• 0

    posted a message on No Demons and such? (Whispers of the Old Gods Post-Release)

    Wow! I did not Expect Sasha to answer this Forum lol, I voted for your Red class for the competition a few months ago! anyway I'm glad that you agree that Demons would definitely add a little "spice" to the Warlock Class when WOTOG was released, Did you have any thoughts about any other card that you thought should have been added that wasn't when the cards were first release?

    Posted in: General Discussion
  • 0

    posted a message on No Demons and such? (Whispers of the Old Gods Post-Release)

    So This is just a general discussion about What the Old Gods expansion didn't have that might have been interesting to be put in, If there is already a discussion like this please link it in the comments below or just get rid of this one thread.

    So one of the things that I thought I was sure of that Whispers of the Old Gods would bring were new Demons to warlock, when all the cards were release and I saw that there were no Demons, I was a little disappointed. Don't get me wrong I absolutely Love WOTOG and what they gave warlock like Possessed VillagerDarkshire Councilman, and  Forbidden Ritual but I just thought maybe a few demons would appear for warlock.

    My Question is to you beautiful people is Do you think WOTOG should have added Demons for warlock? Also What Do you think should have been appropriate to have been added that wasn't, for example new secrets for mage, hunter, and paladin. This is just a casual discussion so please do write your comments and critcisms about this  topic. :)

    Posted in: General Discussion
  • 0

    posted a message on New Legendary Card - Deathwing, Dragonlord

    I'm guessing this was Deathwing before he was corrupted? Anyway this card is crazy, So much insane value if you happen to have dragon cards in your hand, Dragon Deck Hype!!

    Posted in: Card Discussion
  • 0

    posted a message on Nerfing The Silence Mechanic?
    Quote from P0sterNutbag >>

    I think the problem is not that silence exists/is powerful. The real problem is with Owl. A 2 mana silence with a body is just too damn powerful and versatile. 

     I do believe you are right Ironbeak Owl is too powerful especially since  you can put this card in any deck with only minor punishments affecting the deck
    Posted in: General Discussion
  • 0

    posted a message on Nerfing The Silence Mechanic?
    Quote from InternetEnzyme55 >>

    I wouldn't nerf the mechanic itself. I would add cards that could "Unsilence other cards". For example, a 2 Mana 2/2 card with "Battlecry: Unsilence a Minion". Since Unsilencing isn't nearly as versatile as silencing, the card gets an extra Health over the Ironbeak Owl. Another example: 4 mana 4/4 "Battlecry: Unsilence a minion" as a stand in for Spellbreaker.

     I think that would be a really cool Mechanic to see in the Hearthstone platform "Unsilence a minion" would be pretty cool to see but I'm not sure if that would discourage people from using silence.
    Posted in: General Discussion
  • 0

    posted a message on Where are all the Inspire Cards?

     I don't think Blizzard sees Inspire as a failure, Yes I admit the Inspire Mechanic is slow and Expensive but It has a chance of incorporating the "Snowball effect" If the opponent is unable to deal with an Inspire card such as Kodorider for 1-2 turns it becomes increasingly difficult to win from that position. I do think they could have incorporated better inspire effects to the TGT set but I do not know if they plan to Add more Inspire Cards to Hearthstone, I think the possibility is still there. My final Opinion is that Since Standard is coming in a month or so the game will hopefully slow down enough where Inspire might be viable but to me it's very small. 

    Posted in: General Discussion
  • 0

    posted a message on Nerfing The Silence Mechanic?

    From Many of the Streamers/Youtubers I watch, There is a rumor being spread that silence will be either removed from the game or Nerfed. There is no confirmation about this from Blizzard and I'm sure there are Forums on HearthPwn that tackle this same issue. My Question is to you Wonderful people on Hearthpwn, "Do you think that the Silence Mechanic in Hearthstone should be removed from the game/ Nerfed? and If so how do you think it should be Nerfed. how would you as a player change the Silence mechanic to make it "balanced" assuming that Silence is OP to begin with. To me The idea that Silence might be removed/changed in the game worries me just a little bit.  Please Express your opinions, criticisms, or theories in this Forum Below, I am interested to see what all of you think of this topic.

    Posted in: General Discussion
  • 1

    posted a message on New Paladin Legendary Card - Ragnaros, Lightlord

    I just can't tell if this card is going to be insane or a piece of garbage, Like this card really confuses me. So  I mean "By light Be Purged"? I hope BGH does get nerfed so I can play this card happily

    Posted in: Card Discussion
  • 5

    posted a message on New Paladin Legendary Card - Ragnaros, Lightlord

     All I want to know is what Ragnaros, Lightlord will say when you play him and Attack with him

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - N'Zoth, the corruptor

    Forget Standard, This card is absolutely A God in Wild formats no pun intended

    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Legendary Card - Hallazeal the Ascended

    Ok so my question is, will this card work with Rockbiter Weapon and if so will the combined effects from windfury. so here is a a Hypothetical situation

    Let's say it's turn 10 As a Shaman

    First turn: plays Doomhammer

    Seconcd Turn: Plays Hallazeal the Ascended with 2x Rockbiter Weapon on the Doomhammer and Attack

    My question is will the shaman player who uses this combo heal for twelve because of the combined spells of RockBiter or heal for 16 which is the full damage that Doomhammer does with this combo?

    I'm open to whatever answers/opinions you have for me

    Posted in: Card Discussion
  • 2

    posted a message on Klaxxi Amber-Weaver

    Should I assume that this card works the same if C'Thun is anywhere in the deck with 10 attack or does C'Thun need to be on the field?

    Posted in: Klaxxi Amber-Weaver
  • 1

    posted a message on Wild set to Basic set?

    I'm pretty sure Emperor Thaurissan will be in the standard format at least for this year, but yeah I could understand what you mean, Emperor Thaurissan was a great enabler for a lot of combo oriented decks, it was in my opinion powerful but balanced enough to make the game enjoyable 

    Posted in: Card Discussion
  • 2

    posted a message on Wild set to Basic set?

    On the front page of Hearthpwn, IGN had the chance to interview Mike Donais and and Peter Whalen about the upcoming changes to hearthstone. One of the mainly discussed topics is the change from the ranked (wild) format that we are playing now to the standard format. One of the highlight that excites me is and I quote "Maybe in the future cards from wild only sets that people really liked could become basic cards. Probably not a card like Sludge Belcher though."

    If this is the case I would reallly like to see cards like Loatheb be switched into the basic set. I do feel that some of the cards from GVG and Naxxramus do need to be transitioned into the basic set. My question is in your opinion what card or cards do you feel would make it into the basic set. Try to exclude blatantly OP cards like Piloted Shredder or Dr. Boom

    Posted in: Card Discussion
  • 9

    posted a message on Dark Peddler

    This card is absolutely amazing in Zoo, Warlock has so many great 1 drops, Since the First wing of LOE came out today I've been using it and I get wins back to back. the versatility of Discover is Fantastic, I've definitely underestimated alot of these cards. this card and the rest are a great Deal!

    Posted in: Dark Peddler
  • To post a comment, please login or register a new account.