementation during a set like WotOG was on point. They tried to incorporate plenty of existing lore and have fun with it. Now instead of making the same effort, they in my opinion have gotten lazy and chosen to create stuff from scratch because there are less boundaries. Had this at least somehow resulted in a more balanced game, because maybe they spent more time on balancing and less time on story, fine. That sadly isn’t the case either. So I’d just prefer to enjoy the lore again.
Well I'm here waiting for the Ulduar Themed expansion and I don't see any signs yet.
I’m not waiting for any specific Warcraft lore, but this is a perfect example of Warcraft lore that simply hasn’t been fully tapped for its potential. The same as why Whispers of the Old Gods worked so well as a set.
What's the reason of the question? Last expansions are not based on Warcraft lore? Just turn on your imagination. Could troll tribes arrange big gladiatorial games in the name of the emperor? Yes. Could Dr. Boom build a secret lab in Netherstorm, hire scientists as mad as he is and design battle robots? Yes. Finally in postcata Blasted Lands there is a cursed forest and Gilneas refugees who try to purify it. Good place for evil orc witch and her minions, isn't it? So the question is wrong couse HS lore is still a Warcraft lore.
I appreciate you’re rebuttal, but no, I feel like the story team has done a horrible job making anything interesting and connected to Warcraft. Again, I understand it’s harder, but I played the game largely because I enjoyed the nostalgia from the Warcraft Universe. Now I just have small hope that will go back, and the money I have sunk into this game keeping me going. Which isn’t much at all.
The original Hearthstone lore with Warcraft lore was middle ground. Medivh, and Ragnaros are great examples of this. Heck, even the Lich King followed this method and had huge success. There was enough Warcraft lore to keep fans happy, but they put goofy spins on most of the lore they tied back to the Warcraft universe. It was the perfect flavor in my opinion. The tie backs are always harder, but again my interest in current lore since these changes has severely dropped
I started playing Hearthstone in Beta, and loved it as a Warcraft/Blizzard lore junkie. When Blizzard decided to remove the Warcraft subtitle from Hearthstone and enter their own unique uninhibited version of the lore, I understood it would be hard to match and not tread on the Warcraft storyverse as it is still ongoing. However, I still felt like the team did a great job of being unique enough while tying it all back. Since MSoG for me at least, I’ve certainly felt like they’ve lost the care for those tie ins to the Warcraft Universe and certainly removing the Hearthstone subtitle that included Warcraft gave them more creative freedom almost to treat it as its own storyverse. What I’m curious is how many people playing or even following here on Hearthpwn care at this point of the lore, and what they prefer in lore. Would you rather the nostalgia if you were a Warcraft fan? Or is unique material at the expense of ignoring Warcraft lore more important?
TLDR: Is Warcraft lore an important part of the Hearthstone storytelling experience? Or does it not matter as long as the story is good.
if you break the video down frame by frame as she shows Tog Waggles card, the snake beside her turns into the octopus tentacle again (old gods). It’s super brief and hard to notice.
Unlikely, but I wonder with all DKs rotating and only Shaman, Warrior, Hunter with Playable hero cards.
Could this new team be the filler for other hero cards? Balance wise you can almost expect all classes to have at least one hero card at any given time.
Tog Waggle, Hagatha, Dr. Boom, and King Rastakhan + the fortune teller are all 5 cards she will flip. Just shows that her videos are either about the solo content, or a very very very unbelievably horrible expansion coming.
I thought cards are more relevant than theme, so i will wait to judge.
I think most people (including me) are much more interested in the theme and what they bring from the warcraft universe rather than cards, tbh
There’s 5 cards right? Tog Waggle was the 2nd after 1st being fortune teller. Conveniently, a card very clearly depicting Hagatha another expansion boss was the 3rd. If you start from Kobold’s & Catacombs (tog Waggle) and count forward there is 4 expansions since. Each with a main boss in the story arc.
Tog Waggle, Hagatha, Dr. Boom, and King Rastakhan + the fortune teller are all 5 cards she will flip. Just shows that her videos are either about the solo content, or a very very very unbelievably horrible expansion coming.
Well that ruins it for me. They are clearly going for the 4 most recent expansion boss names + the fortune teller. King Togg Waggle, Hagatha, Dr. Boom, and King Rastakhan.
The point is, if they balance the costing of crafting golden cards, they will also have to decrease the dust given from DE. This means less dust circulating, as well as more people spending the dust they do have on commons, rares, and epics. Meaning less dust leftover to be spent on specific cards from a new set. Leading to increased pack purchases.
-1
To all the people that doubted the few who called it as Hagatha, Dr. Boom, and King Rastakhan. Apologies are welcome here.
