much rng -> no skill required -> bad design card -> boring to play
- DarkArchon21
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Member for 9 years, 11 months, and 9 days
Last active Wed, Apr, 24 2024 17:31:22 -
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raloszet1 posted a message on New Mage Legendary Card Revealed - Puzzlemaster KhadgarPosted in: News -
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NovaFrost posted a message on New Mage Legendary Card Revealed - Puzzlemaster KhadgarPosted in: NewsThe developers are completely out of touch with the game. Looks like hearthstone will soon reach a new low, where instead of having to play the game, it will be played by itself automatically. Slam down this card without any thought do whatever you want for six turns and blizzard will be played automatically at the end of every turn so your opponents board becomes meaningless.
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fixpont posted a message on New Druid Legendary Card Revealed - RheastraszaPosted in: Newsreally bad card for the game, single handedly will kill every single other control deck because of infinite value and mana cheat at the same time, cards like this, the pirate quest reward, Sargeras, "for the rest of the game" cards should not exist, terrible terrible decision
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Ecthelion2 posted a message on Patch 26.0 Unannounced Changes, New Skins, Textures, Voice Lines, Improvements & More!Posted in: NewsBeing able to buy golden packs with gold is an exciting change
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Zerti86 posted a message on Patch 25.4 Price Adjustments - Increasing Prices for Shop Items Across RegionsPosted in: Newsso you want ukranians to suffer even more by playing this horrible game?
you sir, are classless.
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Seshua posted a message on Winterveil Returns! - New Battle Bash - New Event & 10 Free Packs!Posted in: NewsWooooooooooah!
Golden common -
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OliverQueen posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsGood, but, druid be still op, rogue haven't nerf. Disco still broken in wild, 0 change. Dk still op in arena with 63%. >.<
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Legend_Entomber posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsQuote from DarkArchon21 >>Blizzard still fails to address the polarizing issue that creates frustrating problematic metas which is mana cheat. In particular discard Warlock and Guff for Druid. It's out of control. Mana cheat needs to be kept in check.
Totally agree, DK is a “bad” class at launch because it does not have access to much mana cheating yet, like Druid. Its cards are strong by itself but overall for a class to be competitive in HS these days, it needs lots of mana cheating, which is exactly what Druid has right now.
I enjoy playing Blood DK decks because it reminds me of classic control decks in HS, back in the old days without much mana cheating. Imagine DK has access to both mana cheating and their strong cards right now, it will be on par with Druid for sure.
hopefully we see some changes to Druid and maybe Brann before their team go on hiatus for winter break…
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TMRobinson posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsShockspitter still needs a nerf to deal damage to minions only. Make Brann a battlecry or HoF him
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Maksimus posted a message on New Mage Common Card Revealed - Magister's ApprenticePosted in: NewsBecause HS devs that were actual devs by trade left, they hired 4 people from what I know from the HS community with no background in game development, one of them just moved to the BGs team. Its bizarre they're letting essentially laypeople work in a top tier games company ruining a game with clueless card design.
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I don't know why they keep raising the power ceiling this much. It hurts Arena the most. Skill is just becoming less of a factor with every expansion. I just don't get it. Even this pop-up volcano will be broken in the arena. Don't Stand in the Fire! was already premium. The fact that it's double-sided is almost always completely irrelevant; you either don't have any board or you trade down to get everything in range. But anyway, the 4 mana is just dumb. It could easily be 5 mana as well. That lifesteal will just shit on aggro decks.
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Calling it now, this card will be stupid good and meta.
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Exactly what Hearthstone needed more RNG 6X over that requires zero skill to execute. This game is going in a bad direction. Late last year was the first time since beta that i didn't play for months. The game becomes less fun when every Arena game is decided by RNG fuckery or a broken card. All games have that but the problem is the frequency in which it happens. It's more exhausting and frustrating if anything when it's almost every game.
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Everyone knew that Duels and Mercenaries would eventually fail. That they we're releasing to many modes with no clear focus. Now they're going to do what they should have done all along which was further develop Standard, Wild, Arena and BG's.
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Looking forward to this OP'ness in Arena.
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4 mana 7/7 meme continues.
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This will be in every lock deck, i think even aggro. The double evaluate condition is super easy to met.
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Okay so they just did a reprint of Harmonic Pop, you pay a 1 mana premium to get them both at 6 always. It will be A+ in arena.
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They should have made this 2 mana to be on par with Rock Rager
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100% Badlands. Might get more Uldaman content and likely Goblin, Dwarf and Gnome tinkering devices. It's possible they go a Archeology route. Should be good.