- Davaretta
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Member for 8 years, 4 months, and 24 days
Last active Wed, May, 18 2022 17:19:14 -
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Posted in: War GolemQuote from ScorchHellfire >>::waves hand:: There is no fear spell. -
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Madcoil posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionSecret paladin players are dumb 8 yo people
Honestly, it's pricks like this who made the decision to never accept friend requests easy. The kid top decks a few cards and you feel the need to fuck with him. I'm sure you're NEVER top decked a few cards, have you? -
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user-18075212 posted a message on Holy Crap FormatsPosted in: General DiscussionAs mentioned before, this will only hurt new players - either you have to spend a lot of $ for standard, or even more $$ to have collection for Wild. So "helping new players" is quite a silly excuse (similar to "RNG makes for better stories").
"It will allow them to be more free with designing new expansion" - like hell it will. Only will make people miss all the answers, combos, combinations they were getting used to for years. So yes, it will shake the meta after release of new expansion, but the result after some period of "figuring out" will be very limited. And then people will start complaining how the new set just limits possible deck types, that there are just 3 viable decks, 2 viable classes etc.
And about "Wild" still being there, it will be a secondary focus, e.g. not balanced, not be main focus of design, and harder to collect / get for f2p and new players. Splitting the playerbase, and reprinting old stuff for new $$ is also very likely I believe (as mentioned above).
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user-18075212 posted a message on Holy Crap FormatsPosted in: General DiscussionWell, more ways to play is better in general. More deck slots is better without any drawback.
The overall theme of the split for Standard vs. Wild however seems quite negative to me. I will of course speak only about my view / perception, and my goals or motivation when playing Hearthstone.
Making another way of play available means, people will generally want to try it, compare the 2, and choose their prefered way based on enjoyment, current meta, their available / owned cards. The owned cards is the problem for me.
Always newest sets - as a free-to-play player myself, it took me tremendous time to collect plus waiting for those lucky moments to get at least some portion of decent and strong cards. While that was a disadvantage until now as well, it is now more "amplified".
Playing in the new "Standard" is practically impossible, or at least meaningless without having lot of new cards (meaning it will not happen for me). So this doesn't make me "happy" about the change, since this is basically a new candy behind the glass I won't be able to get (talking figuratively in terms of short-term motivation)
The "Wild" will get even harder for me to collect, since I will have to "burn" cards from new collections to craft the old cards from dust. Lot of the motivation and satisfaction of completing my set is really lost, because the grind associated with it grows hugely. This hinders my long-term motivation to continue playing Hearthstone.
Overall feel (my personal, everyone has it's own) - not spending money makes me now less-equal player in terms of ways to play. It even punishes me more (in effectivenes) for the time-based card collectioning, hindering significantly my motivation to stay and play Heartstone.
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RamzaHS posted a message on Is Priest the most disadvantaged class with the new Modes?Posted in: PriestWe were historically the most despised class by the developers, so it is not rare anyways that we are the class that lose most useful cards.
Here the list:
Lightbomb <------------ Definitely our best card!!
There are classes that literally lose NOTHING, like Druid, Hunter, Shaman.
I tried along these years EVERY possible concept of deck with all priest cards: Heal, Confuse, Inner Fire, Shadow, even FACE. And guess what? All of them were a piece of shit. And that was trying cards of ALL sets together. Now with so many less cards, how could that basic/classic shitty cards work?
Does developers want to blow away Priests? Why that despise? Are we sentenced to be the worst class ever? Is there coming a Black-age for us? Was there a Light-age ever? Should we quit as soon as possible?
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Scoops posted a message on Last week, I crafted a Golden Dr. Boom.Posted in: General DiscussionI play this game competitively and realistically, myself and every other competitive player are NOT going to be playing Wild mode. I think it's fucked up that I just spent over 3000 dust on a card that as of, I don't know, 3 hours ago that I can longer fucking use in the "new format".
Anyone think players that recently crafted any cards from GVG or recently purchased Naxxramas should receive some form of reimbursement since they're literally phasing out half of the current expansions in the game? -
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EchelonHD posted a message on Say Goodbye: What Cards will you miss the most in Standard?Posted in: General DiscussionDon't think Wild will be aggro place, they said they had freeer design for new cards but i don't think it meant OP cards that would break Wild, but to the contrary more interresting cards but that wouldn't see play in the Cureent HS because of the Powercreep from Naxx and GvG (for exemple, no shredder = unlimited design for 4-drop, that won't see play in Wild). So those that don't like the changes, go play Wild, it won' t change at all. Those that want new things, go standard. Everyone is happy.
I expect Wild to eventually deteriorate into a collection of crazy combo decks that win in a couple of turns; but, no, it will not be Aggro in the sense of turn 1 Leper Gnome. (This is based off what I've seen from other card games.)I doubt Blizzard will check for card interactions in Wild. If a combo gets too out of hand, Blizzard will simply ban cards from the format.ETA: Hopefully, Blizzards adds some GvG cards to the Classic set. -
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ChipzyChip posted a message on So standard will be the main mode...Posted in: General DiscussionBeing a player that has been working hard to get a nice collection of cards, im not even going to try laddering in standard, i know this applies to 90% of you guys. This mean nobody will see our ranking in wild mode, so we can't brag about it (My ego hurts so bad right now), and our rank point wont count toward tournaments.
I find this extremely unbalanced (like hearthstone itself), i mean i know blizzard tried to help the new players, but what about the older ones? We built a huge collection, some people put lots of money on it, and now all that "just doesn't count". -
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orange77penguin posted a message on Does Hearthstone need "Standard?"Posted in: General DiscussionInsane, dude. You must be from the future. Or maybe Ben read this thread and had a Eureka moment?
Haha I can just imagine it. Idly scrolling through Hearthpwn...what!...Mother of God....flips backwards in chair. But I think if he listened to ideas on here Challenger would have been nerfed by default by now. - To post a comment, please login or register a new account.
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Keep him, its a fun legendary.
I opened a Gruul myself today. Now that is a piece of shit.
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I don't agree. Of course there is a selection of successful decks but around rank 10 Im still seeing some fresh stuff as well. The meta isn't as settled as you think just because some decks stayed.
Also Odd and Even Pally are actually new decks.
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No no no, 5 mana CTA will not do. That will kill the Even/Genn Paladin because it becomes unuseable, and actually BUFF Odd/Baku paladin, adding another powerful card to his already OP arsenal.
No.
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One card, 4/4 + a huge fucking minion. Whats not to like?
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I crafted her. She's good, and there are a lot of minions that complement her, but currently not good enough to make a big splash in the game and elevate a Priest deck to compete with the likes of Cubelock, Baku Pally, or Spiteful Druid.
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No it hasn't, Baku Paladin is the most popular Pally deck right now and it doesn't run it.
Putting it at 5 mana basically removes it completely from the Genn Paladin lineup and gives it to Baku Pally. Baku Pally won't play it because summoning 3 1-drops is awful. So the card will only be available to ''regular'' Paladins and Murloc Pallies.
This doesn't fix Paladin, it will just kill Genn Paladin without touching his Baku sister and be a minor nerf to the other Paladin decks. It would be a slap in the face to anyone who crafted Genn Greymane. What the fuck will we play then. Even Shaman?
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There are decks out there thay counter Paladin if they really show up as frequent as you claim. Me, I feel more plagued by spiteful druids and cubelock at rank 9 EU.