• 1

    posted a message on New Druid Card - Evolving Spores

    In order for this card to be worth the mana cost you would have to hit 5 minions. Hitting this on tokens is pretty useless because they will likely die whether they got the adapt or not all the same. It's just unplayable...Druid is the new MEME class for this expansion, and Team 5 did it with style....The very 1st Druid card shown is the worst in the expansion so far....Well done.

    Posted in: Card Discussion
  • 2

    posted a message on Paladin Quest Revealed: The Last Kaleidosaur

    Looks like they want Paladin to be Aggro....You run Blessing of Kings, Seal of Champions, Blessing of Might, etc....Than the quest reward is your big finisher. Leeroy on steroids.

    Posted in: News
  • 11

    posted a message on New Card - Ravenous Pterrordax

    Obviously a zoo card....You eat a token for double Adapt.

    Posted in: Card Discussion
  • 2

    posted a message on New Paladin Card - Lightfused Stegodon
    Quote from Crushbam3 >>

    Quartermaster starts to cry

     Why would it cry when it's still better?
    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Card - Lightfused Stegodon
    Quote from RavenSunHP >>

    Quartermaster paladin is back

     No, it's not.
    Posted in: Card Discussion
  • 1

    posted a message on New Card - Volcanosaur

    Pit Fighter never gets played in Constructed, strong vanilla stated minions never do. The stats is worth 5 mana just like Pit Fighter so for every adapt you pay 1 mana each...But these cards that have multiple Adapt can get very powerful combos so the power scale varies is the thing...If you drop this on a empty board and you get Windfury and can't be targeted by spells then this thing gets dangerous very fast. Might not make the cut still but will be a very strong card in Arena.

    I think the wording is screwed on a side note...Sounds retarded saying Adapt then Adapt...Why not ''Adapt twice'' that seems more correct wording no?

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Card - Vilespine Slayer
    Quote from Hearthsam >>

    I thought they learned through kidnapper that high mana cost cards with combo just don't work. I'm really skeptical of this card, I think i'd rather just play assassinate to guarantee reliability when I need it. Shado-pan was another 5 mana combo card that was extremely difficult to get off unless you had the coin.

     How do you figure this???? You play this with a 0,1,2,3 or 4 mana card to remove a huge threat. It's not that hard.
    Posted in: Card Discussion
  • 1

    posted a message on New Priest Card - Curious Glimmerroot

    Very good card that will see play.......You take into account what type of deck your opponent is playing, coupled with the fact 90% of people are net-decking fags it won't be that hard to get the correct choice almost all of the time...

    It's one of the few cards that is better in Constructed than Arena which is a welcome change....But even in Arena you should be able to eliminate one possibility.....Many times it will be a 50/50.

    Overall a better King's Elekk which got played often in Hunter.

    Skilled based mechanics like this is a breathe of fresh air.

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Glacial Shard

    Freeze is a very powerful mechanic...It's valued at +1/+1 in stats or 1 mana in itself. This could see some play for sure.

    Posted in: Card Discussion
  • 1

    posted a message on Bahamas Card Reveals Stream at 9 AM EDT This Friday! Don't Miss It!

    Nice...THX.

    Posted in: News
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