The old fashioned way of summoning Doomguard, tonight, someone dies!
Now control Warlock can get Doomguard without worrying about discarding important cards.
79
The old fashioned way of summoning Doomguard, tonight, someone dies!
Now control Warlock can get Doomguard without worrying about discarding important cards.
4
6
103
5
Khaz'goroth
If you like big'n'beefy ott creations, you've come to the right place. Khaz'goroth is one of the Titans, the creators of Azeroth, and is known as the Shaper. He created Deathwing (Neltharion). This 10/10 image is merely a ripple of his true power as they are known to be Walking Worlds imbued with eternal cosmic force.
5 Wyrm-Seal:
Nozdormu Malygos
Alexstraza Deathwing
Ysera
5 individual 0-cost spells (Seals), 1 for each aspect. If you include the Dragon, you add the Seal to your deck at the start of the game. Since there are 2x Deathwings, 2 Earth Seals can be added. I believe there's enough value to optimally run 5/6 big dragons, and that's the idea; to encourage a mega beefy dragon-deck build.
Some quirky elements to the individual Seals: (a) Spell Weaver Seal can copy a seal so improving ramp once again; (b) Nozdormu's is probably the best Seal to encourage playing the underused card, Ysera the opposite; (c) Earth Seal activates when played before Deathwing's battlecry ie- summoning a dragon (if 5 minions die) from hand before your hand is discarded.
7
10
This is the definition from http://classic.battle.net/war3/: This fabulous building transports units from one Way Gate to another.
In other words, the Way Gate is a portal, and when an enemy minions attacks, it "steps into the portal" and is teleported somewhere else.
FLAVOR TEXT: "Come right up, step into my Gay Wade. Wait, what?"
SUMMON: *Hammer and saw sound*
ATTACK: *Portal-ish sound*
DEATH: *Rocky Crumble*
104
Whirling Blade = +1 Attack.
Armor Plating = +1 Durability.
Reversing Switch = Swaps Durability and Attack.
Time Rewinder = Returns the weapon back to your hand.
Rusty Horn = Your hero has taunt until the start of your next turn.
Emergency Coolant = Your weapon freezes any character it damages until the start of your next turn.
Cloaking Field = Your weapon ignores taunt until the start of your next turn.
86
Here's my submission for this contest, the Artifact Smuggler.
He got just the smuggled goods he needed, and couldn't have won without smuggling exactly those goods. His smuggling RNG is just too good for me, I guess.
The Artifact Smuggler is a card that I've had the idea for since LoE was announced, but have just now been able to actually create. Now that mill Rogue has proven to be actually viable with Brann Bronzebeard and about 10 total Coldlight Oracles in the deck, I figured it would be cool to make a card specifically for the deck. This card has insane synergy with Brann Bronzebeard, who allows you to gain a total of 4 cards for every single Discovery you make, and Jeweled Scarab, which can be used to Discover more Coldlight Oracles if you're lucky, or maybe a Beneath the Grounds or Fan of Knives (or Headcrack if that's the kind of BM'er you want to be) without having drawn them yet, or even putting them in the deck. This way, people could improve their matchup against heavy control like Warrior by having a much better chance of winning the fatigue wars at the end.
If you liked the idea of the Artifact Smuggler, please drop me a like.
157
I think I'm going to start writing flavor text for my submissions:
"Because you can't spell 'Shrouded' without 'ded'"
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
8
35
I don't mean to alarm you, but you have a skeleton inside your body.
33
Mechs are kinda forgotten in standard.
42
66
1
37
41
Once this guy hits the board, almost nothing can get it off. But it doesn't do much besides that (Or does it?)
PS: Do not use in the vicinity of an Unstoppable Force.
Important things you should know about the Immune keyword.
Immune disables Taunt.
Immune doesn't protect from non-targeted effects like Twisting Nether, Deadly Shot and Tinkmaster Overspark to name a few.
Immune minions can't be targeted by your opponent, but you're free to do so.
Poisonous damage doesn't kill immune minions because they take 0 damage.
5
Public Service Announcement.
Immune disables Taunt.
Immune doesn't protect from non-targeted effects like Twisting Nether, Deadly Shot and Tinkmaster Overspark to name a few.
Immune minions can't be targeted by your opponent, but you're free to do so.
Poisonous damage doesn't kill immune minions because they take 0 damage.
13
Shadow.
In-depth
Taunt and Stealth wont work for the player casting this once its cast, but conditional targets will be highlighted regardless for your opponent. The denial of information is a huge thing when it comes to trades, and assessing the enemy strategy, but it doesn't help much against brute force. Specific animations will be disabled, but some effects will give away what you played anyway. Start of turn minions might have a better chance to survive under this, and combo set ups could go off undetected.