Also, I’m sure knowing anything, King Rastakhan may not be the 5th, but instead Zul’Jinn or someone not related to the Rumble expansion at all. Blizzard will surely try to have a twist, and a lame one at that.
I say Zul’jinn because K&C had no hero card, WW and BDP both hero cards are on this team. Maybe Zul’Jinn the last hero card is the twist. Though I can’t see it Zul’Jinn teaming up with this lame group. Easier for a Rastakhan due to limited lore.
1
As I have said in most of my posts I this thread. I have zero issues with the manipulations they have made to existing characters and lore. It would be boring to just be the same story being retold exactly as is, and I can appreciate the spins and flavor they added to characters so as to simply be fun, and different, including Ragnaros. I just think that the lore implementation during a set like WotOG was on point. They tried to incorporate plenty of existing lore and have fun with it. Now instead of making the same effort, they in my opinion have gotten lazy and chosen to create stuff from scratch because there are less boundaries. Had this at least somehow resulted in a more balanced game, because maybe they spent more time on balancing and less time on story, fine. That sadly isn’t the case either. So I’d just prefer to enjoy the lore again.
0
I’m not waiting for any specific Warcraft lore, but this is a perfect example of Warcraft lore that simply hasn’t been fully tapped for its potential. The same as why Whispers of the Old Gods worked so well as a set.
0
I appreciate you’re rebuttal, but no, I feel like the story team has done a horrible job making anything interesting and connected to Warcraft. Again, I understand it’s harder, but I played the game largely because I enjoyed the nostalgia from the Warcraft Universe. Now I just have small hope that will go back, and the money I have sunk into this game keeping me going. Which isn’t much at all.
0
The original Hearthstone lore with Warcraft lore was middle ground. Medivh, and Ragnaros are great examples of this. Heck, even the Lich King followed this method and had huge success. There was enough Warcraft lore to keep fans happy, but they put goofy spins on most of the lore they tied back to the Warcraft universe. It was the perfect flavor in my opinion. The tie backs are always harder, but again my interest in current lore since these changes has severely dropped
0
I started playing Hearthstone in Beta, and loved it as a Warcraft/Blizzard lore junkie. When Blizzard decided to remove the Warcraft subtitle from Hearthstone and enter their own unique uninhibited version of the lore, I understood it would be hard to match and not tread on the Warcraft storyverse as it is still ongoing. However, I still felt like the team did a great job of being unique enough while tying it all back. Since MSoG for me at least, I’ve certainly felt like they’ve lost the care for those tie ins to the Warcraft Universe and certainly removing the Hearthstone subtitle that included Warcraft gave them more creative freedom almost to treat it as its own storyverse. What I’m curious is how many people playing or even following here on Hearthpwn care at this point of the lore, and what they prefer in lore. Would you rather the nostalgia if you were a Warcraft fan? Or is unique material at the expense of ignoring Warcraft lore more important?
TLDR: Is Warcraft lore an important part of the Hearthstone storytelling experience? Or does it not matter as long as the story is good.
4
if you break the video down frame by frame as she shows Tog Waggles card, the snake beside her turns into the octopus tentacle again (old gods). It’s super brief and hard to notice.
5
Foresight - Look at 3 cards. Guess which one started in your opponents deck.
Foresight: Draw a card
Foresight: Gain Rush
2
Unlikely, but I wonder with all DKs rotating and only Shaman, Warrior, Hunter with Playable hero cards.
Could this new team be the filler for other hero cards? Balance wise you can almost expect all classes to have at least one hero card at any given time.
0
Amen Brother
2
There’s 5 cards right? Tog Waggle was the 2nd after 1st being fortune teller. Conveniently, a card very clearly depicting Hagatha another expansion boss was the 3rd. If you start from Kobold’s & Catacombs (tog Waggle) and count forward there is 4 expansions since. Each with a main boss in the story arc.
2
Tog Waggle, Hagatha, Dr. Boom, and King Rastakhan + the fortune teller are all 5 cards she will flip. Just shows that her videos are either about the solo content, or a very very very unbelievably horrible expansion coming.
-11
Well that ruins it for me. They are clearly going for the 4 most recent expansion boss names + the fortune teller. King Togg Waggle, Hagatha, Dr. Boom, and King Rastakhan.
1
I really like this list and hope your right!
0
The point is, if they balance the costing of crafting golden cards, they will also have to decrease the dust given from DE. This means less dust circulating, as well as more people spending the dust they do have on commons, rares, and epics. Meaning less dust leftover to be spent on specific cards from a new set. Leading to increased pack purchases.